Search found 31 matches

by oof2win2
Wed Jun 02, 2021 6:33 pm
Forum: Technical Help
Topic: [1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed
Replies: 2
Views: 266

Re: [1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed

This server has been online running Factorio (with updates etc.) since the start of Covid (March 2020) or maybe even before. Since I got admin access (summer 2020), nothing like this has happened to my knowledge. It is five servers running concurrently with different modpacks, some vanilla, some are...
by oof2win2
Tue Jun 01, 2021 4:52 am
Forum: Technical Help
Topic: [1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed
Replies: 2
Views: 266

[1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed

Hi. My server crashed when an IPv6 connection was attempted to be initiated. Not sure how this happened, as the host system doesn't have IPv6 enabled at all. Anyways, I think that servers should definitely not crash when they attempt to create an IPv6 connection and no address is assigned to them. H...
by oof2win2
Sat May 29, 2021 7:47 pm
Forum: Resolved Problems and Bugs
Topic: [Sanqui] [Web] Demo download button not working properly
Replies: 1
Views: 206

[Sanqui] [Web] Demo download button not working properly

This is from the Factorio website. https://www.factorio.com/download doesn't show the Download for macOS menu properly, as it shows it greyed out. When clicked upon, it redirects to the Buy the game page, which is not supposed to happen. Instead, it is supposed to work like the small Apple button, w...
by oof2win2
Sun May 16, 2021 10:03 am
Forum: Assigned
Topic: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
Replies: 1
Views: 253

[posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird

If you create a MapGenPreset with autoplace_controls of an empty table and have a map size limit, like this: { basic_settings = { default_enable_all_autoplace_controls = false, autoplace_controls = {}, width=32, height=32, } } Factorio map generation screws up. https://discord.com/channels/139677590...
by oof2win2
Sun May 16, 2021 8:39 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 92
Views: 6232

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/MapGenPreset#basic_settings Wiki says that "default_enable_all_autoplace_controls: If this is false, then all autoplace controls will be disabled.". This is however not true, as https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings says "def...
by oof2win2
Tue Apr 20, 2021 1:53 pm
Forum: Ideas and Suggestions
Topic: HTML Links clickable?
Replies: 1
Views: 147

Re: HTML Links clickable?

Agreed, this would make a lot of things work in a better way. For example, allowing banned people to view their ban online instead of just showing a long link that can't be clicked
by oof2win2
Thu Mar 25, 2021 9:57 am
Forum: Technical Help
Topic: server mismatch
Replies: 6
Views: 491

Re: server mismatch

Probably update to the latest experimental versions until they catch up being marked as stable? You could also set up another docker instance and just push in the savefile of 1.1.27, which would load it in the latest stable.
by oof2win2
Mon Mar 22, 2021 8:11 am
Forum: Resolved Problems and Bugs
Topic: [Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingFlag)
Replies: 1
Views: 424

[Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingFlag)

I was working on my mod. When converting a scenario to a save, I get an error thrown. I did this multiple times and this was the only time it threw, so I believe this is not from my Lua stuff (it's also a C++ error). The mod has an only requirement of Factorissimo2, but I was using jarg's debug util...
by oof2win2
Sat Mar 20, 2021 11:20 am
Forum: Modding interface requests
Topic: Allow items and fluids in a selector
Replies: 2
Views: 256

Allow items and fluids in a selector

Hello. I would like to request a new "item-and-fluid" elem_type for a choose-elem-button GUI element. This is because sometimes, fluids and items want to be mixed in a GUI, such as selecting inputs but still being able to filter them. I'm coming off of https://forums.factorio.com/viewtopic...
by oof2win2
Fri Mar 12, 2021 1:49 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.26/27] Blueprints have weird behavior with mods
Replies: 2
Views: 620

[kovarex] [1.1.26/27] Blueprints have weird behavior with mods

When using my mod, https://mods.factorio.com/mod/no-belts , belts can be removed completely from the blueprint library. Mod has been marked as deprecated due to this very reason. Steps to reproduce: 1. Have a blueprint in your personal library containing belts (fig. 1) 2. Enable the mod 3. Change pe...
by oof2win2
Thu Mar 11, 2021 5:12 pm
Forum: Won't fix.
Topic: [1.1.26] Heroku crash - Error when sending hearbeat
Replies: 2
Views: 439

Re: [1.1.26] Heroku crash - Error when sending hearbeat

Here's the log - just in case.
by oof2win2
Thu Mar 11, 2021 5:06 pm
Forum: Won't fix.
Topic: [1.1.26] Heroku crash - Error when sending hearbeat
Replies: 2
Views: 439

[1.1.26] Heroku crash - Error when sending hearbeat

Hi. Running a headless server on 1.1.26, I just got the error below. I'm not sure if this is an error with Heroku just crashing and then rebooting right after or something else (I think Heroku it is though) so I'm posting it here 707062.953 Error HttpSharedState.cpp:136: CURL failed: code:28, 1c; Op...
by oof2win2
Tue Feb 16, 2021 7:13 am
Forum: Pending
Topic: [1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)
Replies: 3
Views: 419

Re: [1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)

I'm sorry, but I'm not at all sure what caused the crash, as I wasn't online. I however have the latest save, so I attached it. It is 15 minutes from before the crash, but I am not sure what happened after that, except the log that I attached previously. The players themselves didn't say anything, I...
by oof2win2
Mon Feb 15, 2021 10:17 pm
Forum: Pending
Topic: [1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)
Replies: 3
Views: 419

[1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)

So I'm running a Factorio server on 1.1.21 and I got a log with some time travel? I am running a scenario, but that has been working since 1.0.0 without any issues and since nothing changed in the modding interface that the scenario happens to use, I believe that it is a fault of the base game - the...
by oof2win2
Sat Jan 16, 2021 4:05 pm
Forum: Won't fix.
Topic: [1.1.12] New trains GUI shows extra trains for stops
Replies: 1
Views: 338

[1.1.12] New trains GUI shows extra trains for stops

To say the least, this is an extreme case that would probably never happen in-game. With that said, here is the bug report When I built two stations directly next to each other with a loop between them and sent a train without wait conditions from one station to another, this was the output of the n...
by oof2win2
Sat Jan 16, 2021 8:36 am
Forum: Duplicates
Topic: [1.1.11] Drag placing belts causes CTD
Replies: 2
Views: 257

Re: [1.1.11] Drag placing belts causes CTD

Hmm, that post only talks about walls. Have belts been fixed too, then?
by oof2win2
Fri Jan 15, 2021 10:56 pm
Forum: Duplicates
Topic: [1.1.11] Drag placing belts causes CTD
Replies: 2
Views: 257

[1.1.11] Drag placing belts causes CTD

When drag placing belts on a fresh map, I have been able to cause multiple Crashes To Desktop. I do not have any mods installed. This issue has happened to me multiple times now, both in multiplayer and in singleplayer (whilst testing stuff only). When playing on a headless server, the server keeps ...
by oof2win2
Sun Jan 03, 2021 4:27 pm
Forum: Not a bug
Topic: [1.1.6] - Factorio server not getting path correctly
Replies: 4
Views: 407

Re: [1.1.6] - Factorio server not getting path correctly

Hmm, seems to work now :thinking:. Will check & post an update if anything changes (i.e. it stops working again)
by oof2win2
Sun Jan 03, 2021 8:43 am
Forum: Not a bug
Topic: [1.1.6] - Factorio server not getting path correctly
Replies: 4
Views: 407

Re: [1.1.6] - Factorio server not getting path correctly

I have tried that, and it seems to not work either. In the config/config.ini file, I changed in the absolute path to the server - before it was relative to the Factorio executable I believe. It however still didn't fix it. I tried also using factorio-init for this, but it doesn't support generating ...

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