Ancient history, I know, but a couple points:
You don't need a Schedule Entry for each same-named stop; you just need two. Once the train exits one "Defense" stop, the next entry automatically switches to the next one down the line.
Instead of "wait 10 seconds," I use "2 seconds inactivity." This ...
Search found 3 matches
- Thu Feb 25, 2021 9:21 am
- Forum: Railway Setups
- Topic: Simple Artillery Perimiter Defence
- Replies: 4
- Views: 7228
- Fri Jan 29, 2021 12:35 pm
- Forum: Show your Creations
- Topic: Modular 2xN nuclear power plant
- Replies: 2
- Views: 8721
Modular 2xN nuclear power plant
So a couple desires went into this. First, I wanted something modular that I could create remotely, easily using my robotic network first to set up a small plant (say, a single reactor with just enough turbines and exchangers), then growing individual reactors, and ultimately adding new reactors ...
- Fri Jan 29, 2021 8:28 am
- Forum: Not a bug
- Topic: [1.1.19] Construction robots take minutes to react to blueprint place
- Replies: 3
- Views: 1804
[1.1.19] Construction robots take minutes to react to blueprint place
All files associated with this report are available at https://drive.google.com/drive/folders/1LH_jVKqUoQgE8zCICIGsC1DxVbt8j6jD?usp=sharing. This includes:
The log file
The save file
Seven screen shots
I recently upgraded from 1.0.0 to 1.1.19. Since then, building using blueprints is ...
The log file
The save file
Seven screen shots
I recently upgraded from 1.0.0 to 1.1.19. Since then, building using blueprints is ...