Search found 14 matches
- Sun Mar 31, 2024 3:19 pm
- Forum: Ideas and Suggestions
- Topic: In game visual programming language ?
- Replies: 2
- Views: 352
In game visual programming language ?
I have 8K+ Hours in game, write mods, and love this game. I see all the smarts you continue to add to the game and controls to enable the game to be more fun. But after playing Desynced, and writing code to control their bots, but not loving the game play, I was wondering if Wube would ever consider...
- Sun Mar 03, 2024 3:03 am
- Forum: Questions, reviews and ratings
- Topic: Research complete reported to all players, not just force players
- Replies: 0
- Views: 315
Research complete reported to all players, not just force players
Research is based on Force, but completion is sent to every player. In a team based mod where each team is researching independently - Factorio reports when any team completes research, it's very distracting and competes with players typing to each other but going ignored due to the continuous beepi...
- Wed Dec 27, 2023 5:13 am
- Forum: Technical Help
- Topic: 1.0.0 -> 1.0.1 Blueprint update problem
- Replies: 2
- Views: 533
Re: 1.0.0 -> 1.0.1 Blueprint update problem
I used this tool https://github.com/asheiduk/factorio-blueprint-decoder to extract from the dat file, then re-encode it into an importable string. All worked great. It would be awesome if when you rename the dat file you named it something like blueprint-storage-1.0.0.dat so we know which version it...
- Wed Dec 27, 2023 4:33 am
- Forum: Technical Help
- Topic: 1.0.0 -> 1.0.1 Blueprint update problem
- Replies: 2
- Views: 533
1.0.0 -> 1.0.1 Blueprint update problem
I updated factorio to 1.0.1 - the game updated my blueprints as expected. Then I went back to 1.0.0. It renamed the blueprints to blueprint-storage-backup.dat and made the blueprint-storage.dat file zero size. I attempted to go back to 1.0.1 and rename the backup dat file back, but nothing that I've...
- Fri Feb 24, 2023 8:23 pm
- Forum: Questions, reviews and ratings
- Topic: Version mismatch
- Replies: 3
- Views: 978
Re: Version mismatch
Thank You Xorimuth - you are always a wealth of great info.
I do think I'd better upgrade to 4.2.1 soon though, I think the 00 is causing problems with people being able to join a multiplayer game.
I do think I'd better upgrade to 4.2.1 soon though, I think the 00 is causing problems with people being able to join a multiplayer game.
- Fri Feb 24, 2023 5:05 pm
- Forum: Questions, reviews and ratings
- Topic: Version mismatch
- Replies: 3
- Views: 978
Version mismatch
I realized at 4.1.9 that I probably shouldn't go to 4.1.10, since in my mind 4.1.10 is equal to 4.1.1. SO I went to 4.2.00, with plans to use 00-99, which now seems to be blocking players from joining and reports a version mismatch, even though the portal has 4.2.00, and the players have my 4.2.00 m...
- Mon Jan 09, 2023 6:48 pm
- Forum: Mod portal Discussion
- Topic: Error: Failed to upload mod: Unknown error. (code: 500)
- Replies: 14
- Views: 4642
Re: Error: Failed to upload mod: Unknown error. (code: 500)
Error: Failed to upload mod: Unknown error. (code: 500)
Same error - please advise:
Same error - please advise:
- Wed Apr 06, 2022 4:17 pm
- Forum: Technical Help
- Topic: [1.1.57] Slow loading due to "Factorio crashed"
- Replies: 5
- Views: 1309
Re: [1.1.57] Slow loading due to "Factorio crashed"
Thanks, I turned this off (false setting), and the delays all disappeared. Previously changing maps took ten minutes, are now less than a second. Also this impacted playing Factorio, just putting down a steel box would cause a few second delay, and when research completed, causing a change to the Wa...
- Tue Apr 05, 2022 5:43 am
- Forum: Technical Help
- Topic: [1.1.57] Slow loading due to "Factorio crashed"
- Replies: 5
- Views: 1309
Re: [1.1.57] Slow loading due to "Factorio crashed"
Did you enable "log-stack-trace-on-non-critical-exception" in the config file? Yes - it was on for the saved config. log-stack-trace-on-non-critical-exception=true so this is likely why it's so slow - it's saving a stack trace with every non critical exception - I'll disable and test more.
- Tue Apr 05, 2022 2:44 am
- Forum: Technical Help
- Topic: [1.1.57] Slow loading due to "Factorio crashed"
- Replies: 5
- Views: 1309
[1.1.57] Slow loading due to "Factorio crashed"
I'm playing Warptorio2, with some QOL mods, and end of level and loading the game are very slow. In the log file I see this many times: c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void ...
- Sun Feb 07, 2021 2:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
- Replies: 4
- Views: 3997
Re: [Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
I started a Wave Defense with 1.1.19 and continued playing through 1.1.20 passed day 180. This issue persists, but I notice changes to how it manifests itself. Previous version would group biters and the group would get huge. This version releases groups to form a column and attack main base at freq...
- Sun Dec 20, 2020 9:53 pm
- Forum: Implemented Suggestions
- Topic: Sync Client State (Settings, Mods, etc.)
- Replies: 19
- Views: 5080
Re: Sync Client State (Settings, Mods, etc.)
Great thanks for the replys. I've played for 1500 hours and have never noticed that button.
- Fri Dec 18, 2020 11:56 pm
- Forum: Implemented Suggestions
- Topic: Sync Client State (Settings, Mods, etc.)
- Replies: 19
- Views: 5080
Sync mods to stored game
What ? When joining a multiplayer game, Factorio will restart and sync the mods of that game. But when I switch back to a single player or multiplayer game I previously played with mods, I'd like it to sync to that game. Why ? It takes a while of constantly restarting the game to get the right mods...
- Fri Dec 18, 2020 6:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.6] Crash (PathFindAlgorithm check fails)
- Replies: 1
- Views: 2311
[Oxyd] [1.1.6] Crash (PathFindAlgorithm check fails)
I have over a dozen mods loaded, all updated to the latest version. Running Factorio 1.X latest which shows installed content release date: Dec 14, 2020 at 2:59 pm. Game crashes about once an hour after having played this map for over 5 hours. Frequency is increasing and this latest crash crashed wi...