Search found 54 matches

by nepp95
Fri Apr 26, 2019 11:48 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 8265

Re: Friday Facts #292 - Inching closer to stable

One thing about the multiplayer stress tests. It's a good thing and all that, but you need to also do that sort of thing with modpacks, otherwise there's a whole heap of desyncs that could happen with mods that you're not going to find this way. I think that is up to the mod developers to fix. I th...
by nepp95
Mon Apr 08, 2019 6:20 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 11848

Re: Version 0.17.25

Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry. Don't think so. Mods should be an addon to the main game. Which means that either the m...
by nepp95
Sun Feb 03, 2019 5:21 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 29220

Re: Friday Facts #280 - Visual Feedback is the king

Tomik wrote:
Fri Feb 01, 2019 5:45 pm
So.

It is February.

You said that in February we would get the date for 0.17.

So when can we expect 0.17? Please?
28th of February is still February. Why the rush...
by nepp95
Mon Jan 22, 2018 1:47 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 1499

Re: [0.16.16] Crash on startup, failed to load sprites

After googling about, since this was clearly a windows problem, I ran a disk check. This has solved the problem. How the problem started, still no clue... if you are running a spinning hard drive these things sometime happen, because they get bad spots after some time of operating, if is still unde...
by nepp95
Sun Jan 21, 2018 8:19 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 1499

Re: [0.16.16] Crash on startup, failed to load sprites

What if you manually remove those files, and then reinstall? When finding that file in windows, it does not exist. I can't even access the folder, or even delete it. After googling about, since this was clearly a windows problem, I ran a disk check. This has solved the problem. How the problem star...
by nepp95
Sun Jan 21, 2018 7:30 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 1499

Re: [0.16.16] Crash on startup, failed to load sprites

steinio wrote:Ah i see you tried to update which failed due the erronous picture file.

Probably you must deinstall and install from ground.
Also done, sadly...
by nepp95
Sun Jan 21, 2018 7:24 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 1499

Re: [0.16.16] Crash on startup, failed to load sprites

Did you try to validate the setup? Right click on Factorio in the library -> properties -> local files -> check files for errors. Yes I have. -EDIT- When finding that file in windows, it does not exist. I can't even access the folder, or even delete it. Properties of the folder tells me it is 0 byt...
by nepp95
Sun Jan 21, 2018 7:16 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 1499

[SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)

Hello, After starting up today, I receive the following error: 0.981 Error AtlasSystem.cpp:1050: File not found: __base__/graphics/decorative/green-asterisk-mini/green-asterisk-mini-00.png Multiple restarts do not matter. Disabling mods doesn't either. I tried to verify the game files via steam, whi...
by nepp95
Thu Jan 11, 2018 11:14 am
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 27574

Re: Version 0.16.16

Caine wrote:
FactorioBot wrote:Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
http://www.nooooooooooooooo.com

Another cool feature bug lost fixed :(
by nepp95
Thu Dec 28, 2017 2:40 pm
Forum: Pending
Topic: [15.13] Crash when exiting game (GLXBadWindow)
Replies: 4
Views: 733

Re: [15.13] Crash when exiting game (GLXBadWindow)

Klonan wrote:Has this issue occurred again in any later 0.15 version?
I switched to playing on windows, so I cannot reproduce the problem. Haven't had the problem since on windows.
by nepp95
Wed Dec 20, 2017 1:11 pm
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 68
Views: 15355

Re: The mod portal was a nice experiment... end it please?

Any updates on the replacement? I've written 3 enterprise-level and numerous departmental-level web applications for a major global corporation since this was originally posted.</tongue-in-cheek> Can't be much good if you wrote those by yourself in such short time ^^ I'm sure the devs have taken no...
by nepp95
Sat Dec 16, 2017 12:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.3] Segmentation fault
Replies: 2
Views: 437

Re: [0.16.3] Segmentation fault

Awesome :mrgreen: Fastest fix ever.
by nepp95
Sat Dec 16, 2017 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.3] Segmentation fault
Replies: 2
Views: 437

[0.16.3] Segmentation fault

Hello. Just updated to the newest experimental. Disabled all my mods (removed them from the folder) and started it up. The game crashes during the loading at 89%. 0.001 2017-12-16 12:54:47; Factorio 0.16.3 (build 34357, win64, steam) 0.001 Operating system: Windows 10 (version 1709) 0.002 Program ar...
by nepp95
Thu Jun 15, 2017 8:09 pm
Forum: Releases
Topic: Version 0.15.20
Replies: 29
Views: 12920

Re: Version 0.15.20

Transports belt entities show belt speed in the tooltip and entity description. Wow, I really... hate this :) To be more precise : I'd like to see 1/2/3, and not 13.33/26.66/40 in belt tooltip. Why ? Because it's more consistent : drills, furnaces, assembly machines... every speed is shown as a fac...
by nepp95
Wed May 24, 2017 12:31 pm
Forum: Pending
Topic: [15.13] Crash when exiting game (GLXBadWindow)
Replies: 4
Views: 733

Re: [15.13] Crash in menu

Do you have the complete log file? 94.307 Info AppManager.cpp:760: Restarting Factorio 94.683 Goodbye 0.000 2017-05-24 00:04:34; Factorio 0.15.13 (build 29946, linux64, alpha) 0.641 Operating system: Linux (Ubuntu 17.04) 0.641 Not rotating logs. 0.641 Program arguments: "./factorio" "--autoupdate-f...
by nepp95
Wed May 24, 2017 12:04 pm
Forum: Pending
Topic: [15.13] Crash when exiting game (GLXBadWindow)
Replies: 4
Views: 733

[15.13] Crash when exiting game (GLXBadWindow)

Hello, When I was trying to exit the game normally, the game crashed although I pressed the exit button. It took 30 seconds before it actually exited and left some error messages in the console output. 6000.985 Info BlueprintShelf.cpp:631: Saving blueprint storage. 6124.421 Info BlueprintShelf.cpp:6...
by nepp95
Thu May 18, 2017 2:08 pm
Forum: Won't fix.
Topic: [0.15.6 and 7] Crash on game start on linux 64 bit
Replies: 3
Views: 1143

Re: [0.15.6 and 7] Crash on game start on linux 64 bit

Yes, but there seems to be a difference on linux and windows. Computer is the same, only the software running on it changes. Maybe linux kills processes faster than windows, which would indeed make it impossible for the devs to do anything about it. Or it may be the linux game support / drivers. The...
by nepp95
Fri May 05, 2017 7:23 pm
Forum: Won't fix.
Topic: [0.15.6 and 7] Crash on game start on linux 64 bit
Replies: 3
Views: 1143

Re: [0.15.6 and 7] Crash on game start on linux 64 bit

Update; Tried running factorio binary through gdb. Magic. It worked. I now have no idea how this can be, since gdb itself took 1GB of memory even before running the binary! :mrgreen: It is unplayable through gdb though, because of my low memory. Commands below outputted in bold and color. niels@ubun...
by nepp95
Fri May 05, 2017 6:59 pm
Forum: Won't fix.
Topic: [0.15.6 and 7] Crash on game start on linux 64 bit
Replies: 3
Views: 1143

[0.15.6 and 7] Crash on game start on linux 64 bit

Hello, The latest versions of Factorio (not tested on my linux setup before 0.15) crash the game during the loading of game sprites. Mostly nearing the end between 85 and 90%. Sporadically it comes through, and there are no problems playing the game or whatsoever. But 99% of the times, it just crash...
by nepp95
Tue Apr 25, 2017 10:52 pm
Forum: Not a bug
Topic: [0.15.2] Copy paste color disabled or removed
Replies: 2
Views: 255

Re: [0.15.2] Copy paste color disabled or removed

Checked it again. Seems I did indeed miss it. When your mouse is hovering over the source, it is yellow. Remove your mouse, it turns green.

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