Search found 8 matches
- Tue Dec 08, 2020 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
- Replies: 10
- Views: 4914
- Mon Dec 07, 2020 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
- Replies: 10
- Views: 4914
Re: [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
Checked on 1.1.5 with all used mods updated to the latest version. Got the same freeze with yours splitters combination. Crash log contains the same:
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x0000000102773c82 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x0000000102773c82 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 ...
- Mon Dec 07, 2020 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
- Replies: 10
- Views: 4914
Re: [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
Will try to reproduce it in 1.5 and will post a result.
- Mon Dec 07, 2020 3:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
- Replies: 10
- Views: 4914
Re: [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
Actually it doesn't depends on any specific blueprint. I've reproduced it couple of times just using following steps:
Load attached savefile
Place 2 or 3 Splitters
Copy them and put to the inventory as a blueprint
Grab this blueprint and move mouse around a base (even without rotation). At ...
Load attached savefile
Place 2 or 3 Splitters
Copy them and put to the inventory as a blueprint
Grab this blueprint and move mouse around a base (even without rotation). At ...
- Wed Dec 02, 2020 8:59 am
- Forum: Duplicates
- Topic: [1.1.3] Crash mac multiplayer
- Replies: 5
- Views: 2567
Re: [1.1.3] mac multiplayer unexpected error crash
Maybe it's related to my bug also (viewtopic.php?f=7&t=92388). Got similar crash log in single player game during moving some blueprint with/without rotate.
- Tue Dec 01, 2020 11:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
- Replies: 10
- Views: 4914
Re: [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
Also maybe it will help - the game is freezed and need's to be killed manually after crash. So it's not closed and still running as "Not responding"
- Tue Dec 01, 2020 11:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
- Replies: 10
- Views: 4914
Re: [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
Just got completely the same crash with same log file content just by moving blueprint with splitters and belts only without any rotate. Log file attached
- Tue Dec 01, 2020 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
- Replies: 10
- Views: 4914
[posila] [1.1.3] Crash during blueprint rotating when blueprint contains Splitter
Hi,
I have a problem which can be almost 100% reproduced using my save with provided set of mods. Steps to reproduce this crash are following:
Load savefile
Create any blueprint which contains splitter (just 2-3 splitters are enough)
Select this blueprint
Rotate it couple of times (sometimes ...
I have a problem which can be almost 100% reproduced using my save with provided set of mods. Steps to reproduce this crash are following:
Load savefile
Create any blueprint which contains splitter (just 2-3 splitters are enough)
Select this blueprint
Rotate it couple of times (sometimes ...