Search found 7 matches

by Vim Razz
Mon May 08, 2017 7:47 pm
Forum: Balancing
Topic: 0.15 Should efficiency modules be more about pollution?
Replies: 11
Views: 1831

Re: 0.15 Should efficiency modules be more about pollution?

Are you a moron? Efficiency DOES reduce pollution. That's my whole reason for using them everywhere... Only the pollution generated by the boiler. you could also try reducing pollution directly on the machines. This is not correct. An electric mining drill generates 9 pollution on it's own, but wit...
by Vim Razz
Tue Feb 07, 2017 7:27 pm
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 2100

Re: Idea: Replace "research" with "prototyping"

It sounds like something that might be fun as a one-off gameplay mode or mod, but having to manually reconfigure research production for every single tech or item unlock would get very tedious very quickly as a standard game mode. You're still in the mindset of the old system here. You don't have t...
by Vim Razz
Mon Feb 06, 2017 6:24 pm
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 2100

Re: Idea: Replace "research" with "prototyping"

It sounds like something that might be fun as a one-off gameplay mode or mod, but having to manually reconfigure research production for every single tech or item unlock would get very tedious very quickly as a standard game mode. Also, there's a dedicated suggestions forum for this kind of topic. J...
by Vim Razz
Fri Jan 20, 2017 10:35 pm
Forum: Railway Setups
Topic: Prohibit a path, if any other path are available
Replies: 5
Views: 2077

Re: Prohibit a path, if any other path are available

Very cool trick.

It's going to have it's limitations, sure, but what doesn't?
by Vim Razz
Fri Jan 20, 2017 10:31 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 44132

Re: Trains vs conveyors?

And if you ARE playing on very low resources, yellow belts clobber trains. This is a bafflingly ridiculous statement. I sometimes play on "Very Low / Small / Very Poor" settings, and mining enough resources to launch a satellite can require pushing out 2k+ tiles from spawn. Mines deplete quickly an...
by Vim Razz
Tue Feb 02, 2016 5:40 pm
Forum: Combinator Creations
Topic: Multiple signals on one wire (multiplexing)
Replies: 38
Views: 47852

Re: Multiple signals on one wire (multiplexing) - simple to use

Very cool. I've been working on a way to control the way outposts load trains so that they mine out sequentially in my current game (rather than all just mining together and finishing in random order) in order to reduce the amount of time spent running all over the place when doing outpost maintenan...
by Vim Razz
Tue Feb 02, 2016 5:14 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 50938

Re: Friday Facts #123 - Better circuit network (Part 2)

The addition of the CNC and LNC blocks sounds pretty cool, but you can add me to the "removing Smart Chests entirely sounds like a terrible idea" camp. Maintaining at least one chest type and one inserter type that have integrated CNC functionality without the need for another block item would be gr...

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