Search found 205 matches

by Lou
Sun Feb 02, 2025 4:25 pm
Forum: Assigned
Topic: [Lou] pipe to ground, build on empty space
Replies: 2
Views: 254

Re: [Lou] pipe to ground, build on empty space

possibly related: 123925
by Lou
Sat Feb 01, 2025 9:03 pm
Forum: Assigned
Topic: [Lou]Force place over water does not trigger on_entity_built
Replies: 1
Views: 115

Re: [Lou]Force place over water does not trigger on_entity_built

Thank you for the report. The fix for on_built_entity is being worked on, but I don't see a case where script_raised_built would be relevant. Do you have any particular case where you expected script_raised_built on autofilled tiles?
by Lou
Tue Jan 28, 2025 2:24 pm
Forum: Assigned
Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
Replies: 3
Views: 365

Re: [2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint

Thank you for the report, however, I am a bit confused by your steps. Tinkering around, I ran across this behaviour:

factorio-run_RLpLkxMOK3.mp4

Manually placing stone furnace over existing stone furnace (does not show)/(shows) depending on the cursor rotation (which it shouldn't). Does that ...
by Lou
Tue Jan 28, 2025 2:07 pm
Forum: Pending
Topic: [2.0.32] Crash when flipping blueprint
Replies: 4
Views: 217

Re: [2.0.32] Crash when flipping blueprint

Could you also provide a savefile where you observed this? Provided info was not suffiscient for reproduction.
by Lou
Fri Jan 17, 2025 1:23 pm
Forum: Resolved Problems and Bugs
Topic: [Lou]Recycler flips when using Upgrader Planner in blueprint
Replies: 5
Views: 756

Re: [Lou]Recycler flips when using Upgrader Planner in blueprint

Thanks for the report and cooperation. The issue has been fixed for 2.0.32
by Lou
Thu Jan 16, 2025 4:44 pm
Forum: Not a bug
Topic: [Lou][2.0.30] Super force build UI tip
Replies: 3
Views: 238

Re: [Lou][2.0.30] Super force build UI tip

Well, that is not a good place for it, factoriopedia is generally for stuff with prototypes (item, recepes, tiles, entities, ...), while build modes are just values with hardcoded behaviour.

The ghost icons you mentioned are for types of entities (entity ghost and tile ghost) not for the build mode ...
by Lou
Thu Jan 16, 2025 1:30 pm
Forum: Not a bug
Topic: [Lou][2.0.30] Super force build UI tip
Replies: 3
Views: 238

Re: [Lou][2.0.30] Super force build UI tip

Hello and thank you for the report.

The hotkey hints are not an exhaustive list and after internal discussion we decided against adding super forced entry, so marking this not a bug.

While there are some nieche ways to discover this feature (settings, blueprint item tooltip,..) you are correct ...
by Lou
Thu Jan 16, 2025 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.21] Can't place rail ramp on top of Gleba's floating plants
Replies: 5
Views: 1289

Re: [Lou][2.0.21] Can't place rail ramp on top of Gleba's floating plants

Thank you all for the reports.

Muche is correct in that addition of protected_from_tile_building to water cane fixed the issue for water cane, however the actual issue was that build mode (normal/forced/superforced) information was incorrectly not passed to the logic that was gaging autofilled tile ...
by Lou
Thu Jan 09, 2025 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.23] Minefield ghosts placed on landfill ghosts do not all get restored after undo deconstruction
Replies: 5
Views: 958

Re: [Lou][2.0.23] Minefield ghosts placed on landfill ghosts do not all get restored after undo deconstruction

Thanks both for the report and for the images (helped in reproduction).

Underlying issue was, when an entity ghost was dependent on two or more tile ghosts, the rder of records in the undo was incorrect, because the entity ghost removal was induced at the moment of first supporting tile ghost ...
by Lou
Thu Jan 09, 2025 11:03 am
Forum: Resolved Problems and Bugs
Topic: [2.0.29] Recycler doesnt return ressources equally weighted
Replies: 8
Views: 1420

Re: [2.0.29] Recycler doesnt return ressources equally weighted

Hello. If the Bug report.zip is supposed to be a save file, it appears to be corrupted.

Anyway, I did some quick test on latest internal version I did not observe incorrect ratios.
ShareX_OXaDszk5nr.png
ShareX_OXaDszk5nr.png (1.31 MiB) Viewed 1341 times
by Lou
Sun Jan 05, 2025 4:58 pm
Forum: Bug Reports
Topic: [2.0.28] Deconstruction planner can mark huge portion of surface unintentionally when closing remote view
Replies: 3
Views: 286

Re: [2.0.28] Deconstruction planner can mark huge portion of surface unintentionally when closing remote view

Hello, do I understand your incident correctly as:


You were in remote view
Started deconstruction selection (unintentionally)
Switched out of remote view
Let go - thus confirming the deconstruction selection on different surface
Stuff was marked for deconstruction that you had no intention ...
by Lou
Tue Dec 17, 2024 1:54 pm
Forum: Resolved Problems and Bugs
Topic: [Lou]Recycler flips when using Upgrader Planner in blueprint
Replies: 5
Views: 756

Re: Recycler flips when using Upgrader Planner in blueprint

Hello. I could not reproduce the described flip. Could you please post a log file and optimally a save or at least the blueprint string and upg planner string?
by Lou
Fri Dec 13, 2024 7:51 am
Forum: Pending
Topic: [2.0.23] Spoilage between saves
Replies: 2
Views: 191

Re: Spoilage between saves

Hello. the saves you mentioned aren't actually included :). Also, please include a log file.
by Lou
Thu Dec 12, 2024 11:25 am
Forum: Won't fix.
Topic: [2.0.23] LuaEntity minable always reads back as false
Replies: 10
Views: 730

Re: [2.0.23] LuaEntity minable always reads back as false

Thank you for the report.

Well, there is currently a disconnect between lua entity minable read and write. minable write (like setting minable = something via command) changes the entity minability flag. The read also has some mineability logic on top of reading the flag, namely for driven vehicles ...
by Lou
Thu Dec 12, 2024 9:41 am
Forum: Not a bug
Topic: [2.0.23] Blueprinting does not copy tiles below objects in space
Replies: 1
Views: 175

Re: [2.0.23] Blueprinting does not copy tiles below objects in space

Thank you for the report, however this is not a bug in my opinion.

You can get around the "cannot build" error by force-building (with shift by default), at least in umodded cases.
by Lou
Thu Dec 12, 2024 9:38 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.23] Minefield ghosts placed on landfill ghosts do not all get restored after undo deconstruction
Replies: 5
Views: 958

Re: [2.0.23] Minefield ghosts placed on landfill ghosts do not all get restored after undo deconstruction

Also could not reproduce this (neither on 2.0.23 nor the latest). Could you maybe provide a video or more exact steps to reproduce this?
by Lou
Thu Dec 12, 2024 9:23 am
Forum: Duplicates
Topic: [2.0.23] Recipe with only fluid ingredients quality can be set by parameter
Replies: 3
Views: 257

Re: [2.0.23] Recipe with only fluid ingredients quality can be set by parameter

Thank you for the report. The issue seems to be fixed fo 2.0.24, so marking this as duplicate (of the aforementioned issue that was fixed for 2.0.24)

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