Search found 33 matches

by Ninjadude501
Tue Jun 27, 2017 1:13 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 157160

Re: Random Word Association Game

two
by Ninjadude501
Sat Dec 17, 2016 6:04 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64189

Re: Friday Facts #169 - Combat revisit 2

One thing I'd love to see is the ability to set a different starter difficulty. Something that would make it harder at the beginning of the game, but not necessarily change anything later on. Perhaps starting with a blanket of pollution around the area or something of the sort so the biters start at...
by Ninjadude501
Sat Oct 15, 2016 1:21 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115329

Re: Friday Facts #160 - Playtesting

YESSSS YES YES YES PLEASE ADD LOW-TIER BUILDING ROBOTS PLEASEEEEE /freakout It'd be so awesome if you added those. Also the tips & tricks at different parts of the game could be so awesome. Glad to hear that you guys are starting to look at that sort of stuff! Maybe it'll let me get back into t...
by Ninjadude501
Mon Oct 10, 2016 4:48 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104603

Re: Friday Facts #159 - Research revolution

Looks really good! The main thing that has prevented me from really getting into Factorio has been the research packets, so hopefully this will help that.
by Ninjadude501
Tue May 31, 2016 5:54 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

Hey, whenever I try to install this mod, it gets stuck on 'Loading item values for galactic trade..' , never progresses and I have to kill the process (factorio). Any ideas? I suspect that means that the version in the main post has been officially deprecated. As I'm not updating this anymore, hope...
by Ninjadude501
Mon May 02, 2016 5:53 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

Hey, interesting mod =) Does the mod work on the current version? Would it be possible to kind of replace the chests by a spaceport? Like having the buying chest at the NW, selling chest at the SE and a fuel chest at the SW of the space port. Also different sizes? like: small spaceport > 8x8 medium...
by Ninjadude501
Tue Mar 29, 2016 1:33 am
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

Hey All, I'm using 0.6.6 of this with Steam Factorio 12.29 and I noticed the left and right buttons on the GUI to browse thru items in the buy chest no longer work. If I recall correctly they worked way back in the official versions when I tried them with 12.10. Anyone else having this issue or is ...
by Ninjadude501
Fri Mar 25, 2016 7:48 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

What are you using to open the config? I use notepad++, so if you aren't using that, maybe try using it. Also, you keep mentioning extracting it. What do you mean you're trying to do? I've been using notepad++, but I can't even get to the actual file to open into notepad++. 7zip fails to open the f...
by Ninjadude501
Sun Mar 20, 2016 6:29 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

If I try to edit the config file/extract the folder to make an edit, I get an error saying that it's an unsupported compression method. I can open the control.lua file, but not the config.lua Okay, well, I'm not sure about what's happening, but I think that all you have to do is open it inside of t...
by Ninjadude501
Sun Mar 20, 2016 1:59 am
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

If I try to edit the config file/extract the folder to make an edit, I get an error saying that it's an unsupported compression method. I can open the control.lua file, but not the config.lua Okay, well, I'm not sure about what's happening, but I think that all you have to do is open it inside of t...
by Ninjadude501
Fri Feb 26, 2016 10:56 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

8-) bug bug What were you doing when this occurred? Also, are you using any mods whatsoever? Also, what version of Factorio are you using? Be specific, I need enough details to reproduce this myself so that I can do things and then see if that fixed it. mods link https://yadi.sk/d/k5C_kWDNpaTc2 gam...
by Ninjadude501
Fri Feb 26, 2016 4:17 am
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

Airat9000 wrote:8-) bug bug
What were you doing when this occurred? Also, are you using any mods whatsoever? Also, what version of Factorio are you using? Be specific, I need enough details to reproduce this myself so that I can do things and then see if that fixed it.
by Ninjadude501
Thu Feb 11, 2016 8:07 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

Re: [MOD 0.12.20] GalacticTrade

I have no clue if these instructions will work anymore. Also, due to my very limited Lua experience (as in fixing this is my only Lua experience) I'm going to be no help in getting this to work with any other mods. oh is that from you? Yep, that's from me. My Lua experience is limited to knowing ex...
by Ninjadude501
Sat Feb 06, 2016 5:05 pm
Forum: Modding help
Topic: Small attempt to fix a mod
Replies: 9
Views: 24496

Re: Small attempt to fix a mod

CorrettoSambuca wrote:Sooo...
Is there any chance you'll be posting the fixed mod? :mrgreen:
Got around to posting it. Here you go! https://forums.factorio.com/forum/vie ... 20&t=19850
by Ninjadude501
Sat Feb 06, 2016 5:01 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33175

[MOD 0.12.20] GalacticTrade

NOTE: I am currently just really not interested in continuing to update this branch of the mod. Anyone that wishes to take this and continue updating it in my place is more than welcome to do so (under the terms of the license, of course) -Ninjadude501 Type: Mod Name: Galactic Trade Description: Ad...
by Ninjadude501
Fri Feb 05, 2016 6:51 pm
Forum: Modding help
Topic: Small attempt to fix a mod
Replies: 9
Views: 24496

Re: Small attempt to fix a mod

Sooo... Is there any chance you'll be posting the fixed mod? :mrgreen: Sure. Let me just PM a mod to figure out exactly the rules on posting unofficial updates, and then I'll post it ASAP. (which could be today, could be tomorrow, could be not for a week if I accidentally forget, but I'll try at le...
by Ninjadude501
Sat Jan 30, 2016 7:32 pm
Forum: Modding help
Topic: Small attempt to fix a mod
Replies: 9
Views: 24496

Re: Small attempt to fix a mod

game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item. It should be something along the lines of game.item_prototypes["entity-name"].localised_name() Well, that doesn't appear to be working. I believe that I need a...
by Ninjadude501
Sat Jan 30, 2016 3:05 am
Forum: Modding help
Topic: Small attempt to fix a mod
Replies: 9
Views: 24496

Re: Small attempt to fix a mod

Got another bug when I tried to buy something. http://imgur.com/Xbj74QC No clue what this means.
Information that might be important (that I know of): Line 397 does contain "get_localised_item_name"
by Ninjadude501
Sat Jan 30, 2016 1:27 am
Forum: Modding help
Topic: Small attempt to fix a mod
Replies: 9
Views: 24496

Re: Small attempt to fix a mod

Zeblote wrote:Replace makefile with write_file
Aha! That worked! Now to play with the mod and confirm there aren't any other glitches, otherwise I'm good. :D
Thanks!
by Ninjadude501
Sat Jan 30, 2016 12:53 am
Forum: General discussion
Topic: Location of download for semi-old Factorio versions?
Replies: 19
Views: 25397

Re: Location of download for semi-old Factorio versions?

Could you give me some more specifics? Do I only replace lines that say game.on_load() with script.on_load(), or are there others too? For example, one line says this; game.on_init(function() Would I replace the 'game' in that with script? Another line says this: game.on_event(defines.events.on_pla...

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