Search found 344 matches
- Wed Jun 24, 2026 3:02 pm
- Forum: Duplicates
- Topic: [2.0.73] space platform tiles marked for destruction getting copied
- Replies: 1
- Views: 341
Re: [2.0.73] space platform tiles marked for destruction getting copied
Thanks for the report, unfortunately, we already lookied into it and decided not to to fix this: 131476
- Wed Jun 17, 2026 4:23 pm
- Forum: Pending
- Topic: [Lou][2.0.77] Train disconnected after force printing
- Replies: 2
- Views: 320
Re: [Lou][2.0.77] Train disconnected after force printing
Hi and thanks for the report. This specific case actually did not disconnect in versions (at least) 2.1.4 and later, have you run into analogous issues? (Issues when fast reviving are known)
- Mon Apr 27, 2026 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [lou] [2.0.14] Build events not triggered for ghost underground belts during super-forced build
- Replies: 4
- Views: 2244
Re: [lou] [2.0.14] Build events not triggered for ghost underground belts during super-forced build
Thank you folks for the reports and cooperation, fixed for 2.1.
- Mon Apr 27, 2026 9:58 am
- Forum: Won't fix.
- Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
- Replies: 5
- Views: 1768
Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
Unfortunetly, this exact setting's requirements collide with multiple other considerations and resolving all of it would be problematic 
- Thu Apr 16, 2026 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.76] Using scripts to change player vehicle can create a vehicle with no driver that cannot be entered
- Replies: 1
- Views: 632
Re: [Lou][2.0.76] Using scripts to change player vehicle can create a vehicle with no driver that cannot be entered
Thanks for the report. The issue was scripting was incorrectly handling combination of surface + driving changes while already driving via commands, creating faulty state. Fixed for 2.1, existing saves might need fixing.
- Thu Apr 16, 2026 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.73] Foundation can't be placed on Deep Lake / Blue Marsh tiles (Gleba)
- Replies: 1
- Views: 923
Re: [Lou][2.0.73] Foundation can't be placed on Deep Lake / Blue Marsh tiles (Gleba)
Thanks for the report, it was an oversight, and it is fixed for 2.1.
- Thu Apr 09, 2026 4:15 pm
- Forum: Not a bug
- Topic: [Lou][2.0.13] Inconsistent behaviour (belt vs others) when changing ghost entity force during super-forced builds
- Replies: 4
- Views: 1569
Re: [Lou][2.0.13] Inconsistent behaviour (belt vs others) when changing ghost entity force during super-forced builds
Thank you for the reports.
Firstly - we allow more general freedom for commands, so being able to place colliding entities is not a bug.
The different behaviour for belts vs other entities is real, the reason is that because of various belt related logic, it is really useful to not allow multiple ...
Firstly - we allow more general freedom for commands, so being able to place colliding entities is not a bug.
The different behaviour for belts vs other entities is real, the reason is that because of various belt related logic, it is really useful to not allow multiple ...
- Thu Apr 02, 2026 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one
- Replies: 2
- Views: 1463
Re: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one
Thanks for the report, from 2.1. car ghosts will no longer be placed over equivalent real cars.
- Mon Feb 23, 2026 7:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.10] Entity Tooltip Disappears When Driving
- Replies: 3
- Views: 1417
Re: [Lou][2.0.10] Entity Tooltip Disappears When Driving
Thanks for the report, fixed for 2.1.
- Tue Feb 17, 2026 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] Incorrect description when viewing a driven vehicle remotely
- Replies: 4
- Views: 1097
Re: [Lou][2.0.72] Incorrect description when viewing a driven vehicle remotely
Lol, you've beaten me to it 
- Wed Feb 11, 2026 1:08 pm
- Forum: Bug Reports
- Topic: [2.0.8] Fast replacing undergound belts now rotates item in hand
- Replies: 2
- Views: 1889
Re: [Lou][2.0.8] Fast replacing undergound belts now rotates item in hand
Thank you for the report. The b) case has been fixed for 2.1.
- Wed Jan 28, 2026 5:40 pm
- Forum: Won't fix.
- Topic: [Lou][2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector
- Replies: 1
- Views: 827
Re: [Lou][2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector
Thank you for the report. We looked into this and unfortunately, we could not find a way to fix this without impacting performance or introducing new inconsistencies. So at least for the forseeable future, this will not be fixed.
- Wed Jan 28, 2026 4:49 pm
- Forum: Pending
- Topic: [2.0.73] plant on gleba not being marked for deconstruction in force-build
- Replies: 6
- Views: 1032
Re: [2.0.73] plant on gleba not being marked for deconstruction in force-build
..
However, the way i placed it was by using a copied set of 4 roboports + power lines. The save should have it in the clipboard, hopefully: use paste and line up the pasted buildings with where the ghost was, then force build. In my test, this did NOT mark the plant for deconstruction.
I ...
- Tue Jan 27, 2026 6:11 pm
- Forum: Pending
- Topic: [2.0.73] plant on gleba not being marked for deconstruction in force-build
- Replies: 6
- Views: 1032
Re: [2.0.73] plant on gleba not being marked for deconstruction in force-build
The roboport itself does not collide with the plant, so removing only the roboport ghost and rebuilding it shouldn't mark the plant for deconstruction - the issue is, it is already in wrong state, because of the tile ghosts (which need to be revived for the roboport to be buildable) colliding with ...
- Tue Jan 27, 2026 9:01 am
- Forum: Pending
- Topic: [2.0.73] plant on gleba not being marked for deconstruction in force-build
- Replies: 6
- Views: 1032
Re: [2.0.73] plant on gleba not being marked for deconstruction in force-build
Thanks for the report.
Is it possible, that you unmarked the plant for deconstruction? There is a known bug fixed for 2.1 that causes colliding tile ghosts not to be removed when unmarking the plant for deconstruction (https://forums.factorio.com/131087).
If you manage to figure out a different ...
Is it possible, that you unmarked the plant for deconstruction? There is a known bug fixed for 2.1 that causes colliding tile ghosts not to be removed when unmarking the plant for deconstruction (https://forums.factorio.com/131087).
If you manage to figure out a different ...
- Thu Jan 22, 2026 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.72] Force Printing does not cancel upgrade planner
- Replies: 1
- Views: 2332
Re: [Lou][2.0.72] Force Printing does not cancel upgrade planner
Thanks for the report, fixed for 2.1.
- Thu Jan 22, 2026 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.72] Landfill duplicates when placed
- Replies: 1
- Views: 725
Re: [Lou][2.0.72] Landfill duplicates when placed
Thank you for the report. Fixed for 2.1.
- Mon Jan 19, 2026 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] Crash super-force-placing concrete on water (BlueprintBuilder::sendBuildEvents)
- Replies: 1
- Views: 500
Re: [2.0.72] Crash super-force-placing concrete on water (BlueprintBuilder::sendBuildEvents)
Thanks for the report.
I could reproduce this in 2.0.73, but in 2.1. I could not, so I assume this was already fixed, although I now couldn't easily find the specific issue that fixed it, but I guess I'll mark this as duplicate anyway, feel free to revive this if after 2.1. release this still happens
I could reproduce this in 2.0.73, but in 2.1. I could not, so I assume this was already fixed, although I now couldn't easily find the specific issue that fixed it, but I guess I'll mark this as duplicate anyway, feel free to revive this if after 2.1. release this still happens
- Wed Jan 07, 2026 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.72] Super force building on quality belt does not copy quality to underground
- Replies: 1
- Views: 678
Re: [Lou][2.0.72] Super force building on quality belt does not copy quality to underground
Thanks for the report, fixed for 2.1.
- Mon Dec 22, 2025 2:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.72] Crash when hovering over the undo/redo shortcut button (DeduceEffectiveTileContext::applyProxy)
- Replies: 2
- Views: 816
Re: [Lou][2.0.72] Crash when hovering over the undo/redo shortcut button (DeduceEffectiveTileContext::applyProxy)
Thanks once more, fixed for 2.1.