ah, I was not aware of thatNidan wrote: Sat Dec 05, 2020 12:17 am1.1.0 changelog wrote: Mon Nov 23, 2020 8:29 pmArithmetic combinator 'Each' signal can now be used in either left or right parameter.
Search found 3 matches
- Sat Dec 05, 2020 10:46 am
- Forum: Implemented Suggestions
- Topic: Each Signal on the right side of the operator for the Archimetic Combinators
- Replies: 5
- Views: 2579
Re: Allow "each" on the right side of operations in athematic combinators when the left side is not set to "each"
- Fri Dec 04, 2020 8:57 pm
- Forum: Implemented Suggestions
- Topic: Each Signal on the right side of the operator for the Archimetic Combinators
- Replies: 5
- Views: 2579
Allow "each" on the right side of operations in athematic combinators when the left side is not set to "each"
There are currently various operations that are impossible to perform using the each signal due to it being unavailable on the right side of operations.
These include:
constant/each
constant%each
constant^each
constant<<each
and
constant>>each
The remaining operations can all be used in ways ...
These include:
constant/each
constant%each
constant^each
constant<<each
and
constant>>each
The remaining operations can all be used in ways ...
- Fri Dec 04, 2020 11:39 am
- Forum: Combinator Creations
- Topic: Texture Mapped 3D rendering in Factorio
- Replies: 2
- Views: 1882
Texture Mapped 3D rendering in Factorio
I built a texture mapped 3D renderer in Factorio
Link to the video: https://youtu.be/CU-oku9cK_M
All the calculations use a fixed precision representation with 10 bits after the point.
It can currently handle up to 4 textures with a texture resolution of 32 by 32.
it can render an arbitrary ...
Link to the video: https://youtu.be/CU-oku9cK_M
All the calculations use a fixed precision representation with 10 bits after the point.
It can currently handle up to 4 textures with a texture resolution of 32 by 32.
it can render an arbitrary ...