Search found 309 matches

by Lou
Tue Oct 21, 2025 3:29 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
Replies: 2
Views: 309

Re: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select

btw super-force-select for deconstruction planner allows you to mark entities, tiles, hidden tiles and tiles with supported entities in one fell swoop.
by Lou
Tue Oct 21, 2025 3:23 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select
Replies: 2
Views: 309

Re: [Lou][2.0.13] Deconstruction planner tooltip is missing alt_reverse_select

Thanks for the report, added the instruction to the tooltip for 2.1.0.
by Lou
Thu Oct 16, 2025 12:39 pm
Forum: Minor issues
Topic: [Lou][2.0.9] Gun turret cannot be rotated
Replies: 10
Views: 1827

Re: [Lou][2.0.9] Gun turret cannot be rotated

After some reevaluation I am moving this to minor -> it is a relatively minor issue with possible remification of the fixes.
by Lou
Thu Oct 16, 2025 11:36 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.16] storage chest with filter force-built over buffer or requester loses filter (MR)
Replies: 1
Views: 456

Re: [Lou][2.0.16] storage chest with filter force-built over buffer or requester loses filter (MR)

This seems to have been solved some time ago, at least as of 2.0.71 I don't observe the undesired behaviour
by Lou
Tue Oct 14, 2025 3:53 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles
Replies: 4
Views: 427

Re: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles

If i was correct and the cause of it was cancelling deconstruction of plants not removing player's colliding tile ghosts, then it is fixed for 2.1 ;)
by Lou
Tue Sep 30, 2025 8:54 am
Forum: Fixed for 2.1
Topic: [Lou][2.0.67] Gleba blueprints not marking for decontruction on water tiles
Replies: 4
Views: 427

Re: [2.0.67] Gleba blueprints not marking for decontruction on water tiles

The 1st and 3rd photo looks to be the issue mentioned, I don't think the 2nd is as well. I think I found the cause of the second one, but if you have a save or video I could confirm.
by Lou
Thu Sep 25, 2025 9:14 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.66] Gleba failure to build power pole.
Replies: 4
Views: 2824

Re: [Lou][2.0.66] Gleba failure to build power pole.

Thanks for the report, the issue is fixed for 2.1.0.

The cause was that we were incorrectly detecting collisions for tileghosts and obstacles which just "touch" the tile.
by Lou
Thu Sep 25, 2025 8:54 am
Forum: Fixed for 2.1
Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
Replies: 2
Views: 1039

Re: [Lou]Extra Unnecessary Landfill under non-constructed miner

Thanks for the reports, fixed for 2.1.0.
by Lou
Mon Sep 22, 2025 3:14 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
Replies: 3
Views: 2103

Re: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count

Thank you for the report.

This was fixed since 2.0.45, I just forgot to resolve this report, sorry.
by Lou
Wed Sep 17, 2025 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.66] Tile ghosts are not being built
Replies: 7
Views: 1671

Re: [Lou][2.0.66] Tile ghosts are not being built

From 2.0.67 this should no longer happen, however ghosts that were never built in existing saves will not be affected, those you still have to fix manually.
by Lou
Mon Sep 15, 2025 9:19 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.66] Tile ghosts are not being built
Replies: 7
Views: 1671

Re: [Lou][2.0.66] Tile ghosts are not being built

Thank you for the reports. I think tracked down the cause, while we work on proper fix, you can "fix" your save by removing unconstructable elevated rail signals (like in the picture and on 4 more places). Let me now if it works for you or if the issues remain.
by Lou
Thu Aug 14, 2025 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Curved Rail placement hitbox exceeds tile edge
Replies: 5
Views: 3105

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Ah. The previous fix was not working on rail-ghosts. This is now fixed for 2.0.65. Thanks for bringing it back up.
by Lou
Thu Jul 17, 2025 4:14 pm
Forum: Pending
Topic: [2.0.60] super-force-paste preview incorrect
Replies: 1
Views: 438

Re: [2.0.60] super-force-paste preview incorrect

I cannot reproduce this on internal 2.0.61.
by Lou
Tue Jun 17, 2025 1:56 pm
Forum: Duplicates
Topic: [2.0.55] Super force build not raising event
Replies: 2
Views: 498

Re: [2.0.55] Super force build not raising event

If I understand this correctly, it is the same issue as 128978
by Lou
Mon Jun 16, 2025 10:55 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
Replies: 6
Views: 2307

Re: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event

I see. Currently assembling machines are being treated (by default) as if they do not have direction (even for the purposes of LuaEntity::lueWriteDirection ). The exceptions to this as of now are if any of the following:

has asymmetrical collision box
has active fluid manager
its energy source ...
by Lou
Wed Jun 11, 2025 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
Replies: 1
Views: 674

Re: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated

Thanks for making the report. Since 2.0.56 blueprints including spidertrons should be rotatable again.

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