Search found 5 matches

by DonovanHawkins
Sun Jul 21, 2019 10:14 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 244067

Re: Friday Facts #304 - Small bugs; Big changes

First of all, I'd like to say I'm fine with changing BOP to deal with the "oil difficulty wall". Too many people take for granted that they expect to be able to solve difficult problems like this, and are unable to empathize with the majority of people who don't have that confidence. Steep...
by DonovanHawkins
Sun Feb 10, 2019 3:08 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100778

Re: Friday Facts #280 - Visual Feedback is the king

So the solution could be to add "Passenger not present" wait condition if there is a passenger in the train at the time of temporary station creation, otherwise add something like "Passenger present OR 60s passed". I think this would be the ideal default for temporary stops:   [...
by DonovanHawkins
Sun Mar 27, 2016 5:28 pm
Forum: Mods
Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Replies: 41
Views: 28078

[MOD 0.12.x] Map Labels - Add labels to resources on the map

Type: Mod Name: Map Labels Description: Add labels to resources on the map License: MIT Version: 0.1.0 Release: 2016-03-27 Tested-With-Factorio-Version: 0.12.29 Category: Helper Tags: User-Interface, Accessibility Download-Url: http://www.cephira.com/Temp/MapLabels_0.1.0.zip Long description Adds a ...
by DonovanHawkins
Mon Mar 21, 2016 10:35 pm
Forum: Mods
Topic: [MOD 0.14.x] Water maze
Replies: 82
Views: 43877

Re: [MOD 0.12.x] Water maze

swni: Certainly, feel free to use them. orzelek: RSO seems to be working well enough with this mod as long as you bump the resources up or are willing to travel a bit further. The only problem was losing starting area resources when the island radius was small, which is also going to be a problem wi...
by DonovanHawkins
Mon Mar 21, 2016 5:00 pm
Forum: Mods
Topic: [MOD 0.14.x] Water maze
Replies: 82
Views: 43877

Re: [MOD 0.12.x] Water maze

Great mod! I've always wanted to get more interesting water barriers without losing map connectivity, and your mod means I can finally play on island chains like this: http://www.cephira.com/Temp/IslandMaze.png . This is a composition of your islands pattern with your maze2 pattern: function islandi...

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