Search found 4 matches

by JonnyOnSeSocks
Sat Dec 19, 2020 4:56 pm
Forum: Modding help
Topic: Radius visualisation picture on assembling machine ?
Replies: 2
Views: 1319

Re: Radius visualisation picture on assembling machine ?

I was looking for help with radius visualisation as well and found this post.
Maybe you also still need this.

I was able to add a visualisation area by adding the radius_visualisation_specification property to my new assembling-machine prototype like this:

radius_visualisation_specification ...
by JonnyOnSeSocks
Mon Nov 30, 2020 6:16 pm
Forum: Modding help
Topic: Add unassigned unit to a spawner
Replies: 0
Views: 694

Add unassigned unit to a spawner

Is there a way to add a unit to a spawner after it has been removed from a spawner with LuaEntity.release_from_spawner()

The only way I found, is to set the unit command to wandering and wait. but there is no trigger event to check when the unit has been reassigned to a spawner and it might take ...
by JonnyOnSeSocks
Tue Nov 24, 2020 7:38 pm
Forum: Modding help
Topic: Need help replacing a recipie
Replies: 8
Views: 3000

Re: Need help replacing a recipie

in the control stage, recipes are unlocked for forces. You can disable the old recipes for the force of the research trigger event.

script.on_event(defines.events.on_research_finished, function(event)
if event.research.name == "deep-mine-MKX1" then
local force = event.research.force
force ...
by JonnyOnSeSocks
Wed Nov 18, 2020 10:56 pm
Forum: Modding interface requests
Topic: Target masks for active-defense-equipment, artillery turret and spidertron
Replies: 6
Views: 3139

Re: Target masks for active-defense-equipment, artillery turret and spidertron

+1

I just found this request as I had the same issue with the artillery turret attacking enemy "dummy target entities" of the simple-entity-with-force prototype. I could also use the combat-robot or land-mine prototype workaround to keep the artillery from firing at the dummy entities but just ...

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