Search found 4 matches
- Sat Oct 16, 2021 8:27 pm
- Forum: Modding interface requests
- Topic: nuanced dispatching of robots
- Replies: 2
- Views: 884
Re: nuanced dispatching of robots
It looks like the Construction Planner mod does close to what you want. It lets you delay the dispatch of construction bots to build blueprint ghosts. I know the devs never add logic to robots because even a simple check for every robot or roboport would add massive lag on large bases. Ah yea, the ...
- Fri Oct 15, 2021 8:21 pm
- Forum: Modding interface requests
- Topic: nuanced dispatching of robots
- Replies: 2
- Views: 884
nuanced dispatching of robots
Current State Currently there is only one option on dispatching robots (I assume this is the same as the button to enable robots on the right side of the hotbar) https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.allow_dispatching_robots Possible Changes However, this binary choice is not...
- Mon Dec 07, 2020 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Speed Small Changes
- Replies: 4
- Views: 1099
Re: Inserter Speed Small Changes
I understand the "game profits from some uneven ratios;" this makes sense. My secondary suggestion was to change the speeds so that stack inserters swing exactly twice as much as long inserters since the rotation speeds (864/432 = 2) would make it seem that this should be the case. How abo...
- Mon Dec 07, 2020 7:39 am
- Forum: Ideas and Suggestions
- Topic: Inserter Speed Small Changes
- Replies: 4
- Views: 1099
Inserter Speed Small Changes
TL;DR Inserter ticks per rotation should be changed to multiples of 24. What ? Inserter speeds are somewhat chaotic at 100, 72, 50, 26 ticks per rotation https://wiki.factorio.com/Inserters#Inserter_speed It produces incongruencies with stats of stack/fast inserters. They have 864 degrees per secon...