Search found 7 matches

by Thiske
Thu Jun 23, 2022 10:25 am
Forum: Resolved Problems and Bugs
Topic: [1.1.60] Desync bug
Replies: 4
Views: 479

Re: [1.1.60] Desync bug

Not that it really matter but it also happend to me using 1.1.59 with aai-signal-transmission
by Thiske
Wed Jan 19, 2022 9:51 am
Forum: Not a bug
Topic: [1.1.52] crc fails on reading production statistics in replay
Replies: 3
Views: 337

Re: [1.1.52] crc fails on reading production statistics in replay

yeah but normally script changes are allowed for this reason. To collect data in the background. (this is at least what the wiki says). That's why I though it was bug report worhty. Is there any way to disable this crc check? Or to read production stats without changes the game state?
by Thiske
Wed Jan 19, 2022 9:10 am
Forum: Not a bug
Topic: [1.1.52] crc fails on reading production statistics in replay
Replies: 3
Views: 337

[1.1.52] crc fails on reading production statistics in replay

Modifying then control.lua file from a save to extract information, and then rewatching the replay causes the crc to desync. The line that is causing the problem is game.players[1].force.item_production_statistics.input_counts[item] Somehow reading this table (even though it is read-only) changes th...
by Thiske
Mon Apr 05, 2021 1:05 pm
Forum: Combinator Creations
Topic: fast train supply station
Replies: 0
Views: 864

fast train supply station

Recently I watched Fooluaintblack's Channel series on train supply stations and i took it as a chalange to improve upon its last design. link to the series: https://www.youtube.com/watch?v=XFB8rn27KqE&list=PLk8NeXxod8-jCwYirye8i9HObizXMXBPo . The requirements are: must be exact you can change th...
by Thiske
Sun Nov 22, 2020 5:49 pm
Forum: Modding interface requests
Topic: add server-side player
Replies: 6
Views: 550

Re: add server-side player

I have tested it but created the entity on top of my character and not next to it like in multiplayer.
Also this would mean I have to recreate Luacontrol completely.
Where is this class stored in memory so I can copy most of the code?
by Thiske
Sat Nov 21, 2020 5:30 pm
Forum: Modding interface requests
Topic: add server-side player
Replies: 6
Views: 550

Re: add server-side player

Rseding91 wrote: ↑
Sat Nov 21, 2020 5:09 pm
Any reason you wouldn't just use create-entity and create a character entity to control directly through script?
That would work but then I have to recreate the spawning algorithm of players in multiplayer.
How does that work?
by Thiske
Sat Nov 21, 2020 12:15 pm
Forum: Modding interface requests
Topic: add server-side player
Replies: 6
Views: 550

add server-side player

There is currently no way to add extra players using mods. I would like a way of adding extra players to the game witch are server-side, this means that they don't have a link to a real player and IP but for the rest they just behave like normal ones. This would be extremely helpful for creating a m...

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