I was looking for help with radius visualisation as well and found this post.
Maybe you also still need this.
I was able to add a visualisation area by adding the radius_visualisation_specification property to my new assembling-machine prototype like this:
radius_visualisation_specification ...
Search found 4 matches
- Sat Dec 19, 2020 4:56 pm
- Forum: Modding help
- Topic: Radius visualisation picture on assembling machine ?
- Replies: 2
- Views: 1319
- Mon Nov 30, 2020 6:16 pm
- Forum: Modding help
- Topic: Add unassigned unit to a spawner
- Replies: 0
- Views: 694
Add unassigned unit to a spawner
Is there a way to add a unit to a spawner after it has been removed from a spawner with LuaEntity.release_from_spawner()
The only way I found, is to set the unit command to wandering and wait. but there is no trigger event to check when the unit has been reassigned to a spawner and it might take ...
The only way I found, is to set the unit command to wandering and wait. but there is no trigger event to check when the unit has been reassigned to a spawner and it might take ...
- Tue Nov 24, 2020 7:38 pm
- Forum: Modding help
- Topic: Need help replacing a recipie
- Replies: 8
- Views: 3000
Re: Need help replacing a recipie
in the control stage, recipes are unlocked for forces. You can disable the old recipes for the force of the research trigger event.
script.on_event(defines.events.on_research_finished, function(event)
if event.research.name == "deep-mine-MKX1" then
local force = event.research.force
force ...
script.on_event(defines.events.on_research_finished, function(event)
if event.research.name == "deep-mine-MKX1" then
local force = event.research.force
force ...
- Wed Nov 18, 2020 10:56 pm
- Forum: Modding interface requests
- Topic: Target masks for active-defense-equipment, artillery turret and spidertron
- Replies: 6
- Views: 3139
Re: Target masks for active-defense-equipment, artillery turret and spidertron
+1
I just found this request as I had the same issue with the artillery turret attacking enemy "dummy target entities" of the simple-entity-with-force prototype. I could also use the combat-robot or land-mine prototype workaround to keep the artillery from firing at the dummy entities but just ...
I just found this request as I had the same issue with the artillery turret attacking enemy "dummy target entities" of the simple-entity-with-force prototype. I could also use the combat-robot or land-mine prototype workaround to keep the artillery from firing at the dummy entities but just ...