Search found 6 matches
- Sat Jan 30, 2021 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Increase bot queue processing rate
- Replies: 44
- Views: 26843
Re: Increase bot queue processing rate
For each ghost that exists: 1. O(N) search to find a network with an overlapping construction area -> Where N is all roboports on the ghosts force 2. O(N + log(M)) Find the closest existing available robot with the required item (if any) -> Where N is the number of existing available robots with it...
- Mon Jan 11, 2021 8:13 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
- Replies: 8
- Views: 4525
Re: [Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
True,
That works!
Thanks!
That works!
Thanks!
- Sun Jan 10, 2021 11:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
- Replies: 8
- Views: 4525
Re: [1.1.6] Replay data discontinue after save
Hey,
Thats weird!
You are doing everything correct.
I am on linux, no mods (activated) and starting it without steam.
Thats weird!
You are doing everything correct.
I am on linux, no mods (activated) and starting it without steam.
- Sun Jan 10, 2021 6:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
- Replies: 8
- Views: 4525
Re: [1.1.6] Replay data discontinue after save
Sure gladly, I'll try to set up a video tomorrow. For now: 1. Create new game. 2. Play some seconds 3. Save game to a file. 4. Play some seconds 5. Save Game to a different file. 6. Quit Game. 7. Replay the saved game from 5. It will replay until the the saved game from 3. Just validated with 1.1.8 ...
- Tue Dec 22, 2020 2:08 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.6] Fluid Tank maximum capacity
- Replies: 0
- Views: 688
[1.1.6] Fluid Tank maximum capacity
Hey, Maybe this is already on your TODO list or was forgotten with the 1.1.0 GUI changes. Right now the fluid entity window only shows the amount of fluids inside the tank and the system. I suggest to add the maximum capacity into the entity window of the fluid tanks, just like the hoover window (th...
- Tue Dec 22, 2020 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
- Replies: 8
- Views: 4525
[Oxyd] [1.1.6] Replay data discontinue after save when using non-blocking save
Hey, quite simple: Open a new game and enable replay data to be recorded. After saving the game, open it once more continue playing for a little and save once again. When you replay the two times saved gamestate, he replays until the first save and stops doing anything. [edit] Sorry, it is not as ea...