Search found 4 matches
- Mon Dec 07, 2020 1:51 am
- Forum: Modding help
- Topic: Figuring out data.raw types
- Replies: 7
- Views: 5038
Re: Figuring out data.raw types
If I search for inserter on that page its under several headers, as in items, corpse, explosion.
Well, each "building" in the game usually needs at least a recipe to craft it, and an item to place it and the actual building. And then a corpse when the building is destroyed etc.
Still ...
- Mon Dec 07, 2020 1:17 am
- Forum: Modding help
- Topic: Figuring out data.raw types
- Replies: 7
- Views: 5038
Re: Figuring out data.raw types
as the inserters actually come under several headers
Uhm...no they don't? Each prototype is stored in a subtable that is named exactly by its respective prototype type. There are no exceptions.
data.raw[type][name]
Maybe you should post a code example to better explain what you think you ...
- Mon Dec 07, 2020 12:33 am
- Forum: Modding help
- Topic: Figuring out data.raw types
- Replies: 7
- Views: 5038
Re: Figuring out data.raw types
thanks but as I said in the post that doesnt specify the proper name, as the inserters actually come under several headers
- Sun Dec 06, 2020 11:32 pm
- Forum: Modding help
- Topic: Figuring out data.raw types
- Replies: 7
- Views: 5038
Figuring out data.raw types
So im wondering if there is a easy way to find out the exact path/file names.
Like for example inserters are data.raw.inserter, is there somewhere that labels all of these?
I have looked at the data.raw page on the wiki but this doesnt seem to state the specific names, like the inserters are ...
Like for example inserters are data.raw.inserter, is there somewhere that labels all of these?
I have looked at the data.raw page on the wiki but this doesnt seem to state the specific names, like the inserters are ...