Search found 355 matches
- Mon Sep 07, 2026 12:42 pm
- Forum: Resolved for the next release
- Topic: [Lou][2.1.16] Modding: agricultural-tower plant tile requirement met, but visualization still orange
- Replies: 2
- Views: 319
Re: [Lou][2.1.16] Modding: agricultural-tower plant tile requirement met, but visualization still orange
Thanks for the report, fixed for 2.1.18
- Fri Sep 04, 2026 3:31 pm
- Forum: Resolved for the next release
- Topic: [Lou][2.0.13] Bots place offshore pump on ghost landfill
- Replies: 3
- Views: 1636
Re: [Lou][2.0.13] Bots place offshore pump on ghost landfill
Thank you for the report, fixed for 2.1.18.
- Thu Sep 03, 2026 11:50 am
- Forum: Resolved for the next release
- Topic: [Lou][2.0.13] Bots place offshore pump on ghost landfill
- Replies: 3
- Views: 1636
- Thu Sep 03, 2026 11:46 am
- Forum: Duplicates
- Topic: [Lou][2.1.14] Offshore pump is placed before landfill or foundation is placed
- Replies: 1
- Views: 394
- Thu Sep 03, 2026 11:44 am
- Forum: Minor issues
- Topic: [Lou][2.0.11] super-force-build belt preview wrong
- Replies: 1
- Views: 714
Re: [Lou][2.0.11] super-force-build belt preview wrong
Hi and thanks for the report. Since it is the preview which is wrong (not the actual result) and woul dbe quite hard to fix at this moment, I am moving this to Minor Issues.
- Thu Sep 03, 2026 11:40 am
- Forum: Minor issues
- Topic: [Lou] [2.0.43 + Space Age] Super Force Build Doesn't Place an Underground Belt
- Replies: 1
- Views: 740
Re: [Lou] [2.0.43 + Space Age] Super Force Build Doesn't Place an Underground Belt
Hi and thanks for the report. The result actually being built is the correct one, hence what is wrong is only the preview. The resoning boskid made in the mentioned report also holds for this case, thus I am also moving this to Minor Issues.
- Thu Sep 03, 2026 11:30 am
- Forum: Assigned
- Topic: [Lou][2.1.17] 'Drop item' key puts two items from stack into rocket inventory instead of one item
- Replies: 3
- Views: 295
Re: [2.1.17] 'Drop item' key puts two items from stack into rocket inventory instead of one item
Hello and thank you for the report. I haven't been able to reproduce this, could you send a save file where this was happening to you?
- Thu Sep 03, 2026 11:27 am
- Forum: Not a bug
- Topic: [2.1.17] Ctrl+click modules insert and moving causes loss of modules by "sink effect"
- Replies: 3
- Views: 242
Re: [2.1.17] Ctrl+click modules insert and moving causes loss of modules by "sink effect"
Hi. I noticed in your setup, the mentioned EMplants have all chests between each other, are you sure you haven't swiped over them and inserted the modules into some chests?
If not, could you send a save AFTER this occured (with info of which modules and how much was lost) - if this indeed is a bug ...
If not, could you send a save AFTER this occured (with info of which modules and how much was lost) - if this indeed is a bug ...
- Tue Aug 25, 2026 1:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.1.14] Placing blueprint on Aquilo ocean does not place concrete under entities overlapping curved rail
- Replies: 1
- Views: 597
Re: [Lou][2.1.14] Placing blueprint on Aquilo ocean does not place concrete under entities overlapping curved rail
Thanks for the report, fixed for 2.1.17
- Fri Aug 21, 2026 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.1.8] Crash when colliding with player while remotely driving tank (LatencyDrivingState.cpp:updateMovement)
- Replies: 1
- Views: 719
Re: [Lou][2.1.8] Crash when colliding with player while remotely driving tank (LatencyDrivingState.cpp:updateMovement)
Thanks for the report, fixed for 2.1.15
- Thu Aug 20, 2026 2:09 pm
- Forum: Duplicates
- Topic: [2.1.12] Crash remote driving into player with mech armour (unexpected car.cpp branch reached)
- Replies: 1
- Views: 418
- Wed Jun 24, 2026 3:02 pm
- Forum: Duplicates
- Topic: [2.0.73] space platform tiles marked for destruction getting copied
- Replies: 1
- Views: 408
Re: [2.0.73] space platform tiles marked for destruction getting copied
Thanks for the report, unfortunately, we already lookied into it and decided not to to fix this: 131476
- Wed Jun 17, 2026 4:23 pm
- Forum: Pending
- Topic: [Lou][2.0.77] Train disconnected after force printing
- Replies: 2
- Views: 402
Re: [Lou][2.0.77] Train disconnected after force printing
Hi and thanks for the report. This specific case actually did not disconnect in versions (at least) 2.1.4 and later, have you run into analogous issues? (Issues when fast reviving are known)
- Mon Apr 27, 2026 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [lou] [2.0.14] Build events not triggered for ghost underground belts during super-forced build
- Replies: 4
- Views: 2529
Re: [lou] [2.0.14] Build events not triggered for ghost underground belts during super-forced build
Thank you folks for the reports and cooperation, fixed for 2.1.
- Mon Apr 27, 2026 9:58 am
- Forum: Won't fix.
- Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
- Replies: 5
- Views: 2058
Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
Unfortunetly, this exact setting's requirements collide with multiple other considerations and resolving all of it would be problematic 
- Thu Apr 16, 2026 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.76] Using scripts to change player vehicle can create a vehicle with no driver that cannot be entered
- Replies: 1
- Views: 708
Re: [Lou][2.0.76] Using scripts to change player vehicle can create a vehicle with no driver that cannot be entered
Thanks for the report. The issue was scripting was incorrectly handling combination of surface + driving changes while already driving via commands, creating faulty state. Fixed for 2.1, existing saves might need fixing.
- Thu Apr 16, 2026 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.73] Foundation can't be placed on Deep Lake / Blue Marsh tiles (Gleba)
- Replies: 1
- Views: 1049
Re: [Lou][2.0.73] Foundation can't be placed on Deep Lake / Blue Marsh tiles (Gleba)
Thanks for the report, it was an oversight, and it is fixed for 2.1.
- Thu Apr 09, 2026 4:15 pm
- Forum: Not a bug
- Topic: [Lou][2.0.13] Inconsistent behaviour (belt vs others) when changing ghost entity force during super-forced builds
- Replies: 4
- Views: 1720
Re: [Lou][2.0.13] Inconsistent behaviour (belt vs others) when changing ghost entity force during super-forced builds
Thank you for the reports.
Firstly - we allow more general freedom for commands, so being able to place colliding entities is not a bug.
The different behaviour for belts vs other entities is real, the reason is that because of various belt related logic, it is really useful to not allow multiple ...
Firstly - we allow more general freedom for commands, so being able to place colliding entities is not a bug.
The different behaviour for belts vs other entities is real, the reason is that because of various belt related logic, it is really useful to not allow multiple ...
- Thu Apr 02, 2026 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one
- Replies: 2
- Views: 1634
Re: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one
Thanks for the report, from 2.1. car ghosts will no longer be placed over equivalent real cars.
- Mon Feb 23, 2026 7:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.10] Entity Tooltip Disappears When Driving
- Replies: 3
- Views: 1560
Re: [Lou][2.0.10] Entity Tooltip Disappears When Driving
Thanks for the report, fixed for 2.1.