It most definitely would solve problems when inputting normal items and repeatedly recycle + recraft them with quality modules.
The multiple input slots would make a lotta builds a lot easier, but it seems a very non-Factorio dev thing to do somehow.
I do hope we get some QoL regarding quality at ...
Search found 7 matches
- Fri Dec 06, 2024 11:00 am
- Forum: Ideas and Suggestions
- Topic: Quality Accessibility Proposal: One Machine, Parallel quality
- Replies: 4
- Views: 517
- Fri Dec 06, 2024 10:40 am
- Forum: Ideas and Suggestions
- Topic: Vary the color of turret range on map view depending on which ones contain ammunition
- Replies: 4
- Views: 1533
Re: Vary the color of turret range on map view depending on which ones contain ammunition
Necroing this to rebump the same suggestion
- Fri Dec 06, 2024 10:12 am
- Forum: Ideas and Suggestions
- Topic: Add an option to hide spoilage bars on belts even in alt-mode
- Replies: 0
- Views: 144
Add an option to hide spoilage bars on belts even in alt-mode
I'd like to have a toggle under the "Alt-mode" settings that says something like "Show spoilage bars on belt items".
I personally like to play on alt-mode on, but I find the spoilage bars cluttery once I finished designing my Gleba base.
(Mods that add more spoilage mechanics that don't spoil into ...
I personally like to play on alt-mode on, but I find the spoilage bars cluttery once I finished designing my Gleba base.
(Mods that add more spoilage mechanics that don't spoil into ...
- Fri Jan 08, 2021 12:19 pm
- Forum: Duplicates
- Topic: [1.1.8] Crash when attempting to open train station UI from map view
- Replies: 3
- Views: 1794
Re: [1.1.8] Crash when attempting to open train station UI from map view
Yeah I saw it, it's probably related, but happens differently. I don't have trains in a weird state, for example. And I'm trying to open a station, not a train 

- Fri Jan 08, 2021 12:09 pm
- Forum: Duplicates
- Topic: [1.1.8] Crash when attempting to open train station UI from map view
- Replies: 3
- Views: 1794
[1.1.8] Crash when attempting to open train station UI from map view
Steps to reproduce:
1. Load save file
2. Open map view
3. Pan directly to the right, find the Easternmost train stop called "Copper Ore Pickup"
4. Click on it- zooming in until you enter 'normal view' or staying zoomed out in 'radar view' makes no difference.
It seems to be this train stop only ...
1. Load save file
2. Open map view
3. Pan directly to the right, find the Easternmost train stop called "Copper Ore Pickup"
4. Click on it- zooming in until you enter 'normal view' or staying zoomed out in 'radar view' makes no difference.
It seems to be this train stop only ...
- Thu Nov 26, 2020 5:07 pm
- Forum: Ideas and Suggestions
- Topic: LEDs on assemblers, radar upgrade, satellites scanning
- Replies: 8
- Views: 3384
Add light indicators for assembling machines depending on their state
TL;DR
Add little red/yellow/green light indicators to the assembler graphic, depending on whether they have no resources to produce, their output is full, or they are working full-time.
What ?
At some point, light indicators were added for the electric mining drill.
Miner graphic.png
These ...
Add little red/yellow/green light indicators to the assembler graphic, depending on whether they have no resources to produce, their output is full, or they are working full-time.
What ?
At some point, light indicators were added for the electric mining drill.
Miner graphic.png
These ...
- Thu Nov 26, 2020 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Vary the color of turret range on map view depending on which ones contain ammunition
- Replies: 4
- Views: 1533
Vary the color of turret range on map view depending on which ones contain ammunition
What ?
Turrets display their range on the map view in a red circle. Turret range.png However, some of these turrets are actually out of ammunition. I suggest another color (like grey) is used for this circle when indicating the range of turrets which are out of ammunition. This can be added as a ...
Turrets display their range on the map view in a red circle. Turret range.png However, some of these turrets are actually out of ammunition. I suggest another color (like grey) is used for this circle when indicating the range of turrets which are out of ammunition. This can be added as a ...