It seems like this was definitely an issue of clarity in the original post, not your problemI also agree that the reported issue might have been misread or misunderstood (it took me a moment, but that's probably my problem).
Search found 4 matches
- Sat Feb 20, 2021 5:11 pm
- Forum: Not a bug
- Topic: [1.1.5] Inserter sets stack size from the wrong tick when unloading train
- Replies: 8
- Views: 3979
Re: [1.1.5] Inserter sets stack size from the wrong tick when unloading train
- Sat Feb 20, 2021 5:05 pm
- Forum: Not a bug
- Topic: [1.1.5] Inserter sets stack size from the wrong tick when unloading train
- Replies: 8
- Views: 3979
Re: [1.1.5] Inserter sets stack size from the wrong tick when unloading train
The hand stack size signal does not latch when the enable signal is applied, so therefore must be present for the start of the swing. If it is removed before the inserter swing begins, as is the case in the OP time stepping, or if there is any delay (>=1 tick) between the enable signal and the ...
- Fri Feb 05, 2021 7:45 pm
- Forum: Not a bug
- Topic: [1.1.5] Inserter sets stack size from the wrong tick when unloading train
- Replies: 8
- Views: 3979
Re: [1.1.5] Inserter sets stack size from the wrong tick when unloading train
Thanks PhiPro. I also believe there may have been a misunderstanding with this issue, but wasn't sure how to bring it up. Since this has already been moved to Not A Bug will a developer see replies here?
- Sat Dec 05, 2020 8:24 pm
- Forum: Not a bug
- Topic: [1.1.5] Inserter sets stack size from the wrong tick when unloading train
- Replies: 8
- Views: 3979
[1.1.5] Inserter sets stack size from the wrong tick when unloading train
Steps to reproduce:
- Train with contents arrives at station. Inserter is enabled/disabled on white dot > 0 and sets stack size on signal S. 2 constant combinators are set up to send 1 white dot and 3 signal S, but are switched off. Game time is paused.
1.png
- Enable both combinators.
- Move ...
- Train with contents arrives at station. Inserter is enabled/disabled on white dot > 0 and sets stack size on signal S. 2 constant combinators are set up to send 1 white dot and 3 signal S, but are switched off. Game time is paused.
1.png
- Enable both combinators.
- Move ...