Search found 11 matches
- Wed Nov 08, 2023 3:14 am
- Forum: Duplicates
- Topic: [1.1.95] Crash when game tries to load preview
- Replies: 2
- Views: 507
Re: [1.1.95] Crash when game tries to load preview
Sounds good, I tried looking through to see any posts about this and couldn't find any.
- Wed Nov 08, 2023 1:33 am
- Forum: Duplicates
- Topic: [1.1.95] Crash when game tries to load preview
- Replies: 2
- Views: 507
[1.1.95] Crash when game tries to load preview
When I try and start a new game and look at the preview window after it starts to load the ore, trees, etc. it hard crashes to the desktop without giving a crash reason. Attached is the factorio log of the latest time I tried to see if this was a one time fluke, or easily reproducible. I had just do...
- Tue Feb 16, 2021 3:39 am
- Forum: Duplicates
- Topic: 1.1.22 bug report
- Replies: 4
- Views: 1331
Re: 1.1.22 bug report
I must have re entered the game to look at the version, this is the correct file. I only navigated around the menu and no save was loaded. I'm not sure if it is a duplicate or not, but if it is more attention of the error is better IMO
- Tue Feb 16, 2021 3:25 am
- Forum: Duplicates
- Topic: 1.1.22 bug report
- Replies: 4
- Views: 1331
1.1.22 bug report
I wasn't in a world, rather navigating the menu to increase my UI size when it suddenly crashed. Enabled mods are (using mod-list.json): base, Bottleneck, Empty_Miner_Tool, even-distribution, flib, helmod, ImprovedCombinator, LoaderRedux, Nanobots, QuickItemSearch, SpidertronWaypoints, Squeak Throug...
- Wed Feb 03, 2021 5:36 am
- Forum: Questions, reviews and ratings
- Topic: Mod that exposes time to consume a science pack to the circuit network
- Replies: 4
- Views: 1652
Re: Mod that exposes time to consume a science pack to the circuit network
That's not really what I'm going for with the build I have in mind. I don't want to have to measure that with an obtuse build in vanilla and would rather have a mod that makes the information available in a more usable way. And anyway I think that it should be exposed in the base game without having...
- Wed Feb 03, 2021 5:16 am
- Forum: Questions, reviews and ratings
- Topic: Mod that exposes time to consume a science pack to the circuit network
- Replies: 4
- Views: 1652
Re: Mod that exposes time to consume a science pack to the circuit network
I'm not good at modding, I've never done it before. So I would have no idea how to create a mod that would interface correctly with the circuit network while not impacting the game significantly
- Wed Feb 03, 2021 12:12 am
- Forum: Questions, reviews and ratings
- Topic: Mod that exposes time to consume a science pack to the circuit network
- Replies: 4
- Views: 1652
Mod that exposes time to consume a science pack to the circuit network
I'm thinking of doing a build that will depend on how long it takes for a research lab to consume a science pack (ie. if its 30 sec it opens one branch of labs allows science packs in, but if it's 15 secs that branch closes). I'm not sure if it is possible and my cursory browsing of the in game api ...
- Thu Jan 28, 2021 5:32 pm
- Forum: Mod portal Discussion
- Topic: mod portal search by author
- Replies: 8
- Views: 2584
Re: mod portal search by author
Not only that, but if you are looking at a mod page, and say to yourself, "Self, this is a fine mod. I wonder what else this fine Factorio player has authored?", you can just click on their name where it says "By Fine Factorio player", and voila! No need to be so sarcastic about...
- Wed Jan 27, 2021 9:13 pm
- Forum: Mod portal Discussion
- Topic: mod portal search by author
- Replies: 8
- Views: 2584
mod portal search by author
This is probably a small thing that no one would use except me, but I would like an option to search by author in the ingame mod portal and the web mod portal
- Tue Dec 01, 2020 9:33 pm
- Forum: Bob's mods
- Topic: Modpack Bob's mods?
- Replies: 2
- Views: 2222
Modpack Bob's mods?
I'm not sure how feasible it would be to put all of mods into one modpack, but it would be handy for downloading the modpack onto a server computer. And if you could work something out with the the creator of Angel's mods that would be even better. I don't even mind having to wait longer to update t...
- Mon Nov 23, 2020 1:38 am
- Forum: Technical Help
- Topic: Recommended ram speed
- Replies: 2
- Views: 1154
Recommended ram speed
Not sure if this is the right sub forum for this. I am running a server on an old computer from the early 2000's. The game has slowed down to approximately 20 ups. When I look at system monitor no one core, of a quad core, is being pinned at 100%. Plenty of ram is available, nor is the CPU being the...