Search found 7 matches
- Thu Jun 23, 2022 10:25 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Desync bug
- Replies: 4
- Views: 3742
Re: [1.1.60] Desync bug
Not that it really matter but it also happend to me using 1.1.59 with aai-signal-transmission
- Wed Jan 19, 2022 9:51 am
- Forum: Not a bug
- Topic: [1.1.52] crc fails on reading production statistics in replay
- Replies: 3
- Views: 1938
Re: [1.1.52] crc fails on reading production statistics in replay
yeah but normally script changes are allowed for this reason. To collect data in the background. (this is at least what the wiki says). That's why I though it was bug report worhty. Is there any way to disable this crc check? Or to read production stats without changes the game state?
- Wed Jan 19, 2022 9:10 am
- Forum: Not a bug
- Topic: [1.1.52] crc fails on reading production statistics in replay
- Replies: 3
- Views: 1938
[1.1.52] crc fails on reading production statistics in replay
Modifying then control.lua file from a save to extract information, and then rewatching the replay causes the crc to desync.
The line that is causing the problem is game.players[1].force.item_production_statistics.input_counts[item]
Somehow reading this table (even though it is read-only) changes ...
The line that is causing the problem is game.players[1].force.item_production_statistics.input_counts[item]
Somehow reading this table (even though it is read-only) changes ...
- Mon Apr 05, 2021 1:05 pm
- Forum: Combinator Creations
- Topic: fast train supply station
- Replies: 0
- Views: 1875
fast train supply station
Recently I watched Fooluaintblack's Channel series on train supply stations and i took it as a chalange to improve upon its last design.
link to the series: https://www.youtube.com/watch?v=XFB8rn27KqE&list=PLk8NeXxod8-jCwYirye8i9HObizXMXBPo .
The requirements are:
must be exact
you can change the ...
link to the series: https://www.youtube.com/watch?v=XFB8rn27KqE&list=PLk8NeXxod8-jCwYirye8i9HObizXMXBPo .
The requirements are:
must be exact
you can change the ...
- Sun Nov 22, 2020 5:49 pm
- Forum: Modding interface requests
- Topic: add server-side player
- Replies: 6
- Views: 1812
Re: add server-side player
I have tested it but created the entity on top of my character and not next to it like in multiplayer.
Also this would mean I have to recreate Luacontrol completely.
Where is this class stored in memory so I can copy most of the code?
Also this would mean I have to recreate Luacontrol completely.
Where is this class stored in memory so I can copy most of the code?
- Sat Nov 21, 2020 5:30 pm
- Forum: Modding interface requests
- Topic: add server-side player
- Replies: 6
- Views: 1812
Re: add server-side player
That would work but then I have to recreate the spawning algorithm of players in multiplayer.Rseding91 wrote: Sat Nov 21, 2020 5:09 pm Any reason you wouldn't just use create-entity and create a character entity to control directly through script?
How does that work?
- Sat Nov 21, 2020 12:15 pm
- Forum: Modding interface requests
- Topic: add server-side player
- Replies: 6
- Views: 1812
add server-side player
There is currently no way to add extra players using mods.
I would like a way of adding extra players to the game witch are server-side, this means that they don't have a link to a real player and IP but for the rest they just behave like normal ones.
This would be extremely helpful for creating a ...
I would like a way of adding extra players to the game witch are server-side, this means that they don't have a link to a real player and IP but for the rest they just behave like normal ones.
This would be extremely helpful for creating a ...