Search found 5 matches
- Sun Jul 21, 2019 10:14 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 286969
Re: Friday Facts #304 - Small bugs; Big changes
First of all, I'd like to say I'm fine with changing BOP to deal with the "oil difficulty wall". Too many people take for granted that they expect to be able to solve difficult problems like this, and are unable to empathize with the majority of people who don't have that confidence. Steep learning ...
- Sun Feb 10, 2019 3:08 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 111624
Re: Friday Facts #280 - Visual Feedback is the king
So the solution could be to add "Passenger not present" wait condition if there is a passenger in the train at the time of temporary station creation, otherwise add something like "Passenger present OR 60s passed".
I think this would be the ideal default for temporary stops:
[5 s] after ...
- Sun Mar 27, 2016 5:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
- Replies: 41
- Views: 29934
[MOD 0.12.x] Map Labels - Add labels to resources on the map
Type: Mod
Name: Map Labels
Description: Add labels to resources on the map
License: MIT
Version: 0.1.0
Release: 2016-03-27
Tested-With-Factorio-Version: 0.12.29
Category: Helper
Tags: User-Interface, Accessibility
Download-Url: http://www.cephira.com/Temp/MapLabels_0.1.0.zip
Long description ...
Name: Map Labels
Description: Add labels to resources on the map
License: MIT
Version: 0.1.0
Release: 2016-03-27
Tested-With-Factorio-Version: 0.12.29
Category: Helper
Tags: User-Interface, Accessibility
Download-Url: http://www.cephira.com/Temp/MapLabels_0.1.0.zip
Long description ...
- Mon Mar 21, 2016 10:35 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 47407
Re: [MOD 0.12.x] Water maze
swni: Certainly, feel free to use them.
orzelek: RSO seems to be working well enough with this mod as long as you bump the resources up or are willing to travel a bit further. The only problem was losing starting area resources when the island radius was small, which is also going to be a problem ...
orzelek: RSO seems to be working well enough with this mod as long as you bump the resources up or are willing to travel a bit further. The only problem was losing starting area resources when the island radius was small, which is also going to be a problem ...
- Mon Mar 21, 2016 5:00 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 47407
Re: [MOD 0.12.x] Water maze
Great mod! I've always wanted to get more interesting water barriers without losing map connectivity, and your mod means I can finally play on island chains like this:
http://www.cephira.com/Temp/IslandMaze.png .
This is a composition of your islands pattern with your maze2 pattern:
function ...
http://www.cephira.com/Temp/IslandMaze.png .
This is a composition of your islands pattern with your maze2 pattern:
function ...