Search found 59 matches

by asheiduk
Thu Apr 21, 2022 3:55 pm
Forum: Technical Help
Topic: Best CPU
Replies: 8
Views: 1110

Re: Best CPU

A few days ago a link to a Ryzen 7 5800X3D test flew by:

viewtopic.php?t=102127

The better/bigger caches seem to give Factorio quite a push forward.
by asheiduk
Sat Mar 05, 2022 10:56 am
Forum: General discussion
Topic: Alt-F4 #57 - Nuclear Energy and You
Replies: 2
Views: 858

Re: Alt-F4 #57 - Nuclear Energy and You

I'm missing some thoughts about the dynamic behaviour of nuclear plants and the trade-offs for this behaviour. Or at least mentioning, that these exists :-) For example: If a reactor starts up again (due to increased demand) and the reactor and heat pipes are cold then it takes longer until the heat...
by asheiduk
Tue Jan 25, 2022 10:22 pm
Forum: Gameplay Help
Topic: How to know combinator signal values?
Replies: 4
Views: 346

Re: How to know combinator signal values?

Loewchen wrote:
Tue Jan 25, 2022 2:01 pm
Connect it to a pole and check the values there.
I call that "debug post" :-)
by asheiduk
Mon Jan 03, 2022 11:16 am
Forum: Gameplay Help
Topic: Why does the train not skip a scheduled stop if it becomes inaccessible?
Replies: 15
Views: 871

Re: Why does the train not skip a scheduled stop if it becomes inaccessible?

Now when a rail is destroyed and a train stop that was the target of a moving train becomes inaccessible it doesn't "skip" the stop and instead freezes with the "no-path" message. (supposedly here it is no longer intentionnal). First: The trains behave the same if the train stop...
by asheiduk
Mon Jan 03, 2022 11:00 am
Forum: Gameplay Help
Topic: Why is research twice as fast in my sandbox?
Replies: 6
Views: 484

Re: Why is research twice as fast in my sandbox?

I have found the console command /c game.player.force.laboratory_speed_modifier, but I don't recall ever changing that myself, and setting it to 1 does not even revert the observed performance to the values seen in my normal game: the same BP is now calculated at 1126 SPM instead of the expected 98...
by asheiduk
Tue Dec 28, 2021 10:17 am
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 3700

Re: Factorio suggestions for improvement performance patch

[...] 'm saying that in whatever multiplayer sessions you are on, either the server host or one of the other people connected are the ones slowing you down. The game cannot and will not allow one player to run at a full 60 FPS if someone else is only able to at 10. It's just the nature of this game...
by asheiduk
Thu Dec 23, 2021 11:16 am
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 1376

Re: best defense?

Since the laser turret doesn't require any supply, only electricity, it's my choice for a fortified unattended defense line. That is how half true leads into a full lie. :oops: Any "untended" wall need to be supported by roboports, fixing and replacing damage. When you set supply line of ...
by asheiduk
Wed Dec 22, 2021 5:29 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13624

Re: Version 1.1.50

i only play vanilla, and for me it's incredibly annoying. a mod could """fix""" this by implementing an inserter with a 100-item stack, but i only play on a vanilla mp server. this bug prevents us from efficiently making fish. i consider fish-production as the final fr...
by asheiduk
Wed Dec 22, 2021 3:30 pm
Forum: Ideas and Suggestions
Topic: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 9
Views: 1157

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

This is something different i'm not talking about missing signal, just in the case where you don't use signal. in this case train don't crash when you use the train limit system. because only 1 train can be at a train stop with a limit of 1, never 2. There would be 2 trains at the same train stop i...
by asheiduk
Wed Dec 22, 2021 12:11 pm
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 2622

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

However, in the video those stations are closed. When they were open the trains were running smoothly since there was a free station available. However, adding another train in the empty branch and enabling all the stations would likely trigger this same condition. And if all five of those trains w...
by asheiduk
Wed Dec 22, 2021 11:59 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 2622

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

If you where to have train schedule with A B C for example, and more trains, then some trains could be considered "pending" for C being stationnary at station B preventing some trains leaving A. The Soft deadlock could still occur if those trains waiting at A prevent train at C from compl...
by asheiduk
Wed Dec 22, 2021 11:31 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 2622

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

To clarify the "bug": 1. train wants to leave 2. there is no free station available. All destinations report x/x as trainlimit/train reservation. 3.The train has left the station (no "T" signal) yet the station counts the departed train toward the reserved trains in x/x I'd like...
by asheiduk
Fri Dec 17, 2021 1:46 pm
Forum: Mod portal Discussion
Topic: Mod portal search doesn't work in Firefox
Replies: 7
Views: 567

Re: Mod portal search doesn't work in Firefox

Strange -- it works for me (with Firefox@Linux, using uMatrix)

Typing in "krastorio", press "Search" and viola -- stuff for Krastorio is shown.
by asheiduk
Tue Dec 14, 2021 2:47 pm
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 1614

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

AFAIK Steam already uses haveibbenpwnd to lockdown accounts, have been for a long time. However it's not instant, that a leak is known, and often it's not even a leak, but someone is running some fishing operation silently, without the intent of openly selling/announcing that they have been amassin...
by asheiduk
Tue Dec 14, 2021 2:39 pm
Forum: Ideas and Suggestions
Topic: Autosave timing should arguably use wall clock
Replies: 10
Views: 1219

Re: Autosave timing should arguably use wall clock

I don't care about "bug" or "improvement" but it should be fixed/changed.
by asheiduk
Mon Dec 13, 2021 4:42 pm
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 1614

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

Sure, but you only can do so retroactively, after you realise, that account has been hacked or is being used by a third party with malicious intent. ptx's point and my point above is exactly the opposite: Wube and Steam can do something proactively ! The hacked usernames and the passwords are known...
by asheiduk
Sun Dec 12, 2021 1:24 pm
Forum: Technical Help
Topic: fall of FPS and UPS during a multiplayer game
Replies: 7
Views: 518

Re: fall of FPS and UPS during a multiplayer game

you can learn more about the card, we only have 40 hours on it and there is no large load, alone this same saving works great, it just works great if I am a host So if you host then your own and your friends FPS/UPS values are all around 60/60? I experienced the same thing with a friend's gaming la...
by asheiduk
Sat Dec 11, 2021 11:10 pm
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 1614

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

The process is ongoing, the jist of it, is that the guy is using hacked accounts, from leaked databases online, such as the recent town of salem breach, These are all legit and proper Factorio accounts, they just have weak email and password combos The best thing to do is to keep track of all the u...
by asheiduk
Wed Dec 01, 2021 9:33 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 1372

Re: Can you load an old save-game with the actual version?

Pascali wrote:
Wed Dec 01, 2021 7:13 pm
Do you have the same problem?
Me? No I haven't -- just curious.
by asheiduk
Wed Dec 01, 2021 4:39 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 1372

Re: Can you load an old save-game with the actual version?

The trick was to open the save-file in the newer version and don´t let it run - otherwise it crashes. So load 1.1 in 1.1.33 and directly save it. Then load it again in 1.1.33 and it´s running more then some minutes. But between "end of loading" and hitting Escape to stop the game for savi...

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