Search found 10 matches

by Nelyus
Mon Jul 06, 2026 11:20 am
Forum: Ideas and Suggestions
Topic: Display platform's inventory when building
Replies: 0
Views: 101

Display platform's inventory when building

TL;DR
While building on a platform, the game could display, beside the cursor, the number of item in the hub's inventory.


What?
What we have now:
building-platform-now.png


What we could have (if the platform has 4 solar panels)
building-platform-then.png

Why?

it's handy when the ...
by Nelyus
Mon Jul 06, 2026 10:47 am
Forum: Releases
Topic: Version 2.1.9
Replies: 33
Views: 22675

Re: Version 2.1.9

I wanted to say since 2.1.8 the game launches a lot quicker, and without freeze (on my MacBook M2 Pro).

The new wording "Enable if" is great. A similar change would be welcome in platform and train schedules. I often wonder if the conditions are "stay if" or "leave if".
by Nelyus
Sun Jun 21, 2026 7:39 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36908

Re: Friday Facts #443 - More Planet Deliveries



Honestly, if I were in Wube's shoes, once version 2.1 stabilizes and a few minor patches are out, I would consider introducing some kind of pass, like a Battle Pass. It would give the team a fresh influx of money to fund further engine development or new content. Factorio is a pretty niche ...
by Nelyus
Sat Jun 20, 2026 5:34 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36908

Re: Friday Facts #443 - More Planet Deliveries

darekols wrote: Sat Jun 20, 2026 4:06 pm since when you can connect fluid wagon diagonally?
That’s one of the announcements of this FFF. In curses curves too!
by Nelyus
Fri Jun 19, 2026 11:40 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36908

Re: Friday Facts #443 - More Planet Deliveries

Awesome! Gorgeous! And another mod did ascend to vanilla!

About conditional research: it's great. But the research window is really handy for a lot of reasons, and I would be sad to loose that if/when I want conditional research. Wouldn't it be possible to still be able to add researches to the ...
by Nelyus
Sat Jun 13, 2026 11:36 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 63278

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

I love everything said and unsaid in this FFF, and I think it makes a lot of sense.

I which for the possibility to disable quality modules via circuit, to better balance quality production during early game.

I low-key which for interrupt condition regarding the train composition to help ...
by Nelyus
Sun Nov 24, 2024 9:35 am
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 35440

Re: Version 2.0.21


2.0.21 has had a massive performance improvement on the Mac if I turn "render in native resolution" back on.
I don't know what you've done but the result on a MacBook Air M2 is stunning indeed.
Chapeau!
Also on my vintage 2016 MacBook Pro running Monterey Factorio is now
(not perfect as ...
by Nelyus
Fri Jun 07, 2024 12:20 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 189746

Re: Friday Facts #414 - Spoils of Agriculture




What happens when not researching with Gleba science? The science is not being consumed so it will spoil and you need to constantly keep creating it (and delivering it) regardless of it being used. No more full belts of science packs for this one. A bit sad, although the mechanic itself sounds ...
by Nelyus
Wed Nov 25, 2020 1:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe
Replies: 3
Views: 4469

[Rseding91] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe

Steps to reproduce

- complete search "Fluid handling"
- click an unassigned assembler 1, to show its recipe window
- click the "Intermediate products" tab

What I see
- the tab itself shows the newly-unlocked-recipe-marker
- the tab items aren't new recipes

What I expect
- I guess since the tab ...
by Nelyus
Tue Nov 24, 2020 10:39 am
Forum: Duplicates
Topic: [1.1.0][macOS] Finishing the "Stack transfers" tutorial freezes Factorio
Replies: 2
Views: 1615

[1.1.0][macOS] Finishing the "Stack transfers" tutorial freezes Factorio

Setup:

- Factorio 1.1, via Steam
- macOS Catalina
- Mac book pro 13" 2015

Step to reproduce:

- start a brand new game (Rail world, no mod)
- start playing, read tutorials as they show up
- try the first interactive tutorial (stack transfers)
- complete every steps of the tutorial

What I expected ...

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