Search found 54 matches

by oleg4f
Sun Jan 31, 2021 4:48 pm
Forum: Not a bug
Topic: Weapon window at the bottom right.
Replies: 2
Views: 900

Weapon window at the bottom right.

Hi.

Please, add an option to move weapon window back to the old place - bottom right.
by oleg4f
Sun Jan 31, 2021 4:47 pm
Forum: Technical Help
Topic: How to move weapon window to the bottom right?
Replies: 2
Views: 878

Re: How to move weapon window to the bottom right?

This isn't comfortable. But thanks.
by oleg4f
Sun Jan 31, 2021 4:47 pm
Forum: Technical Help
Topic: How to disable "new tips" window?
Replies: 2
Views: 1690

Re: How to disable "new tips" window?

Thanks!
by oleg4f
Wed Jan 27, 2021 10:29 am
Forum: Technical Help
Topic: How to disable "new tips" window?
Replies: 2
Views: 1690

How to disable "new tips" window?

Hi.

There is small new tips window on the left bottom side of the main window after upgrade. How can i remove it?
by oleg4f
Wed Jan 27, 2021 9:42 am
Forum: Technical Help
Topic: How to move weapon window to the bottom right?
Replies: 2
Views: 878

How to move weapon window to the bottom right?

Can anybody help with weapon window? Before upgrade it resided at bottom right of the game window. How can i move it to old location?
by oleg4f
Wed Jan 27, 2021 9:07 am
Forum: Technical Help
Topic: Can't close any window after update
Replies: 6
Views: 1558

Re: Can't close any window after update

Well, this is strange, but after i rebind "Confirm window" key in the controls menu section, window closing works again.
by oleg4f
Wed Jan 27, 2021 9:06 am
Forum: Technical Help
Topic: Can't close any window after update
Replies: 6
Views: 1558

Re: Can't close any window after update

Kyralessa wrote: ↑
Wed Jan 27, 2021 9:00 am
What key is the "selected key"?
I customized it to "t". The same key was used for open character screen.

UPD: Hm. Some stranges here. This is "Confirm window" key in the controls menu section. After i rebind it, window closing works right again.
by oleg4f
Wed Jan 27, 2021 8:59 am
Forum: Technical Help
Topic: Can't close any window after update
Replies: 6
Views: 1558

Can't close any window after update

Hi.

Before today factorio update to 1.1.19 i could close any window with selected key. But after update this doesn't work. I can't find this setting in the controls menu section now. How can i downgrade factorio to 1.0.0?
by oleg4f
Wed Jan 27, 2021 8:57 am
Forum: Technical Help
Topic: Can't close any window after update
Replies: 6
Views: 1558

Re: Can't close any window after update

Shit. It's not convenient and infuriating. How can i downgrade to 1.0.0 version?
by oleg4f
Wed Jan 27, 2021 8:45 am
Forum: Technical Help
Topic: Can't close any window after update
Replies: 6
Views: 1558

Can't close any window after update

Hi.

Before factorio update i could close any window with selected key. But after update this doesn't work. I can't find this setting in the controls menu section now.
by oleg4f
Wed Dec 16, 2020 1:30 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292425

Re: Thank you (Make the dev-team happy today!)

Raumis wrote: ↑
Sat Sep 26, 2020 6:23 pm
I also really appreciate that there is a Linux version of the game.
+1 Linux version makes me very happy!
by oleg4f
Mon Dec 14, 2020 11:08 am
Forum: Ideas and Suggestions
Topic: train stop "read train contents" filter
Replies: 13
Views: 3278

Re: train stop "read train contents" filter

And with a mask you don’t need blacklist/whitelist. No-no. A mask - is an internal representation. Blacklist/whitelist switch is for user interface. A mask is too complex and uncomfortable for use. User choose blacklist or whitelist and then write a wagon numbers(it can use negative numbers to repr...
by oleg4f
Fri Dec 11, 2020 6:50 pm
Forum: Ideas and Suggestions
Topic: Request : Improve file management with directories
Replies: 10
Views: 2759

Re: Tree structure for savegames

But how this should look in the game interface?

The most simple is to allow user to enter '/' in the name of a savegame in the save screen.
by oleg4f
Fri Dec 11, 2020 10:06 am
Forum: Ideas and Suggestions
Topic: train stop "read train contents" filter
Replies: 13
Views: 3278

Re: train stop "read train contents" filter

ssilk wrote: ↑
Fri Dec 11, 2020 6:34 am
We seem to have a communication problem,
Yeah. A little bit :-).
because you haven’t written that till yet.
All info in the first post :-): filter with wagon numbers and white & black list; like in filter inserter. Sorry for the bad explanation.
by oleg4f
Thu Dec 10, 2020 10:33 am
Forum: Ideas and Suggestions
Topic: train stop "read train contents" filter
Replies: 13
Views: 3278

Re: train stop "read train contents" filter

Oh, I meant with complex here not just complex in the sense of programming, but for the player. This is as simple as filter inserter. I don't see any difficulties. Open question here: what if both signals are set? Not logical self-explained, which is difficult for players. What are these both signa...
by oleg4f
Tue Dec 08, 2020 4:53 pm
Forum: Railway Setups
Topic: load a train with missing items(without circuit net between stations)
Replies: 19
Views: 6578

Re: load a train with missing items(without circuit net between stations)

Impatient wrote: ↑
Sun Dec 06, 2020 5:18 pm
Does this general thought help?
Helps in what :-)?
by oleg4f
Tue Dec 08, 2020 9:05 am
Forum: Railway Setups
Topic: load a train with missing items(without circuit net between stations)
Replies: 19
Views: 6578

Re: load a train with missing items(without circuit net between stations)

Another approach could be using the "enable/disable" for train stop. Yes and no. I use enable/disable of train stop at some stations. But this isn't work if we have common refuel stations. For example, you have a train with the next schedule - (L -> F -> U), where L - load station, F - re...
by oleg4f
Tue Dec 08, 2020 8:54 am
Forum: Ideas and Suggestions
Topic: train stop "read train contents" filter
Replies: 13
Views: 3278

Re: train stop "read train contents" filter

ssilk wrote: ↑
Tue Dec 08, 2020 6:04 am
Understood. But as said: very low chance of implementation, because low general gameplay value and high added complexity.\
I see. That's sad. About complexity - i didn't see the game source code, but filtering on the *wagon* basis don't seem complex.
by oleg4f
Tue Dec 08, 2020 8:50 am
Forum: Ideas and Suggestions
Topic: filter combinator
Replies: 16
Views: 4678

Re: filter combinator

Multiplying by 0 is the same as clearing the signal. The circuit network treats blank signals are 0, and 0 as a blank signal. So any signals not set on the constant combinator would get filtered out, exactly like you want. Yes. But i'm talking not about this. IIUC, if we have (A B C) signals on red...
by oleg4f
Tue Dec 08, 2020 8:45 am
Forum: Ideas and Suggestions
Topic: filter combinator
Replies: 16
Views: 4678

Re: filter combinator

Making something easier is not the same as making something possible. In some situations these are the same. If we need to spend much time and efforts to make something, then only few people can make this. And for others this will be equal to impossible. For example, is it possible to play with met...

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