Hi.
Please, add an option to move weapon window back to the old place - bottom right.
Search found 54 matches
- Sun Jan 31, 2021 4:48 pm
- Forum: Not a bug
- Topic: Weapon window at the bottom right.
- Replies: 2
- Views: 1264
- Sun Jan 31, 2021 4:47 pm
- Forum: Technical Help
- Topic: How to move weapon window to the bottom right?
- Replies: 2
- Views: 1281
Re: How to move weapon window to the bottom right?
This isn't comfortable. But thanks.
- Sun Jan 31, 2021 4:47 pm
- Forum: Technical Help
- Topic: How to disable "new tips" window?
- Replies: 2
- Views: 2183
- Wed Jan 27, 2021 10:29 am
- Forum: Technical Help
- Topic: How to disable "new tips" window?
- Replies: 2
- Views: 2183
How to disable "new tips" window?
Hi.
There is small new tips window on the left bottom side of the main window after upgrade. How can i remove it?
There is small new tips window on the left bottom side of the main window after upgrade. How can i remove it?
- Wed Jan 27, 2021 9:42 am
- Forum: Technical Help
- Topic: How to move weapon window to the bottom right?
- Replies: 2
- Views: 1281
How to move weapon window to the bottom right?
Can anybody help with weapon window? Before upgrade it resided at bottom right of the game window. How can i move it to old location?
- Wed Jan 27, 2021 9:07 am
- Forum: Technical Help
- Topic: Can't close any window after update
- Replies: 6
- Views: 2330
Re: Can't close any window after update
Well, this is strange, but after i rebind "Confirm window" key in the controls menu section, window closing works again.
- Wed Jan 27, 2021 9:06 am
- Forum: Technical Help
- Topic: Can't close any window after update
- Replies: 6
- Views: 2330
Re: Can't close any window after update
I customized it to "t". The same key was used for open character screen.
UPD: Hm. Some stranges here. This is "Confirm window" key in the controls menu section. After i rebind it, window closing works right again.
- Wed Jan 27, 2021 8:59 am
- Forum: Technical Help
- Topic: Can't close any window after update
- Replies: 6
- Views: 2330
Can't close any window after update
Hi.
Before today factorio update to 1.1.19 i could close any window with selected key. But after update this doesn't work. I can't find this setting in the controls menu section now. How can i downgrade factorio to 1.0.0?
Before today factorio update to 1.1.19 i could close any window with selected key. But after update this doesn't work. I can't find this setting in the controls menu section now. How can i downgrade factorio to 1.0.0?
- Wed Jan 27, 2021 8:57 am
- Forum: Technical Help
- Topic: Can't close any window after update
- Replies: 6
- Views: 2330
Re: Can't close any window after update
Shit. It's not convenient and infuriating. How can i downgrade to 1.0.0 version?
- Wed Jan 27, 2021 8:45 am
- Forum: Technical Help
- Topic: Can't close any window after update
- Replies: 6
- Views: 2330
Can't close any window after update
Hi.
Before factorio update i could close any window with selected key. But after update this doesn't work. I can't find this setting in the controls menu section now.
Before factorio update i could close any window with selected key. But after update this doesn't work. I can't find this setting in the controls menu section now.
- Wed Dec 16, 2020 1:30 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 613
- Views: 398191
Re: Thank you (Make the dev-team happy today!)
+1 Linux version makes me very happy!Raumis wrote: Sat Sep 26, 2020 6:23 pm I also really appreciate that there is a Linux version of the game.
- Mon Dec 14, 2020 11:08 am
- Forum: Ideas and Suggestions
- Topic: train stop "read train contents" filter
- Replies: 13
- Views: 4854
Re: train stop "read train contents" filter
And with a mask you don’t need blacklist/whitelist.
No-no. A mask - is an internal representation. Blacklist/whitelist switch is for user interface. A mask is too complex and uncomfortable for use. User choose blacklist or whitelist and then write a wagon numbers(it can use negative numbers to ...
- Fri Dec 11, 2020 6:50 pm
- Forum: Ideas and Suggestions
- Topic: Request : Improve file management with directories
- Replies: 10
- Views: 4062
Re: Tree structure for savegames
But how this should look in the game interface?
The most simple is to allow user to enter '/' in the name of a savegame in the save screen.
The most simple is to allow user to enter '/' in the name of a savegame in the save screen.
- Fri Dec 11, 2020 10:06 am
- Forum: Ideas and Suggestions
- Topic: train stop "read train contents" filter
- Replies: 13
- Views: 4854
Re: train stop "read train contents" filter
Yeah. A little bit

All info in the first postbecause you haven’t written that till yet.

- Thu Dec 10, 2020 10:33 am
- Forum: Ideas and Suggestions
- Topic: train stop "read train contents" filter
- Replies: 13
- Views: 4854
Re: train stop "read train contents" filter
Oh, I meant with complex here not just complex in the sense of programming, but for the player.
This is as simple as filter inserter. I don't see any difficulties.
Open question here: what if both signals are set? Not logical self-explained, which is difficult for players.
What are these ...
- Tue Dec 08, 2020 4:53 pm
- Forum: Railway Setups
- Topic: load a train with missing items(without circuit net between stations)
- Replies: 19
- Views: 9491
- Tue Dec 08, 2020 9:05 am
- Forum: Railway Setups
- Topic: load a train with missing items(without circuit net between stations)
- Replies: 19
- Views: 9491
Re: load a train with missing items(without circuit net between stations)
Another approach could be using the "enable/disable" for train stop.
Yes and no. I use enable/disable of train stop at some stations. But this isn't work if we have common refuel stations. For example, you have a train with the next schedule - (L -> F -> U), where L - load station, F - refuel ...
- Tue Dec 08, 2020 8:54 am
- Forum: Ideas and Suggestions
- Topic: train stop "read train contents" filter
- Replies: 13
- Views: 4854
Re: train stop "read train contents" filter
I see. That's sad. About complexity - i didn't see the game source code, but filtering on the *wagon* basis don't seem complex.ssilk wrote: Tue Dec 08, 2020 6:04 am Understood. But as said: very low chance of implementation, because low general gameplay value and high added complexity.\
- Tue Dec 08, 2020 8:50 am
- Forum: Ideas and Suggestions
- Topic: filter combinator
- Replies: 16
- Views: 8113
Re: filter combinator
Multiplying by 0 is the same as clearing the signal. The circuit network treats blank signals are 0, and 0 as a blank signal. So any signals not set on the constant combinator would get filtered out, exactly like you want.
Yes. But i'm talking not about this. IIUC, if we have (A B C) signals on ...
- Tue Dec 08, 2020 8:45 am
- Forum: Ideas and Suggestions
- Topic: filter combinator
- Replies: 16
- Views: 8113
Re: filter combinator
Making something easier is not the same as making something possible.
In some situations these are the same. If we need to spend much time and efforts to make something, then only few people can make this. And for others this will be equal to impossible. For example, is it possible to play with ...