Search found 5 matches
- Fri Oct 25, 2024 9:10 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.10] use-item-groups no longer works since 2.0
- Replies: 2
- Views: 801
[boskid][2.0.10] use-item-groups no longer works since 2.0
The use-item-groups setting in The rest/Interface appears to have no effect since 2.0. Behaviour I'm used to from 1.x: use-item-groups toggles whether the items in menus are separated by category (logistics/production/fluids/etc) or whether they all appear on one screen. use-item-subgroups toggles w...
- Fri May 21, 2021 4:51 am
- Forum: Not a bug
- Topic: [1.1.33] Rail and chain signals cannot be controlled from the logistic network
- Replies: 2
- Views: 1107
[1.1.33] Rail and chain signals cannot be controlled from the logistic network
While every other entity that can be turned on/off using the circuit network can also read a condition from the logistic network, rail and chain signals do not have this option. Not game-breaking, but inconsistent nevertheless.
- Wed Apr 07, 2021 1:15 am
- Forum: Duplicates
- Topic: [Lou][1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
- Replies: 13
- Views: 5288
Re: [1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
Lou: I may be able to get you a save a bit later (don't have factory on the machine I'm checking this on) however in the meantime you can join the server I linked in the first post and try to invoke it yourself - disconnect the reactor (southeast) from the main factory, and connect the solar on the ...
- Sun Apr 04, 2021 4:58 am
- Forum: Duplicates
- Topic: [Lou][1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
- Replies: 13
- Views: 5288
[Lou][1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
I'm currently playing on the following fully vanilla server: 51.158.124.66:34582 There's insufficient power production, so every night the power dies completely for a few seconds. About 15 seconds after the solar panels first start producing power, every morning, I get desynced. Report: https://cdn....
- Sun Nov 29, 2020 10:50 pm
- Forum: Ideas and Suggestions
- Topic: 2 QoL improvements regarding construction spidertrons
- Replies: 4
- Views: 1630
2 QoL improvements regarding construction spidertrons
1. A toggle switch perhaps to keep the spidertron's trunk sorted, or some other form of feature to draw items from the smallest stack first and deposit into the largest. I find it annoying having split stacks clogging up the inventory and having to manually filter it every few trips. 2. A toggle in ...