Search found 22 matches

by JustGoFly
Fri Jan 17, 2025 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] 2.0.28 render_mode returning game (1) when in map view zoomed in
Replies: 2
Views: 679

Re: [Rseding91] 2.0.28 render_mode returning game (1) when in map view zoomed in

Thank you, it does make a big difference in my mod. I implement fog of war and restrict the players movements into the fog. If they are in map view - they can go outside of the fog, but not clear any of the fog. Since I can't tell if they are zoomed in, when they move outside the fog in map view ...
by JustGoFly
Tue Jan 14, 2025 4:26 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] 2.0.28 render_mode returning game (1) when in map view zoomed in
Replies: 2
Views: 679

[Rseding91] 2.0.28 render_mode returning game (1) when in map view zoomed in

Go into map view, render_mode shows (2) render_mode.chart.
Zoom in - render_mode shows (1) render_mode.game - it should show (3) render_mode.chart_zoomed_in
by JustGoFly
Wed Dec 18, 2024 7:02 pm
Forum: Not a bug
Topic: [2.0.23] share_chart does not work if set_friend is false
Replies: 7
Views: 534

Re: [2.0.23] share_chart does not work if set_friend is false

First my apologies - I needed to dig into the code a bit and run some tests to verify what I should have said. What you say is perfectly true. share_chart only works in 1.1 when you are friends. But there is a pretty major change that impacts how our mod plays. In 1.1 - with set_friend to true, and ...
by JustGoFly
Tue Dec 17, 2024 3:12 am
Forum: Not a bug
Topic: [2.0.23] share_chart does not work if set_friend is false
Replies: 7
Views: 534

Re: [2.0.23] share_chart does not work if set_friend is false

Is there a way of disallowing players from changing your base items, but allowing them to view your base?
This has definately different from 1.1 -> 2.0. We used to :
force.set_friend(false)
force.share_chart=true

Now - we loop through each force and set who we're friendly with - a definite ...
by JustGoFly
Mon Dec 16, 2024 6:39 pm
Forum: Not a bug
Topic: [2.0.23] share_chart does not work if set_friend is false
Replies: 7
Views: 534

[2.0.23] share_chart does not work if set_friend is false

In Oarc and Brave New Oarc mod - we play multiplayer (multiple forces) in different spawns. We do not want other forces to change our teams assembler, belt, inserter settings, but we do want to optionally enable vision of our bases to other teams. We used to set_friend(false), but now set_friend for ...
by JustGoFly
Mon Nov 04, 2024 3:49 pm
Forum: Not a bug
Topic: [2.0.13] Mod: Brave New Assembling Machines mod - some 1.1 items missing from ability to craft
Replies: 3
Views: 418

Re: [2.0.13] Mod: Brave New Assembling Machines mod - some 1.1 items missing from ability to craft

I don't suspect either a modding api nor need help debugging a mod. But then if I knew what is causing this odd behavior I wouldn't have posted this bug report.

The mod works fine, with no errors, just missing items that should be available based upon the above crafting_categories. Does it require ...
by JustGoFly
Sun Nov 03, 2024 4:23 pm
Forum: Not a bug
Topic: [2.0.13] Mod: Brave New Assembling Machines mod - some 1.1 items missing from ability to craft
Replies: 3
Views: 418

[2.0.13] Mod: Brave New Assembling Machines mod - some 1.1 items missing from ability to craft

Testing with v: 2.0.13 of Factorio
What did you do? Updated Brave New Assembling Machines from 1.1 to 2.0
What happened? Some of the items that I can make in 1.1 are missing in 2.0
What did you expect to happen instead? The crafting_categories = {"basic-crafting", "crafting", "advanced-crafting ...
by JustGoFly
Sun Mar 31, 2024 3:19 pm
Forum: Ideas and Suggestions
Topic: In game visual programming language ?
Replies: 2
Views: 649

In game visual programming language ?

I have 8K+ Hours in game, write mods, and love this game. I see all the smarts you continue to add to the game and controls to enable the game to be more fun. But after playing Desynced, and writing code to control their bots, but not loving the game play, I was wondering if Wube would ever consider ...
by JustGoFly
Sun Mar 03, 2024 3:03 am
Forum: Questions, reviews and ratings
Topic: Research complete reported to all players, not just force players
Replies: 0
Views: 510

Research complete reported to all players, not just force players

Research is based on Force, but completion is sent to every player. In a team based mod where each team is researching independently - Factorio reports when any team completes research, it's very distracting and competes with players typing to each other but going ignored due to the continuous ...
by JustGoFly
Wed Dec 27, 2023 5:13 am
Forum: Technical Help
Topic: 1.0.0 -> 1.0.1 Blueprint update problem
Replies: 2
Views: 788

Re: 1.0.0 -> 1.0.1 Blueprint update problem

I used this tool
https://github.com/asheiduk/factorio-blueprint-decoder
to extract from the dat file, then re-encode it into an importable string. All worked great.

It would be awesome if when you rename the dat file you named it something like blueprint-storage-1.0.0.dat so we know which version ...
by JustGoFly
Wed Dec 27, 2023 4:33 am
Forum: Technical Help
Topic: 1.0.0 -> 1.0.1 Blueprint update problem
Replies: 2
Views: 788

1.0.0 -> 1.0.1 Blueprint update problem

I updated factorio to 1.0.1 - the game updated my blueprints as expected. Then I went back to 1.0.0. It renamed the blueprints to blueprint-storage-backup.dat and made the blueprint-storage.dat file zero size.

I attempted to go back to 1.0.1 and rename the backup dat file back, but nothing that I ...
by JustGoFly
Fri Feb 24, 2023 8:23 pm
Forum: Questions, reviews and ratings
Topic: Version mismatch
Replies: 3
Views: 1272

Re: Version mismatch

Thank You Xorimuth - you are always a wealth of great info.
I do think I'd better upgrade to 4.2.1 soon though, I think the 00 is causing problems with people being able to join a multiplayer game.
by JustGoFly
Fri Feb 24, 2023 5:05 pm
Forum: Questions, reviews and ratings
Topic: Version mismatch
Replies: 3
Views: 1272

Version mismatch

I realized at 4.1.9 that I probably shouldn't go to 4.1.10, since in my mind 4.1.10 is equal to 4.1.1. SO I went to 4.2.00, with plans to use 00-99, which now seems to be blocking players from joining and reports a version mismatch, even though the portal has 4.2.00, and the players have my 4.2.00 ...
by JustGoFly
Mon Jan 09, 2023 6:48 pm
Forum: Mod portal Discussion
Topic: Error: Failed to upload mod: Unknown error. (code: 500)
Replies: 14
Views: 5825

Re: Error: Failed to upload mod: Unknown error. (code: 500)

Error: Failed to upload mod: Unknown error. (code: 500)
Same error - please advise:
by JustGoFly
Wed Apr 06, 2022 4:17 pm
Forum: Technical Help
Topic: [1.1.57] Slow loading due to "Factorio crashed"
Replies: 5
Views: 1555

Re: [1.1.57] Slow loading due to "Factorio crashed"

Thanks, I turned this off (false setting), and the delays all disappeared. Previously changing maps took ten minutes, are now less than a second.

Also this impacted playing Factorio, just putting down a steel box would cause a few second delay, and when research completed, causing a change to the ...
by JustGoFly
Tue Apr 05, 2022 5:43 am
Forum: Technical Help
Topic: [1.1.57] Slow loading due to "Factorio crashed"
Replies: 5
Views: 1555

Re: [1.1.57] Slow loading due to "Factorio crashed"


Did you enable "log-stack-trace-on-non-critical-exception" in the config file?


Yes - it was on for the saved config.
log-stack-trace-on-non-critical-exception=true

so this is likely why it's so slow - it's saving a stack trace with every non critical exception - I'll disable and test more.
by JustGoFly
Tue Apr 05, 2022 2:44 am
Forum: Technical Help
Topic: [1.1.57] Slow loading due to "Factorio crashed"
Replies: 5
Views: 1555

[1.1.57] Slow loading due to "Factorio crashed"

I'm playing Warptorio2, with some QOL mods, and end of level and loading the game are very slow. In the log file I see this many times:

c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void ...
by JustGoFly
Sun Feb 07, 2021 2:22 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
Replies: 4
Views: 4526

Re: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage

I started a Wave Defense with 1.1.19 and continued playing through 1.1.20 passed day 180.
This issue persists, but I notice changes to how it manifests itself.
Previous version would group biters and the group would get huge. This version releases groups to form a column and attack main base at ...
by JustGoFly
Sun Dec 20, 2020 9:53 pm
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 6079

Re: Sync Client State (Settings, Mods, etc.)

Great thanks for the replys. I've played for 1500 hours and have never noticed that button.

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