Okay I am not sure how to fix the title, sorry for doing it wrong.
Anyway, we got a hint. we both crash when we want to do research! (press T)
Search found 11 matches
- Tue Mar 26, 2019 4:17 pm
- Forum: Duplicates
- Topic: Crash with save file 17.19
- Replies: 3
- Views: 1409
- Tue Mar 26, 2019 4:13 pm
- Forum: Duplicates
- Topic: Crash with save file 17.19
- Replies: 3
- Views: 1409
Crash with save file 17.19
I am not sure why, when I load my save file the game crashed 3 times after a random amount of time. whilde doing different stuff. I have 2 log files here, I hope it helpes!
- Wed Feb 07, 2018 8:33 pm
- Forum: General discussion
- Topic: Re-enable blueprinting in unrevealed but scouted area
- Replies: 11
- Views: 6479
Re-enable blueprinting in unrevealed but scouted area
So in the current "unstable" version it is not possible to blueprint partially in unrevealed terrain, this is quite annoying since I have some blueprints that are bigger then 1 screen. (especially my rail block)
Before I could just slab thise one at the end of the previous block and continue my ...
Before I could just slab thise one at the end of the previous block and continue my ...
- Fri Aug 05, 2016 5:01 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 43493
Re: Friday Facts #150 - New Terrain Experiments
Nice!
I still favor the bot flight mechanics being reworkedabove terrain
Maybe the bots can be in 0.15?
I still favor the bot flight mechanics being reworkedabove terrain

Maybe the bots can be in 0.15?
- Sat Jul 16, 2016 10:25 am
- Forum: Ideas and Suggestions
- Topic: [0.13.9] Enable landfill ghost again
- Replies: 6
- Views: 3652
Re: [0.13.9] Enable landfill ghost again
I would really like to see the landfill ghost again too! I personally use it for my rail system, I love it when the whole system is just straight lines:p but if I have to pave all the land myself its a lot of work and in my opinion the best part about factorio is that you can basically blueprint and ...
- Sun Apr 03, 2016 11:34 am
- Forum: Ideas and Suggestions
- Topic: Node based pathing for bots
- Replies: 5
- Views: 3454
Re: Node based pathing for bots
Thanks for the tip and for including the link into the other topic. I uploaded it as an attachment to make sure the devs will be able to see it 
I might add it to the show creation section, however I think it might not be the best base around.

I might add it to the show creation section, however I think it might not be the best base around.
- Sun Apr 03, 2016 7:13 am
- Forum: Ideas and Suggestions
- Topic: Node based pathing for bots
- Replies: 5
- Views: 3454
Node based pathing for bots
So I know some discussion has been going on about bots and networks . however I think for the large networks I tend to create another feature could be added, maybe in combination with overlapping networks II, that would make life better for players that use robots to lay down large pieces of ...
- Wed Feb 10, 2016 7:09 pm
- Forum: Not a bug
- Topic: [0.12.22] No alien bases spawning on the north side of base
- Replies: 6
- Views: 17611
Re: [0.12.22] No alien bases spawning on the north side of base
Ah, interesting. I suppose I also started to the south of my spawn.
My bad, sorry for the trouble
My bad, sorry for the trouble

- Wed Feb 10, 2016 1:58 pm
- Forum: Not a bug
- Topic: [0.12.22] No alien bases spawning on the north side of base
- Replies: 6
- Views: 17611
Re: [0.12.22] No alien bases spawning on the north side of base
I am not using any mods. I did alter some oil wells to contain some more oil *busted :oops: *
I used the following lua command:/c game.players[1].selected.amount=<numeric_input>"
The save file:https://dl.dropboxusercontent.com/u/34252158/Solomente.zip
the generation settings:
https://i.imgur.com ...
I used the following lua command:/c game.players[1].selected.amount=<numeric_input>"
The save file:https://dl.dropboxusercontent.com/u/34252158/Solomente.zip
the generation settings:
https://i.imgur.com ...
- Wed Feb 10, 2016 12:53 pm
- Forum: Not a bug
- Topic: [0.12.22] No alien bases spawning on the north side of base
- Replies: 6
- Views: 17611
Re: [0.12.22] No alien bases spawning on the north side of base
I am not sure, I know it ends like that but there are just no bases to the north after 12hrs of playtime.
Another map I play looked like this:

Here it was "evenly spread". Have you ever encountered this in the early evolution?
Another map I play looked like this:

Here it was "evenly spread". Have you ever encountered this in the early evolution?
- Wed Feb 10, 2016 11:13 am
- Forum: Not a bug
- Topic: [0.12.22] No alien bases spawning on the north side of base
- Replies: 6
- Views: 17611
[0.12.22] No alien bases spawning on the north side of base
Hello, I have been playing this map for some time now and somehow there are no alien bases spawning to the north of my base, a quick search did not yield any results so here you go:
https://i.imgur.com/QkmnVHV.png
I am not sure what generation settings I used, I know for sure that the bases are ...
https://i.imgur.com/QkmnVHV.png
I am not sure what generation settings I used, I know for sure that the bases are ...