Thanks for the reply!
Is this an “internal pipe” not visible to us? Because there is no pipes in between the boiler and the engine. It would make sense in terms of realism if there was however it is mildly confusing that there is no way to see or know so.
Search found 64 matches
- Tue Oct 29, 2024 5:02 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.10] Steam vanishing from boiler
- Replies: 3
- Views: 268
- Sat Oct 26, 2024 1:48 pm
- Forum: Not a bug
- Topic: [raiguard] [2.0.10] Steam vanishing from boiler
- Replies: 3
- Views: 268
[raiguard] [2.0.10] Steam vanishing from boiler
Haven't updated to 2.0.11 yet because of replay saving, but noticed this bug wasn't in any of the patch notes What did you do? Plomped down some boilers and steam engines, nothing special. What happened? The steam engines filled up with steam as you would expect, however once they were filled, the ...
- Sun Jan 31, 2021 10:41 pm
- Forum: Technical Help
- Topic: [1.1.19] Crash after clicking anything after loading screen
- Replies: 2
- Views: 1031
Re: [1.1.19] Crash after clicking anything after loading screen
Thank you for your quick response. The discord overlay was disabled in Discord itself, so it is weird that that should be the problem. Closing discord does work however, but very strange since the overlay was not turned off. This problem didn't arise in previous versions. It is not a big issue, but ...
- Sun Jan 31, 2021 8:47 pm
- Forum: Technical Help
- Topic: [1.1.19] Crash after clicking anything after loading screen
- Replies: 2
- Views: 1031
[1.1.19] Crash after clicking anything after loading screen
Hello, Since the latest update, my game crashes after I click on anything after the loading screen is completed. After loading, I get the popup with the changelog. Naturally you click on "Continue", but it doesn't matter where I click, as soon as I do the game crashes. I have tried removin...
- Fri Feb 28, 2020 10:30 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 24099
Re: Friday Facts #336 - Offshore pump redesign
I would be very , very, very, VERY interested in that time lapse mod please. Did I say very yet. just in case... VERY. I have a lot of save games and the previous time lapse mod does not work anymore and an automated one would make my life.....unimaginably more easy. Hope you get to finish and rele...
- Tue Feb 18, 2020 11:13 pm
- Forum: Combinator Creations
- Topic: I built the smallest turing-complete combinator computer
- Replies: 12
- Views: 22218
- Sat Feb 08, 2020 10:15 pm
- Forum: Not a bug
- Topic: [0.18.3] Replay desync after a few minutes.
- Replies: 8
- Views: 2731
Re: [0.18.3] Replay desync after a few minutes.
Maybe an option in replay to have a certain lightness (or disable darkness entirely.) But only have this change in the render, not in the update, so everything still does what it needs to do (lights, solar panels etc). Will look weird of course to have lights on while it isn't dark at all, but for p...
- Thu Feb 06, 2020 10:27 pm
- Forum: Not a bug
- Topic: [0.18.3] Replay desync after a few minutes.
- Replies: 8
- Views: 2731
Re: [0.18.3] Replay desync after a few minutes.
Aha.. So this only works when actually playing, and not in replay?boskid wrote: ↑Tue Feb 04, 2020 10:37 pmThis changes game state so during replay, it is no longer same as it was when creating and so crc is different. Not a bug.Code: Select all
game.surfaces[1].daytime = 0
- Tue Feb 04, 2020 10:31 pm
- Forum: Not a bug
- Topic: [0.18.3] Replay desync after a few minutes.
- Replies: 8
- Views: 2731
[0.18.3] Replay desync after a few minutes.
Hello, I am trying to create a timelapse from replay. For this I have edited the control.lua, so there we go already :roll: I don't know if this is considered a bug (or just me being stupid.) but I thought I'd report it anyway, and let you be the judge of that. The only change I made is adding below...
- Mon Jan 06, 2020 8:13 pm
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 221789
Re: Map exchange strings
I have an interesting map, where you start with a somewhat limited resources and have to expand far in search for more (low frequency, big and rich patches). You start on a big peninsula with no biters in the immediate vicinity - what you'll have to take care of eventually are two small, easily def...
- Fri Apr 26, 2019 11:48 pm
- Forum: News
- Topic: Friday Facts #292 - Inching closer to stable
- Replies: 41
- Views: 24469
Re: Friday Facts #292 - Inching closer to stable
One thing about the multiplayer stress tests. It's a good thing and all that, but you need to also do that sort of thing with modpacks, otherwise there's a whole heap of desyncs that could happen with mods that you're not going to find this way. I think that is up to the mod developers to fix. I th...
- Mon Apr 08, 2019 6:20 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25823
Re: Version 0.17.25
Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry. Don't think so. Mods should be an addon to the main game. Which means that either the m...
- Sun Feb 03, 2019 5:21 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100613
- Mon Jan 22, 2018 1:47 pm
- Forum: Technical Help
- Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
- Replies: 8
- Views: 6520
Re: [0.16.16] Crash on startup, failed to load sprites
After googling about, since this was clearly a windows problem, I ran a disk check. This has solved the problem. How the problem started, still no clue... if you are running a spinning hard drive these things sometime happen, because they get bad spots after some time of operating, if is still unde...
- Sun Jan 21, 2018 8:19 pm
- Forum: Technical Help
- Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
- Replies: 8
- Views: 6520
Re: [0.16.16] Crash on startup, failed to load sprites
What if you manually remove those files, and then reinstall? When finding that file in windows, it does not exist. I can't even access the folder, or even delete it. After googling about, since this was clearly a windows problem, I ran a disk check. This has solved the problem. How the problem star...
- Sun Jan 21, 2018 7:30 pm
- Forum: Technical Help
- Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
- Replies: 8
- Views: 6520
Re: [0.16.16] Crash on startup, failed to load sprites
Also done, sadly...steinio wrote:Ah i see you tried to update which failed due the erronous picture file.
Probably you must deinstall and install from ground.
- Sun Jan 21, 2018 7:24 pm
- Forum: Technical Help
- Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
- Replies: 8
- Views: 6520
Re: [0.16.16] Crash on startup, failed to load sprites
Did you try to validate the setup? Right click on Factorio in the library -> properties -> local files -> check files for errors. Yes I have. -EDIT- When finding that file in windows, it does not exist. I can't even access the folder, or even delete it. Properties of the folder tells me it is 0 byt...
- Sun Jan 21, 2018 7:16 pm
- Forum: Technical Help
- Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
- Replies: 8
- Views: 6520
[SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Hello, After starting up today, I receive the following error: 0.981 Error AtlasSystem.cpp:1050: File not found: __base__/graphics/decorative/green-asterisk-mini/green-asterisk-mini-00.png Multiple restarts do not matter. Disabling mods doesn't either. I tried to verify the game files via steam, whi...
- Thu Jan 11, 2018 11:14 am
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 54460
Re: Version 0.16.16
Caine wrote:http://www.nooooooooooooooo.comFactorioBot wrote:Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
Another coolfeaturebuglostfixed
- Thu Dec 28, 2017 2:40 pm
- Forum: Pending
- Topic: [15.13] Crash when exiting game (GLXBadWindow)
- Replies: 4
- Views: 2828
Re: [15.13] Crash when exiting game (GLXBadWindow)
I switched to playing on windows, so I cannot reproduce the problem. Haven't had the problem since on windows.Klonan wrote:Has this issue occurred again in any later 0.15 version?