Search found 255 matches

by Lou
Mon Mar 24, 2025 2:36 pm
Forum: Pending
Topic: [Lou][2.0.42] Consistency check failed - entity ghost (loader) not buildable
Replies: 2
Views: 168

Re: [Lou][2.0.42] Consistency check failed - entity ghost (loader) not buildable

Could you please provide a savefile? Also, was this reproducable for you?
by Lou
Fri Mar 21, 2025 1:49 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.41] Cut tool removes tile ghosts without adding to clipboard, if entities also selected
Replies: 8
Views: 1358

Re: [Lou][2.0.41] Cut tool removes tile ghosts without adding to clipboard, if entities also selected


...I still think I am reasonable to expect tile ghosts to be excluded in "normal" mode if actual entities get selected, since from a design standpoint, they are tiles. The copy/paste/cut/Decon/upgrade tools should only care about the result that would end up in a blueprint.


Well the issue was ...
by Lou
Thu Mar 20, 2025 6:13 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.41] Cut tool removes tile ghosts without adding to clipboard, if entities also selected
Replies: 8
Views: 1358

Re: [Lou][2.0.41] Cut tool removes tile ghosts without adding to clipboard, if entities also selected

Thanks for the report, since 2.0.43. tile ghosts will no longer be removed when cutting with entities.

For the purposes of deconstruction planner, tile ghosts are osrt of being treated as both entities (because they are) and tiles (because they are ghosts of them) at the same time. That's why on ...
by Lou
Thu Mar 20, 2025 5:53 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][1.1.48] Ghost fast replace rotation oddness
Replies: 2
Views: 2378

Re: [Lou][1.1.48] Ghost fast replace rotation oddness

Thank you for the report, fixed for 2.0.44.

The behaviour (at the time of fixing) in 2.0.42 was different from what was described here, but still buggy (ghost was placed, original was niether rotated nor deconstructed, the ghost could not have been revived). In these cases, the original will now be ...
by Lou
Thu Mar 20, 2025 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.33] Asteroid collectors never built: invalid game state by super forced building
Replies: 3
Views: 1161

Re: [Lou][2.0.33] Asteroid collectors never built: invalid game state by super forced building

Thank you for the report, the issue was fixed for 2.0.43

What made asteroid collector different is, that it's space platform tile requirement is enforced by a tile buildability rule, not by its collision mask.
by Lou
Thu Mar 20, 2025 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.41][linux] Performance drop in fulgora night
Replies: 3
Views: 1242

Re: [Lou][2.0.41][linux] Performance drop in fulgora night

Once again thanks for the report. The most of the update time was taken by the smoke created by lightnings, which we made to not be created when not visible. Since 2.0.43, Fulgora night-time performance should be basically the same as daytime.
by Lou
Mon Mar 17, 2025 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable
Replies: 2
Views: 1455

Re: [Lou][2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable

Thanks for the report, as of 2.0.42, the mentioned tiles will be visualised as "growable with different soil" in apt cases
by Lou
Thu Mar 13, 2025 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 24
Views: 6592

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns


...
Further exacerbating the problem is video recordings of the front of my ship require insane amounts of bitrate to prevent it from turning into mush. As in, literally hundreds of Mbit/s. I'm looking at setting up loop recording in OBS so that I don't have to keep hours of video at this bitrate ...
by Lou
Mon Mar 10, 2025 6:48 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.39] unbuildable tree ghosts (that grow?)
Replies: 7
Views: 1254

Re: [Lou][2.0.39] unbuildable tree ghosts (that grow?)

Once again thanks for the report. The issue is fixed for 2.0.40.

Boskid is correct, the bug was introduced in 2.0.39 (by me :'( ), that's why nobody noticed it until now.
by Lou
Thu Mar 06, 2025 10:25 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable
Replies: 2
Views: 1455

Re: [2.0.38] Agricultural tower shows total infertility on landfill with overgrowth soil placeable

EDIT: Nevermind, I misread and now managed to reproduce it

Could you please provide a savefile where this occurred?

I assume it is single player, since no multiplayer mentioned.
by Lou
Wed Mar 05, 2025 12:07 pm
Forum: Duplicates
Topic: [2.0.23] Crash when trying to upgrade ghost elevated rails
Replies: 3
Views: 573

Re: [2.0.23] Crash when trying to upgrade ghost elevated rails

Thank you for the report. It has been fixed for 2.0.39
by Lou
Wed Mar 05, 2025 10:18 am
Forum: Resolved Problems and Bugs
Topic: [Lou] pipe to ground, build on empty space
Replies: 3
Views: 842

Re: [Lou] pipe to ground, build on empty space

Thanks for the report. Fixed for 2.0.39

Go to advanced search