Search found 7 matches
- Mon May 08, 2017 7:47 pm
- Forum: Balancing
- Topic: 0.15 Should efficiency modules be more about pollution?
- Replies: 11
- Views: 5651
Re: 0.15 Should efficiency modules be more about pollution?
Are you a moron? Efficiency DOES reduce pollution. That's my whole reason for using them everywhere... Only the pollution generated by the boiler. you could also try reducing pollution directly on the machines. This is not correct. An electric mining drill generates 9 pollution on it's own, but wit...
- Tue Feb 07, 2017 7:27 pm
- Forum: General discussion
- Topic: Idea: Replace "research" with "prototyping"
- Replies: 16
- Views: 6269
Re: Idea: Replace "research" with "prototyping"
It sounds like something that might be fun as a one-off gameplay mode or mod, but having to manually reconfigure research production for every single tech or item unlock would get very tedious very quickly as a standard game mode. You're still in the mindset of the old system here. You don't have t...
- Mon Feb 06, 2017 6:24 pm
- Forum: General discussion
- Topic: Idea: Replace "research" with "prototyping"
- Replies: 16
- Views: 6269
Re: Idea: Replace "research" with "prototyping"
It sounds like something that might be fun as a one-off gameplay mode or mod, but having to manually reconfigure research production for every single tech or item unlock would get very tedious very quickly as a standard game mode. Also, there's a dedicated suggestions forum for this kind of topic. J...
- Fri Jan 20, 2017 10:35 pm
- Forum: Railway Setups
- Topic: Prohibit a path, if any other path are available
- Replies: 5
- Views: 4319
Re: Prohibit a path, if any other path are available
Very cool trick.
It's going to have it's limitations, sure, but what doesn't?
It's going to have it's limitations, sure, but what doesn't?
- Fri Jan 20, 2017 10:31 pm
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 86429
Re: Trains vs conveyors?
And if you ARE playing on very low resources, yellow belts clobber trains. This is a bafflingly ridiculous statement. I sometimes play on "Very Low / Small / Very Poor" settings, and mining enough resources to launch a satellite can require pushing out 2k+ tiles from spawn. Mines deplete ...
- Tue Feb 02, 2016 5:40 pm
- Forum: Combinator Creations
- Topic: Multiple signals on one wire (multiplexing)
- Replies: 38
- Views: 67055
Re: Multiple signals on one wire (multiplexing) - simple to use
Very cool. I've been working on a way to control the way outposts load trains so that they mine out sequentially in my current game (rather than all just mining together and finishing in random order) in order to reduce the amount of time spent running all over the place when doing outpost maintenan...
- Tue Feb 02, 2016 5:14 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 79096
Re: Friday Facts #123 - Better circuit network (Part 2)
The addition of the CNC and LNC blocks sounds pretty cool, but you can add me to the "removing Smart Chests entirely sounds like a terrible idea" camp. Maintaining at least one chest type and one inserter type that have integrated CNC functionality without the need for another block item w...