Search found 549 matches

by golfmiketango
Sat Aug 27, 2016 5:09 am
Forum: Ideas and Suggestions
Topic: Give combinators the highest priority energy consumption
Replies: 13
Views: 4139

Re: Give combinators the highest priority energy consumption

In my opinion, failure states are something that occur in real life, and as an engineer, I have to design solutions around. That's a perfectly legitimate perspective, except that factorio has already crossed that rubicon; lasers are powered ahead of mines, for example, and accumulators do not disch...
by golfmiketango
Sat Aug 27, 2016 2:02 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 209586

Re: Fluid mechanics

Yeah, you are right, I already halfway corrected my post.. :) To be clear I was only commenting about the information on the last chart above, not the one in OP, which looks a fair bit more intriguing.
by golfmiketango
Sat Aug 27, 2016 1:56 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 209586

Re: Fluid mechanics

I performed some virtual simulation and found quite interesting stuff: Imagine you have a two storage-tanks connected via long pipe (let say 100 pipe segments), and these segments were built one by one without using robots. If we do two almost the same experiments but with opposite direction result...
by golfmiketango
Fri Aug 26, 2016 11:44 pm
Forum: General discussion
Topic: Risks of the new 0.14 aysnc autosave features
Replies: 5
Views: 2681

Re: Risks of the new 0.14 aysnc autosave features

Background saving would be TOTES AMAZEBALLS! On linux and mac they could probably fairly trivially achieve background saving by exploiting fork(). On Windows... well there is probably some way to do it but it'd presumably be harder (FILE_MAP_COPY on a memory-mapped file or some kind of PAGE_GUARD da...
by golfmiketango
Fri Aug 26, 2016 11:22 pm
Forum: General discussion
Topic: Quad-pumped!?
Replies: 4
Views: 2063

Quad-pumped!?

In theory, since combinators slow down in low-power situations, it should be possible to exploit the polyrhythms created between under-powered and fully-powered combinators to create "phase-modulated" combinator designs which exceed the one <stuff-tuple>/UPS bandwidth-limit of red and gree...
by golfmiketango
Fri Aug 26, 2016 2:04 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 339871

Re: [MOD 0.13] Orbital Ion Cannon 1.4.2

Hey, just wanted to note, in the most recent update, I got the old ion-cannon-stats gui stuck open in my save. I had to issue the following command to get rid of it: /c game.players[1].gui.top["ion-cannon-stats"].destroy() Loading and unloading the mod would have worked as well, but at a c...
by golfmiketango
Thu Aug 25, 2016 7:23 pm
Forum: Resolved Problems and Bugs
Topic: Alert: Highly Effective New Biter Strategy :(
Replies: 8
Views: 6850

Re: [Pending] Alert: Highly Effective New Biter Strategy :(

I've seen this in a non-Bob's campaign (99%+ evolution). They tend to pile up behind lakes. They are just standing there. But if I go to kill them they wake up. I have seen as low as 1ups clearing these bases. I started building a map-scale laser-turret grid as they were simply spawning faster than ...
by golfmiketango
Wed Aug 24, 2016 9:29 pm
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 12555

Re: Are there other functional smart furnace setups?

Yes, the problem is the 1-4 Iron Plates that may be left in the furnace, blocking the recipe switch. With the 0.13 circuit network possibilities there is currently no useful way to circumvent that (people tried to find solutions like in the linked thread above but there are no practical ones to dat...
by golfmiketango
Mon Aug 22, 2016 5:49 pm
Forum: Not a bug
Topic: Concrete placing on water while flying over it.
Replies: 13
Views: 5240

Re: Concrete placing on water while flying over it.

Wish my factorio had this problem.
by golfmiketango
Fri Aug 19, 2016 7:43 pm
Forum: Ideas and Suggestions
Topic: Boolean Combinators
Replies: 14
Views: 10049

Re: Boolean Combinators

http://media05.myheimat.de/2011/11/18/1894528_web.jpg?1321646391 Yeah, that's a fairly accurate flow-chart of my argument. As an aside, this appears to have been sculpted from the storied plate of the myth of Bob known as "gold" which was forged from a matching mythical ore. Of course the...
by golfmiketango
Thu Aug 18, 2016 7:53 pm
Forum: Ideas and Suggestions
Topic: Boolean Combinators
Replies: 14
Views: 10049

Re: Boolean Combinators

Upon reflection, think this question of computer logic vs. combinators is interesting and surprisingly rich. The factorio-cosmos is not the same as the meat-cosmos, obviously, even if the latter is a model for the former in the imagination of the Factorian gods. In the factorio-cosmos, red and green...
by golfmiketango
Wed Aug 17, 2016 11:51 pm
Forum: General discussion
Topic: Map generation - Only one map - Seed defines pos
Replies: 56
Views: 26001

Re: [0.13.16] Map generation - Only one map - Seed defines pos

I second the request to treat this as a bug. Yes, the approach is fine; mathematically, using an extremely large surface and using the seed as an offset makes perfect sense. However, the fact that AntiElite found multiple overlapping seeds is strong evidence that it's not implemented right. I have ...
by golfmiketango
Wed Aug 17, 2016 11:20 pm
Forum: Releases
Topic: Version 0.13.16
Replies: 22
Views: 22699

Re: Version 0.13.16

FactorioBot wrote:
  • Changed the personal roboport so it reacts faster to jobs in range.
ty, that was driving me nuts!
FactorioBot wrote:
  • Fixed that the car could shoot itself. (30782)
hehehe, you'll shoot your eye out!
by golfmiketango
Tue Aug 16, 2016 9:13 pm
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 41529

Re: Resource counting with combinators

So, with the simple decider counter with reset described above ... how would I store the value of the counter for use elsewhere in the factory upon receipt of the reset signal? Imagine a loop belt that has 10 copper plate on it and a single coal (for the reset signal). How can I get 10 copper as a ...
by golfmiketango
Tue Aug 16, 2016 8:51 pm
Forum: Gameplay Help
Topic: Can anyone explain this?
Replies: 9
Views: 3768

Re: Can anyone explain this?

I don't know the true precise aetiology beyond what's already been stated in this thread. I do wonder, though, if the presence of the splitter just before the smeltery, played a part, either by reorganizing belt-sidedness in a way that caused stone to get favored over coal, or creating a spotty belt...
by golfmiketango
Tue Aug 16, 2016 5:54 am
Forum: General discussion
Topic: Self-Intersecting train?
Replies: 2
Views: 1705

Re: Self-Intersecting train?

Excellent and important research you have performed here :)
by golfmiketango
Tue Aug 16, 2016 5:16 am
Forum: Not a bug
Topic: Inserters not picking up items
Replies: 12
Views: 26521

Re: Inserters not picking up items

Rseding91 wrote:nobody has thought of a better way to convey the power information.
Regardless, you've thrown down the gauntlet, now, with this bit. I won't even try without sleeping on it. Anyhow that should clearly be separate thread.
by golfmiketango
Tue Aug 16, 2016 5:11 am
Forum: Not a bug
Topic: Inserters not picking up items
Replies: 12
Views: 26521

Re: Inserters not picking up items

UI bug, very, *very* clearly a UI bug. Wonder how long denial will last... You can call it a bug all day long but a bug is a defect in the software such that it doesn't perform how it was designed to perform. The GUI is doing exactly what we programed it to do and therefor isn't a bug. Now, it can ...
by golfmiketango
Tue Aug 16, 2016 5:00 am
Forum: Gameplay Help
Topic: Can anyone explain this?
Replies: 9
Views: 3768

Re: Can anyone explain this?

Yes, perhaps burners would have worked on the output side as well as they would pull coal from the furnace. But I hadn't thought of that, I guess. I've simply replaced them with electric inserters in my save but I am surprised to hear that burner inserters are unable to bootstrap themselves once th...
by golfmiketango
Tue Aug 16, 2016 2:46 am
Forum: General discussion
Topic: What to do when the starting area runs dry?
Replies: 14
Views: 7856

Re: What to do when the starting area runs dry?

In general, I find that it is surprisingly difficult to paint yourself into a corner, from which it is impossible to emerge, by depleting all your resources. In human history, quite the opposite seems to be the case for primitive societies, but modern globalised societies are seemingly -- at least l...

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