Search found 6 matches

by Patus
Wed Jan 29, 2020 12:51 am
Forum: Not a bug
Topic: [0.18.2] Trains do not skip station if all are deactivated
Replies: 6
Views: 234

Re: [0.18.2] Trains do not skip station if all are deactivated

Thanks. If map has any not connected trains station with same name trains not skip stations.
by Patus
Wed Jan 29, 2020 12:26 am
Forum: Not a bug
Topic: [0.18.2] Trains do not skip station if all are deactivated
Replies: 6
Views: 234

Re: [0.18.2] Trains do not skip station if all are deactivated

This happens copper and iron plate trains. When train get stuck and complain "no path", train can manually go back by selecting previous station. Previous version this train setup is working fine.

No path
No path
train bug.png (4.48 MiB) Viewed 181 times
save file
https://www.dropbox.com/s/xb4xf6m4ojw3ico/Save.zip?dl=0
by Patus
Tue Jan 28, 2020 6:08 pm
Forum: Not a bug
Topic: [0.18.2] Trains do not skip station if all are deactivated
Replies: 6
Views: 234

[0.18.2] Trains do not skip station if all are deactivated

When you have multiple train stations with same name and if circuit network set every station disable then every trains that was on its way to the station will stop and complain "Path not find".

Previous versions trains skip disabled station and go back first one.
by Patus
Fri Apr 12, 2019 7:55 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 12276

Re: Friday Facts #290 - Rail building changes & High-res icons

After I told about the 64px icons, our humble overhaul projects artist just died a little bit inside.
About 1000 times to be exact.
by Patus
Thu Apr 04, 2019 8:01 pm
Forum: Modding help
Topic: [0.17.24] Mod loader load comments
Replies: 5
Views: 311

Re: [0.17.24] Mod loader load comments

Ok i solved it. If start 2x multiline comment and put ]] comment stop but editor show comment continue. https://previews.dropbox.com/p/thumb/AAZJU-gMQwsu3_D8av6v_wstoz-9aoivkgBu9bSuDFUh6IfWhhqdWzVoYcLDXWE0EPNI4JUeQ7Zv9oRCctFm14Re3AwCEBKtWXg0DzkEu0G2IWIT9CfaydfKtlM50F_D6vJtNT4MOWgnZ1yAQ4qjluKfJHl-55X...
by Patus
Thu Apr 04, 2019 4:03 pm
Forum: Modding help
Topic: [0.17.24] Mod loader load comments
Replies: 5
Views: 311

[0.17.24] Mod loader load comments

When loading mod it load comments. example data:extend( { --[[ { type = "tool", name = "testTool", icon = "__base__/graphics/icons/science-pack-1.png", icon_size=32, subgroup = "science-pack", order = "a[science-pack-1]", stack_size = 200, durability = 10, }, --]] }) when you try start game it throw...

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