Search found 355 matches

by Lou
Fri Sep 04, 2026 3:31 pm
Forum: Resolved for the next release
Topic: [Lou][2.0.13] Bots place offshore pump on ghost landfill
Replies: 3
Views: 1636

Re: [Lou][2.0.13] Bots place offshore pump on ghost landfill

Thank you for the report, fixed for 2.1.18.
by Lou
Thu Sep 03, 2026 11:44 am
Forum: Minor issues
Topic: [Lou][2.0.11] super-force-build belt preview wrong
Replies: 1
Views: 714

Re: [Lou][2.0.11] super-force-build belt preview wrong

Hi and thanks for the report. Since it is the preview which is wrong (not the actual result) and woul dbe quite hard to fix at this moment, I am moving this to Minor Issues.
by Lou
Thu Sep 03, 2026 11:40 am
Forum: Minor issues
Topic: [Lou] [2.0.43 + Space Age] Super Force Build Doesn't Place an Underground Belt
Replies: 1
Views: 740

Re: [Lou] [2.0.43 + Space Age] Super Force Build Doesn't Place an Underground Belt

Hi and thanks for the report. The result actually being built is the correct one, hence what is wrong is only the preview. The resoning boskid made in the mentioned report also holds for this case, thus I am also moving this to Minor Issues.
by Lou
Thu Sep 03, 2026 11:30 am
Forum: Assigned
Topic: [Lou][2.1.17] 'Drop item' key puts two items from stack into rocket inventory instead of one item
Replies: 3
Views: 295

Re: [2.1.17] 'Drop item' key puts two items from stack into rocket inventory instead of one item

Hello and thank you for the report. I haven't been able to reproduce this, could you send a save file where this was happening to you?
by Lou
Thu Sep 03, 2026 11:27 am
Forum: Not a bug
Topic: [2.1.17] Ctrl+click modules insert and moving causes loss of modules by "sink effect"
Replies: 3
Views: 242

Re: [2.1.17] Ctrl+click modules insert and moving causes loss of modules by "sink effect"

Hi. I noticed in your setup, the mentioned EMplants have all chests between each other, are you sure you haven't swiped over them and inserted the modules into some chests?

If not, could you send a save AFTER this occured (with info of which modules and how much was lost) - if this indeed is a bug ...
by Lou
Wed Jun 24, 2026 3:02 pm
Forum: Duplicates
Topic: [2.0.73] space platform tiles marked for destruction getting copied
Replies: 1
Views: 408

Re: [2.0.73] space platform tiles marked for destruction getting copied

Thanks for the report, unfortunately, we already lookied into it and decided not to to fix this: 131476
by Lou
Wed Jun 17, 2026 4:23 pm
Forum: Pending
Topic: [Lou][2.0.77] Train disconnected after force printing
Replies: 2
Views: 402

Re: [Lou][2.0.77] Train disconnected after force printing

Hi and thanks for the report. This specific case actually did not disconnect in versions (at least) 2.1.4 and later, have you run into analogous issues? (Issues when fast reviving are known)
by Lou
Mon Apr 27, 2026 9:58 am
Forum: Won't fix.
Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
Replies: 5
Views: 2058

Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled

Unfortunetly, this exact setting's requirements collide with multiple other considerations and resolving all of it would be problematic :(
by Lou
Thu Apr 16, 2026 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.76] Using scripts to change player vehicle can create a vehicle with no driver that cannot be entered
Replies: 1
Views: 708

Re: [Lou][2.0.76] Using scripts to change player vehicle can create a vehicle with no driver that cannot be entered

Thanks for the report. The issue was scripting was incorrectly handling combination of surface + driving changes while already driving via commands, creating faulty state. Fixed for 2.1, existing saves might need fixing.
by Lou
Thu Apr 16, 2026 11:58 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.73] Foundation can't be placed on Deep Lake / Blue Marsh tiles (Gleba)
Replies: 1
Views: 1049

Re: [Lou][2.0.73] Foundation can't be placed on Deep Lake / Blue Marsh tiles (Gleba)

Thanks for the report, it was an oversight, and it is fixed for 2.1.
by Lou
Thu Apr 09, 2026 4:15 pm
Forum: Not a bug
Topic: [Lou][2.0.13] Inconsistent behaviour (belt vs others) when changing ghost entity force during super-forced builds
Replies: 4
Views: 1720

Re: [Lou][2.0.13] Inconsistent behaviour (belt vs others) when changing ghost entity force during super-forced builds

Thank you for the reports.

Firstly - we allow more general freedom for commands, so being able to place colliding entities is not a bug.

The different behaviour for belts vs other entities is real, the reason is that because of various belt related logic, it is really useful to not allow multiple ...
by Lou
Thu Apr 02, 2026 9:14 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one
Replies: 2
Views: 1634

Re: [Lou][2.0.73] Snap-to-grid blueprint with car make new ghost car over current one

Thanks for the report, from 2.1. car ghosts will no longer be placed over equivalent real cars.
by Lou
Mon Feb 23, 2026 7:05 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.10] Entity Tooltip Disappears When Driving
Replies: 3
Views: 1560

Re: [Lou][2.0.10] Entity Tooltip Disappears When Driving

Thanks for the report, fixed for 2.1.

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