Search found 3 matches

by posteule
Wed Nov 25, 2020 6:46 am
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Desync in a big 4 Player Map
Replies: 4
Views: 1045

Re: [1.1.0] Desync in a big 4 Player Map

I'll be removing the Desync report from the dropbox now
by posteule
Tue Nov 24, 2020 3:36 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Desync in a big 4 Player Map
Replies: 4
Views: 1045

Re: [1.1.0] Desync in a big 4 Player Map

This Position was indeed the position of the only Spidertron with logistics requests, Will's. Will kepp updated if picking it up helps.

--edit-- we could not replicate the desync however after this desync our autosave crashed the server like in https://forums.factorio.com/viewtopic.php?f=30&t=91673 ...
by posteule
Tue Nov 24, 2020 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Desync in a big 4 Player Map
Replies: 4
Views: 1045

[1.1.0] Desync in a big 4 Player Map

Today on ColonelWill's Stream, as stated, on a 4 Player Towns Multiplayer Map with about 2k SPM we had a DSync.

The DSync was at least from our understanding closely correlated with the making of a blueprint from a Station, including the track and some beltwork.
Also in close temporal proximity ...

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