When upcycling items using a simple Recycler loop the production statistic does not report the production at all.
Instead, the there is a consumption reported, but that is not the actual consumption but rather the production*4.
Bildschirmfoto_20241111_205256.png
So there are 23 legendary coals ...
Search found 3 matches
- Mon Nov 11, 2024 8:02 pm
- Forum: Duplicates
- Topic: [2.0.15] Production Statistic of Quality Items is ... unexpected
- Replies: 1
- Views: 273
- Thu Jan 21, 2021 4:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] No warning when placing blueprint of underground belt on top of underground belt entity
- Replies: 1
- Views: 868
[kovarex] [1.1.12] No warning when placing blueprint of underground belt on top of underground belt entity
The problem only occurs when both underground belts have the same direction.
see also:
https://www.youtube.com/watch?v=nzscF_2BHDM&t=673s
see also:
https://www.youtube.com/watch?v=nzscF_2BHDM&t=673s
- Wed Dec 09, 2020 7:12 pm
- Forum: Modding interface requests
- Topic: LuaGuiElement (textbox/textfield) with icon-selector
- Replies: 0
- Views: 615
LuaGuiElement (textbox/textfield) with icon-selector
The title pretty much says it.
I was looking into creating a textfield with the new vanilla icon-selector, so I could use it in some of my favorite mods, but i didn't find any obvious way to do it.
I guess a boolean like has_icon_selector = false would be great. It would obviously conflict with ...
I was looking into creating a textfield with the new vanilla icon-selector, so I could use it in some of my favorite mods, but i didn't find any obvious way to do it.
I guess a boolean like has_icon_selector = false would be great. It would obviously conflict with ...