Search found 7 matches

by jDomantas
Sat Dec 30, 2023 11:33 am
Forum: Documentation Improvement Requests
Topic: Documentation for lualib libraries is missing
Replies: 5
Views: 595

Documentation for lualib libraries is missing

Libraries in core/lualib can be imported by mods, but I can't find any documentation for them. It looks like they are supposed to be usable by scripts ("collision-mask-util" is mentioned in FFF-362 , "story" is described in scripting tutorial ), but if that's the case then they a...
by jDomantas
Mon Jan 02, 2023 3:08 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Train light cone visible in preview on other surface
Replies: 1
Views: 1541

[1.1.74] Train light cone visible in preview on other surface

Reproduced with space exploration 0.6.90. I'm assuming that this is factorio bug and not an issue with space exploration. I'm not familiar with modding api to be able to reduce the reproduction. I set up a train on nauvis to drive in a circle (only so that it would have the lights on): https://thumb...
by jDomantas
Wed Jun 01, 2022 4:12 pm
Forum: Fixed for 2.0
Topic: [1.1.59] Floating cables remain after destroying enemy power poles
Replies: 2
Views: 1235

[1.1.59] Floating cables remain after destroying enemy power poles

When I destroy an enemy power pole a floating cable remains that's connecting another live pole with the dead one's ghost (I guess, I can't see the ghost). Destroying the pole at the other end of that cable, or placing something at the ghost's location to remove it clears the cable. The enemy factor...
by jDomantas
Fri Sep 10, 2021 6:02 pm
Forum: Modding interface requests
Topic: Support flip for tile item
Replies: 1
Views: 856

Support flip for tile item

Rotating a blueprint with hazard concrete changes its rotation expected, but flipping it does nothing at all. I would expect it to change to the other orientation.
by jDomantas
Sun Jun 20, 2021 9:40 am
Forum: Not a bug
Topic: [1.1.35] Checkmark map marker looks weird at some zoom levels
Replies: 2
Views: 1053

[1.1.35] Checkmark map marker looks weird at some zoom levels

In map view at zoom level 3.175 a map marker using "check signal" icon looks ok - the image is sharp. https://i.imgur.com/TF4fZC0.png At zoom level 2.52 the icon looks blurred - as if two semi-transparent icons were overlaid over each other with slight misalignment. A similar effect happen...
by jDomantas
Wed Feb 10, 2021 7:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] Copy paste tutorial shows "cannot build in an uncharted area"
Replies: 2
Views: 2008

[kovarex] [1.1.21] Copy paste tutorial shows "cannot build in an uncharted area"

Copy paste tutorial shows "cannot build in an uncharted area" every time the tip simulation tries to paste.

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by jDomantas
Fri Nov 27, 2020 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe
Replies: 3
Views: 2300

Re: [kovarex] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe

I got the same problem but I don't even see any new recipes in the character crafting screen (the only active mod is Krastorio 2).

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