Search found 4 matches

by boss8989
Mon Dec 07, 2020 1:51 am
Forum: Modding help
Topic: Figuring out data.raw types
Replies: 7
Views: 5038

Re: Figuring out data.raw types



If I search for inserter on that page its under several headers, as in items, corpse, explosion.


Well, each "building" in the game usually needs at least a recipe to craft it, and an item to place it and the actual building. And then a corpse when the building is destroyed etc.



Still ...
by boss8989
Mon Dec 07, 2020 1:17 am
Forum: Modding help
Topic: Figuring out data.raw types
Replies: 7
Views: 5038

Re: Figuring out data.raw types



as the inserters actually come under several headers


Uhm...no they don't? Each prototype is stored in a subtable that is named exactly by its respective prototype type. There are no exceptions.

data.raw[type][name]

Maybe you should post a code example to better explain what you think you ...
by boss8989
Mon Dec 07, 2020 12:33 am
Forum: Modding help
Topic: Figuring out data.raw types
Replies: 7
Views: 5038

Re: Figuring out data.raw types

eradicator wrote: Mon Dec 07, 2020 12:24 am https://wiki.factorio.com/Data.raw
thanks but as I said in the post that doesnt specify the proper name, as the inserters actually come under several headers
by boss8989
Sun Dec 06, 2020 11:32 pm
Forum: Modding help
Topic: Figuring out data.raw types
Replies: 7
Views: 5038

Figuring out data.raw types

So im wondering if there is a easy way to find out the exact path/file names.

Like for example inserters are data.raw.inserter, is there somewhere that labels all of these?

I have looked at the data.raw page on the wiki but this doesnt seem to state the specific names, like the inserters are ...

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