Search found 8 matches

by Virenz
Tue Feb 09, 2016 5:55 am
Forum: Ideas and Suggestions
Topic: Why isnt there a setting for changing default UPS?
Replies: 29
Views: 30054

Re: Why isnt there a setting for changing default UPS?

Considering the people with megabsases are already running at 20 UPS, if they set there default UPS to 20, it wouldnt make a difference to the simulation, just make the game run a lot faster. And if the time for a assembly machine is pre-calculated, what does it matter? You just change the time it t...
by Virenz
Mon Feb 08, 2016 9:24 pm
Forum: Ideas and Suggestions
Topic: Why isnt there a setting for changing default UPS?
Replies: 29
Views: 30054

Re: Why isnt there a setting for changing default UPS?

I thought everything is based on the UPS, because UPS is just the fixedupdate rate assigned to a void function (i.e: the update rate of the code in certain voids) , could you give some examples?
by Virenz
Mon Feb 08, 2016 5:49 pm
Forum: Ideas and Suggestions
Topic: Why isnt there a setting for changing default UPS?
Replies: 29
Views: 30054

Why isnt there a setting for changing default UPS?

When playing this game on big worlds, i notice the UPS drops, meaning the game speed gets decreased. I dont, however, understand why there cant be a setting to set the default UPS for which the game runs at normal speed. I know there is game.speed but if you set that to game.speed = 0.5 it sets the ...
by Virenz
Sat Feb 06, 2016 4:38 pm
Forum: Show your Creations
Topic: Biggest Lane Rebalancer!
Replies: 17
Views: 38383

Re: Biggest Lane Rebalancer!

Yep, thats a big belt balancer @GopherAtl . I dont really know if i would call it a balancer though, its just shuffling up the entities, and then using the 16 lane balancers at the end, balances it properly. So i decided i would leave it up to you guys. Should we count this as a balancer in this com...
by Virenz
Sat Feb 06, 2016 9:32 am
Forum: Show your Creations
Topic: Biggest Lane Rebalancer!
Replies: 17
Views: 38383

Re: Biggest Lane Rebalancer!

When i was making the scoring system i didnt realise that factorio didnt copy in the squared symbols. Then, a day later, i used the ones in the factorio post (which didnt have the squared) Sorry for all the confusion guys, all posts have been corrected and now we can start the challenge! Jackielope,...
by Virenz
Fri Feb 05, 2016 6:01 pm
Forum: Show your Creations
Topic: Biggest Lane Rebalancer!
Replies: 17
Views: 38383

Re: Biggest Lane Rebalancer!

I have decided to post some examples to show people how the challenge works. These are from https://www.reddit.com/r/factorio/comments/3fq3cc/count_perfect_n_to_m_belt_balancers/ Revised sets, and im using them with Madzuris permission. (Normally, you would need blueprint strings, but i was unable t...
by Virenz
Fri Feb 05, 2016 5:07 pm
Forum: Show your Creations
Topic: Biggest Lane Rebalancer!
Replies: 17
Views: 38383

Re: Biggest Lane Rebalancer!

@Jackielope the balancers submitted dont need to have loopbacks, because they dont need to work whenone or more of the outputs is blocked
by Virenz
Tue Feb 02, 2016 6:09 pm
Forum: Show your Creations
Topic: Biggest Lane Rebalancer!
Replies: 17
Views: 38383

Biggest Lane Rebalancer!

Today i want to start a challenge. It is a challenge where you have to try and build the biggest count-perfect belt balancer. The belt-balancer does not need to work when one output is blocked up The scoring system is as follows: x is the width of the balancer, y is the length of the balancer, n is ...

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