Search found 7 matches
- Sat Dec 30, 2023 11:33 am
- Forum: Documentation Improvement Requests
- Topic: Documentation for lualib libraries is missing
- Replies: 5
- Views: 1397
Documentation for lualib libraries is missing
Libraries in core/lualib can be imported by mods, but I can't find any documentation for them. It looks like they are supposed to be usable by scripts ("collision-mask-util" is mentioned in FFF-362 , "story" is described in scripting tutorial ), but if that's the case then they are very difficult to ...
- Mon Jan 02, 2023 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Train light cone visible in preview on other surface
- Replies: 1
- Views: 2115
[1.1.74] Train light cone visible in preview on other surface
Reproduced with space exploration 0.6.90. I'm assuming that this is factorio bug and not an issue with space exploration. I'm not familiar with modding api to be able to reduce the reproduction.
I set up a train on nauvis to drive in a circle (only so that it would have the lights on):
https ...
I set up a train on nauvis to drive in a circle (only so that it would have the lights on):
https ...
- Wed Jun 01, 2022 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.59] Floating cables remain after destroying enemy power poles
- Replies: 2
- Views: 1581
[1.1.59] Floating cables remain after destroying enemy power poles
When I destroy an enemy power pole a floating cable remains that's connecting another live pole with the dead one's ghost (I guess, I can't see the ghost). Destroying the pole at the other end of that cable, or placing something at the ghost's location to remove it clears the cable.
The enemy ...
The enemy ...
- Fri Sep 10, 2021 6:02 pm
- Forum: Modding interface requests
- Topic: Support flip for tile item
- Replies: 1
- Views: 1193
Support flip for tile item
Rotating a blueprint with hazard concrete changes its rotation expected, but flipping it does nothing at all. I would expect it to change to the other orientation.
- Sun Jun 20, 2021 9:40 am
- Forum: Not a bug
- Topic: [1.1.35] Checkmark map marker looks weird at some zoom levels
- Replies: 2
- Views: 1359
[1.1.35] Checkmark map marker looks weird at some zoom levels
In map view at zoom level 3.175 a map marker using "check signal" icon looks ok - the image is sharp.
https://i.imgur.com/TF4fZC0.png
At zoom level 2.52 the icon looks blurred - as if two semi-transparent icons were overlaid over each other with slight misalignment. A similar effect happens on ...
https://i.imgur.com/TF4fZC0.png
At zoom level 2.52 the icon looks blurred - as if two semi-transparent icons were overlaid over each other with slight misalignment. A similar effect happens on ...
- Wed Feb 10, 2021 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.21] Copy paste tutorial shows "cannot build in an uncharted area"
- Replies: 2
- Views: 2822
- Fri Nov 27, 2020 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe
- Replies: 3
- Views: 3033