Search found 6 matches
- Wed Jan 29, 2020 12:51 am
- Forum: Not a bug
- Topic: [0.18.2] Trains do not skip station if all are deactivated
- Replies: 6
- Views: 2263
Re: [0.18.2] Trains do not skip station if all are deactivated
Thanks. If map has any not connected trains station with same name trains not skip stations.
- Wed Jan 29, 2020 12:26 am
- Forum: Not a bug
- Topic: [0.18.2] Trains do not skip station if all are deactivated
- Replies: 6
- Views: 2263
Re: [0.18.2] Trains do not skip station if all are deactivated
This happens copper and iron plate trains. When train get stuck and complain "no path", train can manually go back by selecting previous station. Previous version this train setup is working fine.
save file
https://www.dropbox.com/s/xb4xf6m4ojw3ico/Save.zip?dl=0
save file
https://www.dropbox.com/s/xb4xf6m4ojw3ico/Save.zip?dl=0
- Tue Jan 28, 2020 6:08 pm
- Forum: Not a bug
- Topic: [0.18.2] Trains do not skip station if all are deactivated
- Replies: 6
- Views: 2263
[0.18.2] Trains do not skip station if all are deactivated
When you have multiple train stations with same name and if circuit network set every station disable then every trains that was on its way to the station will stop and complain "Path not find".
Previous versions trains skip disabled station and go back first one.
Previous versions trains skip disabled station and go back first one.
- Fri Apr 12, 2019 7:55 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 44592
Re: Friday Facts #290 - Rail building changes & High-res icons
After I told about the 64px icons, our humble overhaul projects artist just died a little bit inside.
About 1000 times to be exact.
About 1000 times to be exact.
- Thu Apr 04, 2019 8:01 pm
- Forum: Modding help
- Topic: [0.17.24] Mod loader load comments
- Replies: 5
- Views: 2228
Re: [0.17.24] Mod loader load comments
Ok i solved it. If start 2x multiline comment and put ]] comment stop but editor show comment continue.
https://previews.dropbox.com/p/thumb/AAZJU-gMQwsu3_D8av6v_wstoz-9aoivkgBu9bSuDFUh6IfWhhqdWzVoYcLDXWE0EPNI4JUeQ7Zv9oRCctFm14Re3AwCEBKtWXg0DzkEu0G2IWIT9CfaydfKtlM50F_D6vJtNT4MOWgnZ1yAQ4qjluKfJHl ...
https://previews.dropbox.com/p/thumb/AAZJU-gMQwsu3_D8av6v_wstoz-9aoivkgBu9bSuDFUh6IfWhhqdWzVoYcLDXWE0EPNI4JUeQ7Zv9oRCctFm14Re3AwCEBKtWXg0DzkEu0G2IWIT9CfaydfKtlM50F_D6vJtNT4MOWgnZ1yAQ4qjluKfJHl ...
- Thu Apr 04, 2019 4:03 pm
- Forum: Modding help
- Topic: [0.17.24] Mod loader load comments
- Replies: 5
- Views: 2228
[0.17.24] Mod loader load comments
When loading mod it load comments. example
data:extend(
{
--[[
{
type = "tool",
name = "testTool",
icon = "__base__/graphics/icons/science-pack-1.png",
icon_size=32,
subgroup = "science-pack",
order = "a[science-pack-1]",
stack_size = 200,
durability = 10,
},
--]]
})
when you try ...
data:extend(
{
--[[
{
type = "tool",
name = "testTool",
icon = "__base__/graphics/icons/science-pack-1.png",
icon_size=32,
subgroup = "science-pack",
order = "a[science-pack-1]",
stack_size = 200,
durability = 10,
},
--]]
})
when you try ...