Search found 309 matches
- Tue Oct 21, 2025 3:29 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
- Replies: 2
- Views: 309
Re: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
btw super-force-select for deconstruction planner allows you to mark entities, tiles, hidden tiles and tiles with supported entities in one fell swoop.
- Tue Oct 21, 2025 3:23 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
- Replies: 2
- Views: 309
Re: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
Thanks for the report, added the instruction to the tooltip for 2.1.0.
- Thu Oct 16, 2025 12:39 pm
- Forum: Minor issues
- Topic: [Lou][2.0.9] Gun turret cannot be rotated
- Replies: 10
- Views: 1827
Re: [Lou][2.0.9] Gun turret cannot be rotated
After some reevaluation I am moving this to minor -> it is a relatively minor issue with possible remification of the fixes.
- Thu Oct 16, 2025 11:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.16] storage chest with filter force-built over buffer or requester loses filter (MR)
- Replies: 1
- Views: 456
Re: [Lou][2.0.16] storage chest with filter force-built over buffer or requester loses filter (MR)
This seems to have been solved some time ago, at least as of 2.0.71 I don't observe the undesired behaviour
- Wed Oct 15, 2025 2:44 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.11] Force building a gate wired to something over some wall doesnt copy the wire connexion
- Replies: 2
- Views: 467
Re: [Lou][2.0.11] Force building a gate wired to something over some wall doesnt copy the wire connexion
Thanks for the report, fixed for 2.1
- Tue Oct 14, 2025 3:53 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles
- Replies: 4
- Views: 427
Re: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles
If i was correct and the cause of it was cancelling deconstruction of plants not removing player's colliding tile ghosts, then it is fixed for 2.1 

- Tue Sep 30, 2025 8:54 am
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles
- Replies: 4
- Views: 427
Re: [2.0.67] Gleba blueprints not marking for decontruction on water tiles
The 1st and 3rd photo looks to be the issue mentioned, I don't think the 2nd is as well. I think I found the cause of the second one, but if you have a save or video I could confirm.
- Thu Sep 25, 2025 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Gleba failure to build power pole.
- Replies: 4
- Views: 2824
Re: [Lou][2.0.66] Gleba failure to build power pole.
Thanks for the report, the issue is fixed for 2.1.0.
The cause was that we were incorrectly detecting collisions for tileghosts and obstacles which just "touch" the tile.
The cause was that we were incorrectly detecting collisions for tileghosts and obstacles which just "touch" the tile.
- Thu Sep 25, 2025 8:54 am
- Forum: Fixed for 2.1
- Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
- Replies: 2
- Views: 1039
Re: [Lou]Extra Unnecessary Landfill under non-constructed miner
Thanks for the reports, fixed for 2.1.0.
- Mon Sep 22, 2025 3:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
- Replies: 3
- Views: 2103
Re: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
Thank you for the report.
This was fixed since 2.0.45, I just forgot to resolve this report, sorry.
This was fixed since 2.0.45, I just forgot to resolve this report, sorry.
- Wed Sep 17, 2025 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.65] Undo of landfill deconstruction does not restore ghosts on it
- Replies: 1
- Views: 1164
Re: [Lou][2.0.65] Undo of landfill deconstruction does not restore ghosts on it
Fixed for 2.0.67. Thanks for the report.
- Wed Sep 17, 2025 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Crash when unmarking something for deconstruction with overlapping ghosts over water
- Replies: 1
- Views: 1120
Re: [Lou][2.0.66] Crash when unmarking something for deconstruction with overlapping ghosts over water
Thank you for the report, fixed for 2.0.67
- Wed Sep 17, 2025 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 7
- Views: 1671
Re: [Lou][2.0.66] Tile ghosts are not being built
From 2.0.67 this should no longer happen, however ghosts that were never built in existing saves will not be affected, those you still have to fix manually.
- Mon Sep 15, 2025 9:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 7
- Views: 1671
Re: [Lou][2.0.66] Tile ghosts are not being built
Thank you for the reports. I think tracked down the cause, while we work on proper fix, you can "fix" your save by removing unconstructable elevated rail signals (like in the picture and on 4 more places). Let me now if it works for you or if the issues remain.
- Thu Aug 14, 2025 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] Curved Rail placement hitbox exceeds tile edge
- Replies: 5
- Views: 3105
Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge
Ah. The previous fix was not working on rail-ghosts. This is now fixed for 2.0.65. Thanks for bringing it back up.
- Tue Aug 12, 2025 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.55] Crash when force building over undergrounds "EntityGhost is not buildable: entity-ghost-in-the-way"
- Replies: 3
- Views: 944
Re: [kovarex][2.0.55] Crash when force building over undergrounds "EntityGhost is not buildable: entity-ghost-in-the-way
Thanks for the reports. It no longer happens in 2.0.65, most likely was the same cause as 129388
- Thu Jul 17, 2025 4:14 pm
- Forum: Pending
- Topic: [2.0.60] super-force-paste preview incorrect
- Replies: 1
- Views: 438
Re: [2.0.60] super-force-paste preview incorrect
I cannot reproduce this on internal 2.0.61.
- Tue Jun 17, 2025 1:56 pm
- Forum: Duplicates
- Topic: [2.0.55] Super force build not raising event
- Replies: 2
- Views: 498
Re: [2.0.55] Super force build not raising event
If I understand this correctly, it is the same issue as 128978
- Mon Jun 16, 2025 10:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
- Replies: 6
- Views: 2307
Re: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
I see. Currently assembling machines are being treated (by default) as if they do not have direction (even for the purposes of LuaEntity::lueWriteDirection ). The exceptions to this as of now are if any of the following:
has asymmetrical collision box
has active fluid manager
its energy source ...
has asymmetrical collision box
has active fluid manager
its energy source ...
- Wed Jun 11, 2025 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
- Replies: 1
- Views: 674
Re: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
Thanks for making the report. Since 2.0.56 blueprints including spidertrons should be rotatable again.