Search found 4 matches

by cooldino
Sat Oct 16, 2021 8:27 pm
Forum: Modding interface requests
Topic: nuanced dispatching of robots
Replies: 2
Views: 884

Re: nuanced dispatching of robots

It looks like the Construction Planner mod does close to what you want. It lets you delay the dispatch of construction bots to build blueprint ghosts. I know the devs never add logic to robots because even a simple check for every robot or roboport would add massive lag on large bases. Ah yea, the ...
by cooldino
Fri Oct 15, 2021 8:21 pm
Forum: Modding interface requests
Topic: nuanced dispatching of robots
Replies: 2
Views: 884

nuanced dispatching of robots

Current State Currently there is only one option on dispatching robots (I assume this is the same as the button to enable robots on the right side of the hotbar) https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.allow_dispatching_robots Possible Changes However, this binary choice is not...
by cooldino
Mon Dec 07, 2020 9:46 pm
Forum: Ideas and Suggestions
Topic: Inserter Speed Small Changes
Replies: 4
Views: 1099

Re: Inserter Speed Small Changes

I understand the "game profits from some uneven ratios;" this makes sense. My secondary suggestion was to change the speeds so that stack inserters swing exactly twice as much as long inserters since the rotation speeds (864/432 = 2) would make it seem that this should be the case. How abo...
by cooldino
Mon Dec 07, 2020 7:39 am
Forum: Ideas and Suggestions
Topic: Inserter Speed Small Changes
Replies: 4
Views: 1099

Inserter Speed Small Changes

TL;DR Inserter ticks per rotation should be changed to multiples of 24. What ? Inserter speeds are somewhat chaotic at 100, 72, 50, 26 ticks per rotation https://wiki.factorio.com/Inserters#Inserter_speed It produces incongruencies with stats of stack/fast inserters. They have 864 degrees per secon...

Go to advanced search