Oh, it is still happenening? On the same save, if not, please send it to me. (There were some changes (127656) since the last time, so it should be more reproducable now).
Search found 272 matches
- Thu May 22, 2025 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 27
- Views: 7342
- Wed May 21, 2025 10:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
- Replies: 4
- Views: 845
Re: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Extended the exception for walls as well, so 116779 should be also fixed
- Wed May 21, 2025 10:37 am
- Forum: Not a bug
- Topic: [2.0.8] Curved Rail placement hitbox exceeds tile edge
- Replies: 2
- Views: 546
Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge
This case was fixed for 2.0.52 - not by changing hitboxes (details in viewtopic.php?p=672631#p672631 )
- Wed May 21, 2025 10:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.50] Menu sim tank gets stuck
- Replies: 3
- Views: 876
Re: [2.0.50] Menu sim tank gets stuck
Is this a consequence of the turning buff? It must mean the menu sims are done in realtime, not pre-rendered, eh?
Yes and yes. The menu simulations are real-time simulations (with some scripting) and are affected by both our changes and mods. In the fixed simulation, the tank was using nuclear ...
- Wed May 21, 2025 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.50] Menu sim tank gets stuck
- Replies: 3
- Views: 876
Re: [Lou][2.0.50] Menu sim tank gets stuck
Thank you for the report, fixed for 2.0.52.
- Tue May 20, 2025 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.47] [SA] Tiles within blueprint not placing on Aquilo if placed over mix of natural ice
- Replies: 1
- Views: 378
Re: [Lou][2.0.47] [SA] Tiles within blueprint not placing on Aquilo if placed over mix of natural ice
Thank you for the report, the issue is fixed for 2.0.52. The cause was blueprints not building cover tiles (e.g. concrete) on positions where building of foundation tile (e.g. ice-platform) failed.
The reason the original post was marked as resolved was that without reproduction steps it was easy ...
The reason the original post was marked as resolved was that without reproduction steps it was easy ...
- Tue May 20, 2025 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
- Replies: 4
- Views: 845
Re: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
To expand:
when superforcing wall-connectables, we induce deconstructions in bit larger bounding box than the new entity's bounding box to account for potential future expansions of the entity (if it will get neighbours). In the described case, that wouldn't really be an issue and is common enough ...
when superforcing wall-connectables, we induce deconstructions in bit larger bounding box than the new entity's bounding box to account for potential future expansions of the entity (if it will get neighbours). In the described case, that wouldn't really be an issue and is common enough ...
- Tue May 20, 2025 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
- Replies: 4
- Views: 845
Re: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Thank you for the report. TLDR: fixed for 2.0.52
- Tue May 20, 2025 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.47] Forced build not generate enough build/transform events
- Replies: 1
- Views: 346
Re: [Lou][2.0.47] Forced build not generate enough build/transform events
Thank you for the report. From 2.0.52 onward, ghost rotated overbuild over real entity will generate a on_player_rotated_entity event.
- Fri May 16, 2025 9:08 am
- Forum: Not a bug
- Topic: [2.0.47] Super-force building over assembler on space platform deletes items
- Replies: 1
- Views: 223
Re: [Lou][2.0.47] Super-force building over assembler on space platform deletes items
Not a bug, see discussion in 117004
TLDR it would be annoying if the hub was filled with asteroids and its product while rebuilding the platform.
TLDR it would be annoying if the hub was filled with asteroids and its product while rebuilding the platform.
- Thu May 15, 2025 2:41 pm
- Forum: Implemented mod requests
- Topic: Agricultural tower grappler current position read
- Replies: 1
- Views: 310
Re: Agricultural tower grappler current position read
added a read LuaEntity::crane_end_position_3d that returns current position of the crane end for 2.0.50
- Tue May 13, 2025 12:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.42] crash when pasting blueprint (with mod)
- Replies: 2
- Views: 365
Re: [Lou][2.0.42] crash when pasting blueprint (with mod)
Thank you for the report. The underlying issue has been fixed for 2.0.50
- Mon May 12, 2025 12:33 pm
- Forum: Pending
- Topic: [2.0.47] Disconnected tiles after ghost placing space platform foundation
- Replies: 3
- Views: 264
Re: [2.0.47] When installing the ghost of floors, a visual bug appears
Hi. Do you have a save with this state?
- Thu Apr 17, 2025 5:23 pm
- Forum: Won't fix.
- Topic: [2.0.43] Construction bots stall - gleba ghost
- Replies: 3
- Views: 326
Re: [2.0.43] Construction bots stall - gleba ghost
Thank you for the report.
This is indeed a result of changeing bounding box of gleba trees. We discussed this internally and decided to not fix this. (We don't want to write migrations for simple bounding box changes and any other solution seemed worse than current state).
This is indeed a result of changeing bounding box of gleba trees. We discussed this internally and decided to not fix this. (We don't want to write migrations for simple bounding box changes and any other solution seemed worse than current state).
- Wed Apr 16, 2025 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.44] ghost tiles appearing once, but not where they're allowed
- Replies: 1
- Views: 1040
Re: [Lou][2.0.44] ghost tiles appearing once, but not where they're allowed
Thanks for the report, fixed for 2.0.46.
The primary issue was, when refined concrete was a effective cover for snow, the game tried to autofill it and then saw that satisfies the place-as-tile conditions of an item, which then replaced the autofilled tile.
What made it produce only a few ...
The primary issue was, when refined concrete was a effective cover for snow, the game tried to autofill it and then saw that satisfies the place-as-tile conditions of an item, which then replaced the autofilled tile.
What made it produce only a few ...
- Wed Apr 16, 2025 10:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.42] Deconstruction planner ignores blacklist with layered tile
- Replies: 1
- Views: 1057
Re: [Lou][2.0.42] Deconstruction planner ignores blacklist with layered tile
Thank you for the report. Fixed for 2.0.46
- Tue Apr 15, 2025 12:28 pm
- Forum: Pending
- Topic: [2.0.11] Train stuck when remote driving
- Replies: 2
- Views: 541
Re: [2.0.11] Train stuck when remote driving
Thanks for the report. There were some changes to the code relating to this case, and I have not been able to reproduce this on current internal (2.0.46), but can also confirm this was present in 2.0.11.as you reported.
So I consider this fixed unless you are still encountering it, so I'll move ...
So I consider this fixed unless you are still encountering it, so I'll move ...
- Mon Mar 24, 2025 2:36 pm
- Forum: Pending
- Topic: [Lou][2.0.42] Consistency check failed - entity ghost (loader) not buildable
- Replies: 2
- Views: 250
Re: [Lou][2.0.42] Consistency check failed - entity ghost (loader) not buildable
Could you please provide a savefile? Also, was this reproducable for you?
- Mon Mar 24, 2025 2:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.42] crash when pasting blueprint (with mod)
- Replies: 2
- Views: 365
Re: [Lou][2.0.42] crash when pasting blueprint (with mod)
possibly related to 127704
- Mon Mar 24, 2025 1:59 pm
- Forum: Pending
- Topic: [Lou][2.0.42] Consistency check failed - entity ghost (loader) not buildable
- Replies: 2
- Views: 250