Search found 11 matches

by shikashi18
Tue Apr 16, 2019 2:06 am
Forum: Fan Art
Topic: Factorio Factions
Replies: 10
Views: 8888

Re: Factorio Factions

Somehow I can see this as the state of Narvis. The Belt Rebellion - Has the numerical advantage but a scattered presence. Being alittle more then just mad max style chaos group of Narvis, they take cars and tanks to basically do hit and run on the other factions and innocent bystanders who don't hav...
by shikashi18
Fri Apr 12, 2019 9:58 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
Replies: 4
Views: 2364

[wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.

The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_game_created_from_scenario (ID 119) A script command already exists with the name: compi stack traceback: __base__/lualib/compi.lua:705: in function 'on_load' __bas...
by shikashi18
Sun Jun 24, 2018 7:48 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 767291

Re: Bugs & FAQ

Yes I'd like to know if, without bob's mods, if your mods have resources that your stuff is opened all to. Such a gold, silver, etc, etc. If so how do you access it?
by shikashi18
Mon Jun 11, 2018 12:23 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 767291

Re: Bugs & FAQ

Error in two of your mods, I know these are a result of a recent update and I'll be playing the versions before. Please fix these ASAA (As Soon As Able) I know these help. - Angelssmelting Failed to load mods: _ _ angelssmelting _ _ /data-updates.lua:1: _ _anglessmelting _ _ /prototypes/smelting-ove...
by shikashi18
Sat May 06, 2017 9:34 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 53946

Re: Friday Facts #189 - Specifying the 1.0

by shikashi18
Fri Apr 28, 2017 3:26 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 101316

Re: Friday Facts #187 - Space science & 0.15 graphics

This is all good so far but I am curious, has the loading and unloading pumps for the liquid wagons been implemented and if so how do they work? Also I would appreciate more tip tutorials on other things such as the circuit network and so on.
by shikashi18
Wed Nov 02, 2016 12:11 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 179764

Re: Uranium Power

So I guess the question now would be how long till 0.14 or 0.15 release?
by shikashi18
Mon Sep 05, 2016 9:41 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 99827

Re: Yuoki Industries - Railways Core 0.3.10 (f0.13.1+)

Hello Yuoki, I love your mods and this one in particular is rather fun. However I would like to ask a question. I was having alittle trouble with emptying and filling tank cars until I read up on what you said. As cleaver as it was to have the train running on auto and the pumps activate, I would li...
by shikashi18
Sun Feb 14, 2016 12:59 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 146815

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

Hey I am having trouble with the mod, when I tried to play the game it said. "_ _Supreme warfare_ _/control.lua:46: attempt to index global 'game' (a nil value)" I don't know what that means unless maybe a mod conflicts with that. Would you please let me know what excatly the problem is?
by shikashi18
Fri Feb 12, 2016 12:37 pm
Forum: Mods
Topic: [0.11.2+] Tanks! 0.0.9
Replies: 14
Views: 34735

Re: [0.11.2+] Tanks! 0.0.9

Some how your mod isn't working, Factorio says that it dosen't match the expected version and says it's case sensative.

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