Search found 17 matches

by qoalabear
Thu Nov 21, 2024 6:01 am
Forum: Technical Help
Topic: [2.0.20] [Possible Bug] How do you reorder train stations with a controller?
Replies: 4
Views: 281

Re: How do you reorder train stations with a controller?

Whoops. It didn't even occur to me that the grabby handles aren't actually usable by controllers. Makes me feel silly that I proposed using them in the other thread for a controller-specific quickbar editor. I've got a Steam Deck and I've been reflexively using the touchpad to click and drag on thos...
by qoalabear
Wed Nov 20, 2024 7:01 am
Forum: Ideas and Suggestions
Topic: [Controller] Allow reordering quickbars
Replies: 3
Views: 228

Re: [Controller] Allow reordering quickbars

Woo! Another controller user! I've started looking into what would be possible via modding (I'm not sure to what extent "how could we approximate the suggestion in a mod" can get off-topic for a suggestion thread? If I get farther along and find myself stuck, presumably I'd want to start a...
by qoalabear
Mon Nov 18, 2024 7:32 pm
Forum: Gameplay Help
Topic: I got to space and am lost.
Replies: 12
Views: 1266

Re: I got to space and am lost.

Bots aren't usable on space platforms, but the platform itself performs construction/deconstruction requests.

Everything is built with remote view and letting the platform fill all the ghosts.
by qoalabear
Mon Nov 18, 2024 7:15 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 54
Views: 6571

Re: Space Platforms

My current inner-planets ship model, the Pathfinder. Rated out to Fulgora orbit. Blueprint book comes with 2 variants. One as-pictured with Uncommon solar panels and electric furnaces, and a mis-named "light" version with only Common equipment (and as such, more solar panels). Requires blu...
by qoalabear
Mon Nov 18, 2024 6:17 pm
Forum: Duplicates
Topic: [2.0.17] Crash while placing a parameterized blueprint (Controller only?) [FIXED]
Replies: 3
Views: 248

Re: [2.0.17] Crash while placing a parameterized blueprint (Controller only?)

This has been fixed as of 2.0.20 and can be closed.

I don't see any obviously related notes in the changelogs, but I'm happy to report that this opening the Factoripedia shortcut from the select-Parameter-value menu via controller works now.
by qoalabear
Mon Nov 18, 2024 6:10 pm
Forum: Bug Reports
Topic: [2.0.20] Demolisher health visible during background simulation
Replies: 0
Views: 128

[2.0.20] Demolisher health visible during background simulation

(Very minor) During the "Demolisher Crossing" menu scene (where a player crosses some railroad tracks and then is blocked by a gate as another player fights a demolisher in the next lane), the Demolisher's health bar flashes every time it gets hit. I'm assuming this is an effect of the 2.0...
by qoalabear
Thu Nov 14, 2024 4:15 am
Forum: Ideas and Suggestions
Topic: [Controller] Allow reordering quickbars
Replies: 3
Views: 228

[Controller] Allow reordering quickbars

TL;DR Provide a UI for reordering Items pages in the controller input's Quick Panel. What? Create a panel that displays your 10 pages of the Items tab in the Quick Panel (the controller equivalent of the quickbar), and allows you to reorder them, similar to how quickbars can be moved in and out of ...
by qoalabear
Thu Nov 14, 2024 3:03 am
Forum: Duplicates
Topic: [2.0.17] Crash while placing a parameterized blueprint (Controller only?) [FIXED]
Replies: 3
Views: 248

Re: [2.0.17] Crash after Wrong GUI from opening factoripedia while placing a parameterized blueprint (Controller only?)

Update. This crash still occurs in 2.0.17 on my Steam Deck. And I've confirmed some additional cases: Steam Deck with native controller input (as above): crash Steam Deck with keyboard input: no issue Linux desktop with Steam Controller input: crash Linux desktop with keyboard input: no issue So it ...
by qoalabear
Thu Nov 14, 2024 2:47 am
Forum: Assigned
Topic: [boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)
Replies: 4
Views: 370

[boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)

Even when they're not selected to be parameters, the different values are all being replaced with a single value. 1. Have at least inserter-capacity-2 researched. 2. Place two inserters. 3. Activate the "Override stack size" checkbox on both. 4. Give them different values for the override ...
by qoalabear
Sat Nov 09, 2024 10:12 pm
Forum: Duplicates
Topic: [2.0.17] Crash while placing a parameterized blueprint (Controller only?) [FIXED]
Replies: 3
Views: 248

[2.0.17] Crash while placing a parameterized blueprint (Controller only?) [FIXED]

Edit: I've confirmed that this is fixed as of 2.0.20 1. Start placing a parameterized blueprint 2. Inside the "Select Parameter 0" dialog, use the Open Factoripedia shortcut (L2+R2+A) on an entry in the dialog. What I expect Open Factoripedia for the selected entry, so that I can review it...
by qoalabear
Thu Nov 07, 2024 9:40 am
Forum: Not a bug
Topic: [2.0.15] No vault ruin near Fulgora landing site.
Replies: 2
Views: 1568

[2.0.15] No vault ruin near Fulgora landing site.

Landed on Fulgora for the first time (on the island with the square of power lines in the middle of the screenshot). There's a small island immediately NW of my initial landing point with a bunch of ruins. No vault ruin was located there, leaving me with a bunch of scrap and nothing I can do with it...
by qoalabear
Tue Nov 05, 2024 10:57 pm
Forum: Gameplay Help
Topic: Large logistic networks in 2.0
Replies: 7
Views: 1131

Re: Large logistic networks in 2.0

So maybe I could make a blueprint with a set of buffer chests that request all the common items, and place these around my base? Then when I construct a power pole, it would be brought from the nearest one? With the new logistic groups (towards the end of FF#382 ) (and assuming your set of "co...
by qoalabear
Tue Nov 05, 2024 6:36 pm
Forum: Gameplay Help
Topic: Large logistic networks in 2.0
Replies: 7
Views: 1131

Re: Large logistic networks in 2.0

The behavior of storage chests is working against you here. From the wiki https://wiki.factorio.com/Storage_chest Logistic robots will pick up items in the following priority: active provider chests > storage chests, buffer chests > passive provider chests Logistic robots, and construction robots fu...
by qoalabear
Tue Oct 29, 2024 12:13 am
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 27
Views: 15598

Re: [2.0.8 / space age] Send full cargo pods from space platform

I ran into a related issue where the landing pad's first request was locking up the drop pod queue(?) with incremental pods after every few swings of the inserters, preventing any other requests from being fulfilled at all until I temporarily disabled the first request. For that reason, I also found...
by qoalabear
Sun Nov 29, 2020 11:08 am
Forum: Resolved Problems and Bugs
Topic: [1.1.2] Multiplayer Desync
Replies: 1
Views: 415

[1.1.2] Multiplayer Desync

No mods. 4 of us were playing. I was messing with an upgrade planner red->yellow underground belts (we were iron limited) at the time, though unclear if that was related.

Desync Report: https://drive.google.com/file/d/1sGz_TK ... sp=sharing

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