Search found 2 matches
- Tue Nov 24, 2020 2:55 am
- Forum: Modding help
- Topic: Any way to make an entity unbuildable?
- Replies: 3
- Views: 668
Re: Any way to make an entity unbuildable?
data.raw["item"]["pipe"].place_result = nil data.raw["item"]["pipe-to-ground"].place_result = nil For the refinery problem, you can move some recipes to the chemical plant in data-updates.lua data.raw["recipe"]["fill-heavy-oil-barrel"].cat...
- Tue Nov 24, 2020 2:19 am
- Forum: Modding help
- Topic: Any way to make an entity unbuildable?
- Replies: 3
- Views: 668
Any way to make an entity unbuildable?
Trying to create a barrel only mod, and remove pipes. I'd rather not break the existing recipes so the best way seems to be maks them unplaceable, but I couldn't find how to do this?
why? well because its nopipe november...
https://www.reddit.com/r/factorio/comme ... _november/
why? well because its nopipe november...
https://www.reddit.com/r/factorio/comme ... _november/