Search found 329 matches

by Lou
Thu Jan 22, 2026 11:07 am
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] Force Printing does not cancel upgrade planner
Replies: 1
Views: 191

Re: [Lou][2.0.72] Force Printing does not cancel upgrade planner

Thanks for the report, fixed for 2.1.
by Lou
Thu Jan 22, 2026 11:01 am
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] Landfill duplicates when placed
Replies: 1
Views: 182

Re: [Lou][2.0.72] Landfill duplicates when placed

Thank you for the report. Fixed for 2.1.
by Lou
Mon Jan 19, 2026 12:27 pm
Forum: Duplicates
Topic: [2.0.72] Crash super-force-placing concrete on water (BlueprintBuilder::sendBuildEvents)
Replies: 1
Views: 125

Re: [2.0.72] Crash super-force-placing concrete on water (BlueprintBuilder::sendBuildEvents)

Thanks for the report.

I could reproduce this in 2.0.73, but in 2.1. I could not, so I assume this was already fixed, although I now couldn't easily find the specific issue that fixed it, but I guess I'll mark this as duplicate anyway, feel free to revive this if after 2.1. release this still happens
by Lou
Mon Dec 22, 2025 2:51 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
Replies: 7
Views: 1139

Re: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface

Thanks for the report and additional info. The observed behaviour is fixed for 2.1., though I don't know how you got into your current state.

You can "fix" your current save by running this command:

/c game.player.surface.set_default_cover_tile(game.player.force, "refined-concrete", nil)

or if ...
by Lou
Wed Dec 17, 2025 12:14 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
Replies: 7
Views: 1139

Re: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface

Loewchen wrote: Tue Dec 16, 2025 5:11 pm There was also 123159.
Likely the same issue, though we can't be sure without the save.
by Lou
Mon Dec 15, 2025 4:17 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
Replies: 7
Views: 1139

Re: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface

I tracked down the issue itself, but the reason it manifested in your game is because you somehow have "refined-concrete" a nondefault cover for "concrete" and that should not happen normally.

Since the save is eligible for achievments, it seems you haven't used editor or commands... Can you think ...
by Lou
Tue Dec 09, 2025 2:30 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
Replies: 7
Views: 1139

Re: [2.0.72] it is possible to force place Offshore Pump on Aquilo's surface

Can you provide a save file and/or more specific reproduction steps? (I cannot reproduce this on 2.0.72.)
by Lou
Wed Nov 19, 2025 7:48 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] Force stamp doesn't replace modules in editor
Replies: 1
Views: 364

Re: [Lou][2.0.72] Force stamp doesn't replace modules in editor

Thanks for the report, fixed for 2.1
by Lou
Tue Nov 18, 2025 4:16 pm
Forum: Not a bug
Topic: [2.0.72] Incorrect description when viewing a driven vehicle remotely
Replies: 1
Views: 392

Re: [2.0.72] Incorrect description when viewing a driven vehicle remotely

When in remote view, you can only drive vehicles remotely (regardless of wheather your character is inside or not). For example try this with Car (which in unmodded cannot be driven remotely) - you can't drive in remote not even when you have character in the driver's slot.
by Lou
Mon Nov 10, 2025 12:56 pm
Forum: Ideas and Suggestions
Topic: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
Replies: 9
Views: 1002

Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.


That's.. unfortunate if even a small change can have such implications. It definitely doesn't look right though to miss a straight shot for the kill, perhaps it should aim for the center of the tile the small enemies are at and not the center of enemies smaller than 1 tile? ...


I am ...
by Lou
Mon Nov 10, 2025 12:52 pm
Forum: Ideas and Suggestions
Topic: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
Replies: 9
Views: 1002

Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.


... perhaps it should aim for the center of the tile the small enemies are at and not the center of enemies smaller than 1 tile?


Well that has some other problems, like what happens if the target is still in range, but the tile center isn't? Either the range would be nerfed in unobvious way, or ...
by Lou
Mon Nov 10, 2025 12:49 pm
Forum: Ideas and Suggestions
Topic: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
Replies: 9
Views: 1002

Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.


...
And in the above save i gave if you place walls left and right and let the enemies run in the middle the walls are getting destroyed which again it is the same issue. While the walls are supposedly not being shot at they get destroyed.


well, that might actually not work, since walls ...
by Lou
Mon Nov 10, 2025 12:46 pm
Forum: Ideas and Suggestions
Topic: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
Replies: 9
Views: 1002

Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.

linktothepast83 wrote: Thu Oct 30, 2025 10:14 pm ... Btw i think the fact that it doesn't aim the center of a tile might have this implication as well:
https://www.reddit.com/r/factorio/comme ... s_my_rail/
That was separate issue: viewtopic.php?p=661823#p661823
by Lou
Thu Oct 30, 2025 11:32 am
Forum: Ideas and Suggestions
Topic: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.
Replies: 9
Views: 1002

Re: [2.0.72]Railgun turrets can't hit small enemies on 1 tile wide land corridor.

This is definitely not a bug -> moved to Ideas and Suggestions.

That being said, changing the width of AOE of railgun shells or the bounding box of enemies would have big implications for the game and IMO are a no-go.

In the provided example, part of the "issue" is that the railgun aims for the ...

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