Search found 272 matches

by Lou
Thu May 22, 2025 11:33 am
Forum: Resolved Problems and Bugs
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 27
Views: 7342

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns

Orum wrote: Mon May 12, 2025 5:35 pm Any update on this? It's still an issue on 2.0.47:
friendly-fire.png
Oh, it is still happenening? On the same save, if not, please send it to me. (There were some changes (127656) since the last time, so it should be more reproducable now).
by Lou
Wed May 21, 2025 10:37 am
Forum: Not a bug
Topic: [2.0.8] Curved Rail placement hitbox exceeds tile edge
Replies: 2
Views: 546

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

This case was fixed for 2.0.52 - not by changing hitboxes (details in viewtopic.php?p=672631#p672631 )
by Lou
Wed May 21, 2025 10:32 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.50] Menu sim tank gets stuck
Replies: 3
Views: 876

Re: [2.0.50] Menu sim tank gets stuck


Is this a consequence of the turning buff? It must mean the menu sims are done in realtime, not pre-rendered, eh?


Yes and yes. The menu simulations are real-time simulations (with some scripting) and are affected by both our changes and mods. In the fixed simulation, the tank was using nuclear ...
by Lou
Wed May 21, 2025 10:29 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.50] Menu sim tank gets stuck
Replies: 3
Views: 876

Re: [Lou][2.0.50] Menu sim tank gets stuck

Thank you for the report, fixed for 2.0.52.
by Lou
Tue May 20, 2025 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.47] [SA] Tiles within blueprint not placing on Aquilo if placed over mix of natural ice
Replies: 1
Views: 378

Re: [Lou][2.0.47] [SA] Tiles within blueprint not placing on Aquilo if placed over mix of natural ice

Thank you for the report, the issue is fixed for 2.0.52. The cause was blueprints not building cover tiles (e.g. concrete) on positions where building of foundation tile (e.g. ice-platform) failed.

The reason the original post was marked as resolved was that without reproduction steps it was easy ...
by Lou
Tue May 20, 2025 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Replies: 4
Views: 845

Re: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building

To expand:

when superforcing wall-connectables, we induce deconstructions in bit larger bounding box than the new entity's bounding box to account for potential future expansions of the entity (if it will get neighbours). In the described case, that wouldn't really be an issue and is common enough ...
by Lou
Tue May 20, 2025 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.47] Forced build not generate enough build/transform events
Replies: 1
Views: 346

Re: [Lou][2.0.47] Forced build not generate enough build/transform events

Thank you for the report. From 2.0.52 onward, ghost rotated overbuild over real entity will generate a on_player_rotated_entity event.
by Lou
Fri May 16, 2025 9:08 am
Forum: Not a bug
Topic: [2.0.47] Super-force building over assembler on space platform deletes items
Replies: 1
Views: 223

Re: [Lou][2.0.47] Super-force building over assembler on space platform deletes items

Not a bug, see discussion in 117004

TLDR it would be annoying if the hub was filled with asteroids and its product while rebuilding the platform.
by Lou
Thu May 15, 2025 2:41 pm
Forum: Implemented mod requests
Topic: Agricultural tower grappler current position read
Replies: 1
Views: 310

Re: Agricultural tower grappler current position read

added a read LuaEntity::crane_end_position_3d that returns current position of the crane end for 2.0.50
by Lou
Tue May 13, 2025 12:38 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.42] crash when pasting blueprint (with mod)
Replies: 2
Views: 365

Re: [Lou][2.0.42] crash when pasting blueprint (with mod)

Thank you for the report. The underlying issue has been fixed for 2.0.50
by Lou
Thu Apr 17, 2025 5:23 pm
Forum: Won't fix.
Topic: [2.0.43] Construction bots stall - gleba ghost
Replies: 3
Views: 326

Re: [2.0.43] Construction bots stall - gleba ghost

Thank you for the report.

This is indeed a result of changeing bounding box of gleba trees. We discussed this internally and decided to not fix this. (We don't want to write migrations for simple bounding box changes and any other solution seemed worse than current state).
by Lou
Wed Apr 16, 2025 10:18 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.44] ghost tiles appearing once, but not where they're allowed
Replies: 1
Views: 1040

Re: [Lou][2.0.44] ghost tiles appearing once, but not where they're allowed

Thanks for the report, fixed for 2.0.46.

The primary issue was, when refined concrete was a effective cover for snow, the game tried to autofill it and then saw that satisfies the place-as-tile conditions of an item, which then replaced the autofilled tile.

What made it produce only a few ...
by Lou
Tue Apr 15, 2025 12:28 pm
Forum: Pending
Topic: [2.0.11] Train stuck when remote driving
Replies: 2
Views: 541

Re: [2.0.11] Train stuck when remote driving

Thanks for the report. There were some changes to the code relating to this case, and I have not been able to reproduce this on current internal (2.0.46), but can also confirm this was present in 2.0.11.as you reported.

So I consider this fixed unless you are still encountering it, so I'll move ...
by Lou
Mon Mar 24, 2025 2:36 pm
Forum: Pending
Topic: [Lou][2.0.42] Consistency check failed - entity ghost (loader) not buildable
Replies: 2
Views: 250

Re: [Lou][2.0.42] Consistency check failed - entity ghost (loader) not buildable

Could you please provide a savefile? Also, was this reproducable for you?

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