It turns out that Space Age modifies the assembling machine categories in base-data-updates stage which makes some items not appear in the list of recipes in the modded assembling machine (more info on https://forums.factorio.com/viewtopic.php?f=23&t=121020 ).
To fix this, I added the following in ...
Search found 14 matches
- Mon Nov 11, 2024 11:40 pm
- Forum: Modding help
- Topic: Not all recipes are shown in modded assmebling Space Age (works in 2.0)
- Replies: 1
- Views: 549
- Mon Nov 11, 2024 11:37 pm
- Forum: Modding help
- Topic: How to report a potential Mod related bug?
- Replies: 4
- Views: 537
Re: How to report a potential Mod related bug?
And should there be a way to check whether the space age mod is active or not to condition this modification?
Check the feature flags: https://lua-api.factorio.com/latest/types/FeatureFlags.html .
Thanks. That worked. I'll respond in the mod thread as well in case someone else is looking ...
- Mon Nov 11, 2024 8:51 pm
- Forum: Modding help
- Topic: How to report a potential Mod related bug?
- Replies: 4
- Views: 537
Re: How to report a potential Mod related bug?
Space-age changes the crafting categories for the assembling machine 3 during one of its data stages. If you don't want those categories you need to change them again after it finishes.
Thank you for the quick response! Would data final fixes be a good place to do this?
And should there be a ...
- Mon Nov 11, 2024 7:55 pm
- Forum: Modding help
- Topic: How to report a potential Mod related bug?
- Replies: 4
- Views: 537
How to report a potential Mod related bug?
Hello,
I have made a post under the modding forums https://forums.factorio.com/viewtopic.php?f=25&t=119670
to describe a problem I've noticed that only occurs in Space Age and not Factorio 2.0.
Since it hasn't received any responses I was wondering if there's anything else I could provide and ...
I have made a post under the modding forums https://forums.factorio.com/viewtopic.php?f=25&t=119670
to describe a problem I've noticed that only occurs in Space Age and not Factorio 2.0.
Since it hasn't received any responses I was wondering if there's anything else I could provide and ...
- Mon Nov 04, 2024 1:57 am
- Forum: Modding help
- Topic: Not all recipes are shown in modded assmebling Space Age (works in 2.0)
- Replies: 1
- Views: 549
Not all recipes are shown in modded assmebling Space Age (works in 2.0)
Hello,
I'm not sure if there is something extra that must be done but one of the mods I had made doesn't show all the recipes to be assembled in Space Age, but it shows them in Factorio 2.0.
I tried this on a new game just to be sure it's not a save issue, ran unlock all research technologies as ...
I'm not sure if there is something extra that must be done but one of the mods I had made doesn't show all the recipes to be assembled in Space Age, but it shows them in Factorio 2.0.
I tried this on a new game just to be sure it's not a save issue, ran unlock all research technologies as ...
- Wed Oct 30, 2024 3:31 am
- Forum: Minor issues
- Topic: [2.0.11] Map Editor Cursor Resource Placement too slow yield
- Replies: 2
- Views: 334
Re: Map Editor Cursor Resource Placement too slow yield [2.0.11]
Thanks for the report, I find simply clicking the resource and setting the exact values you want to be much better than the spray option. The spray option exists from way way way back in early Factorio and kind of isnβt useful.
Thanks for the tip! I didn't know that we could click on the node ...
- Tue Oct 29, 2024 12:41 am
- Forum: Minor issues
- Topic: [2.0.11] Map Editor Cursor Resource Placement too slow yield
- Replies: 2
- Views: 334
[2.0.11] Map Editor Cursor Resource Placement too slow yield
Hello,
What did you do?
I tried to place a crude oil node using the cursor in Map Editor interface, with the yield set to 800.
What happened?
The place crude oil is 0%. I kept holding the left-click and holding and still the yield increase is extremely slow.
Note: The right-click to decrease ...
What did you do?
I tried to place a crude oil node using the cursor in Map Editor interface, with the yield set to 800.
What happened?
The place crude oil is 0%. I kept holding the left-click and holding and still the yield increase is extremely slow.
Note: The right-click to decrease ...
- Mon Oct 28, 2024 11:34 pm
- Forum: Modding help
- Topic: RecipePrototype::allow_productivity = true not actuating in Space Age
- Replies: 2
- Views: 387
Re: RecipePrototype::allow_productivity = true not actuating in Space Age
Can you post a screenshot of the "allowed modules" tooltip that shows all the other modules but not productivity? (Don't crop it, show the whole screen)
Here you go:
Assembling-Machine-2.png
I noticed something just now, even though the assembling machine 2 has allow_productivity = true, it ...
- Mon Oct 28, 2024 4:31 pm
- Forum: Modding help
- Topic: RecipePrototype::allow_productivity = true not actuating in Space Age
- Replies: 2
- Views: 387
RecipePrototype::allow_productivity = true not actuating in Space Age
Hello,
I've been trying to enable productivity module on a recipe I made.
Following the new Factorio 2.0 / Space Age changes I added:
allow_productivity = true
However, this doesn't seem to do anything. I tried this in an existing save as well as a new save.
data:extend(
{
{
type = "recipe ...
I've been trying to enable productivity module on a recipe I made.
Following the new Factorio 2.0 / Space Age changes I added:
allow_productivity = true
However, this doesn't seem to do anything. I tried this in an existing save as well as a new save.
data:extend(
{
{
type = "recipe ...
- Sat Dec 19, 2020 8:54 pm
- Forum: Modding help
- Topic: Copy and modify a recipe into a new one
- Replies: 7
- Views: 4045
Re: Copy and modify a recipe into a new one
yes I saw that but only after I practiced a bit more.PFQNiet wrote: Sat Dec 19, 2020 9:56 am There is one thing you missed: setting the item's "place_result" to your new machine. As it stands you have a new item that is still placing AM3.
Thanks
- Sat Dec 19, 2020 4:12 am
- Forum: Modding help
- Topic: Copy and modify a recipe into a new one
- Replies: 7
- Views: 4045
Re: Copy and modify a recipe into a new one
Actually, never mind.
I found out that it's so much easier to copy from base / core lua files in Factorio folder and modify things.
Cheers!
Aram
I found out that it's so much easier to copy from base / core lua files in Factorio folder and modify things.
Cheers!
Aram
- Sat Dec 19, 2020 3:16 am
- Forum: Modding help
- Topic: Copy and modify a recipe into a new one
- Replies: 7
- Views: 4045
Re: Copy and modify a recipe into a new one
For the recipe, you need to copy data.raw["recipe"]["assembling-machine-3"].
Thanks! it started showing now, however none of the extended properties seem to have applied such as crafting speed.
I looked up the crafting_speed by using Ctrl+Shift+F when looking at assembling machine 3 and added ...
- Fri Dec 18, 2020 11:03 pm
- Forum: Modding help
- Topic: Copy and modify a recipe into a new one
- Replies: 7
- Views: 4045
Re: Copy and modify a recipe into a new one
You need:
1. An entity βοΈ
2. A recipe βοΈ
3. An item β
Make an item by coping data.raw["item"]["assembling-machine-3"].
Hi DaveMcW.
I added this at the end
-- item
local myitem = util.table.deepcopy(data.raw["item"]["assembling-machine-3"])
myitem.name = "assembling-machine-test"
data ...
- Fri Dec 18, 2020 8:24 pm
- Forum: Modding help
- Topic: Copy and modify a recipe into a new one
- Replies: 7
- Views: 4045
Copy and modify a recipe into a new one
Hello everyone,
I just started looking into modding factorio.
I'm trying to do a simple thing:
local myAssemblyMachine = util.table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"])
myAssemblyMachine["name"] = "assembling-machine-test"
myAssemblyMachine["crafting_speed"] = 5 ...
I just started looking into modding factorio.
I'm trying to do a simple thing:
local myAssemblyMachine = util.table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"])
myAssemblyMachine["name"] = "assembling-machine-test"
myAssemblyMachine["crafting_speed"] = 5 ...