Search found 14 matches
- Thu Nov 26, 2020 2:35 pm
- Forum: Modding help
- Topic: Spawn ore when landfill is placed
- Replies: 14
- Views: 3570
Re: Spawn ore when landfill is placed
i said i needed a way to spawn ores on the landfill that has been placed and i said this is the code i had so far and i needed help with not only the error but also the spawns ores on placed landfill
https://lua-api.factorio.com/latest/events.html#on_player_built_tile
https://lua-api.factorio ...
- Thu Nov 26, 2020 1:56 pm
- Forum: Modding help
- Topic: Spawn ore when landfill is placed
- Replies: 14
- Views: 3570
Re: Spawn ore when landfill is placed
i said i needed a way to spawn ores on the landfill that has been placed and i said this is the code i had so far and i needed help with not only the error but also the spawns ores on placed landfill
- Thu Nov 26, 2020 1:42 pm
- Forum: Modding help
- Topic: Spawn ore when landfill is placed
- Replies: 14
- Views: 3570
Re: Spawn ore when landfill is placed
i know this is modding help i am asking for help here not can someone make this mod for me.Maybe you should try stating what you need help with? This is "modding help" not "make this mod for me please".
- Thu Nov 26, 2020 1:37 pm
- Forum: Modding help
- Topic: Spawn ore when landfill is placed
- Replies: 14
- Views: 3570
Re: Spawn ore when landfill is placed
And......... no one seam to care :/
- Thu Nov 26, 2020 12:39 pm
- Forum: Modding help
- Topic: Spawn ore when landfill is placed
- Replies: 14
- Views: 3570
Re: Spawn ore when landfill is placed
it is a bit strange earlier it made error now it doesn't weird.
I do still need help though
- Thu Nov 26, 2020 8:37 am
- Forum: Modding help
- Topic: Spawn ore when landfill is placed
- Replies: 14
- Views: 3570
Spawn ore when landfill is placed
So i am making a mod and i need it so there's a chance that when landfill is placed an ore tile will spawn with a custom amount.
So far i only have an event to detect when the player has placed a tile but i am a bit stuck because it doesn't seem that the tiles property of the event's input is ...
So far i only have an event to detect when the player has placed a tile but i am a bit stuck because it doesn't seem that the tiles property of the event's input is ...
- Tue Nov 17, 2020 8:53 pm
- Forum: Modding help
- Topic: Change image of tiles
- Replies: 4
- Views: 1739
Re: Change image of tiles
So i just looked the above posts but non of them work.
Also i forgot to mention that i want to change water into the void so that water looks like the void but still functions as water.
Also i forgot to mention that i want to change water into the void so that water looks like the void but still functions as water.
- Tue Nov 17, 2020 5:31 pm
- Forum: Modding help
- Topic: Change image of tiles
- Replies: 4
- Views: 1739
Change image of tiles
So i know how to change the image of items.
What i want to know is how do you do the same to a tile?
I don't know if it is possible so that is why i am asking
Code: Select all
item.icons = {
{
icon=image,
tint={r=1,g=0,b=0,a=1}
}
}
I don't know if it is possible so that is why i am asking
- Mon Nov 16, 2020 6:08 pm
- Forum: Modding help
- Topic: Disable the crash ship and force settings
- Replies: 6
- Views: 2481
Re: Disable the crash ship and force settings
You can probably just do something like...
data.raw['autoplace-control'] = {}
Basically just delete all the autoplace controls. That should remove them from the map generator settings, but it will also... y'know, not autoplace any of them. So you'd have to manage that yourself. Probably not ...
- Mon Nov 16, 2020 5:08 pm
- Forum: Modding help
- Topic: Disable the crash ship and force settings
- Replies: 6
- Views: 2481
Re: Disable the crash ship and force settings
The latter - I'm not 100% clear about what you're asking for. You want the game to ignore all of those settings and just override them? Or do you want the player to see that they are now unavailable somehow?
What i mean is that i want to settings like all ores to be off and bitters off and ...
- Mon Nov 16, 2020 5:03 pm
- Forum: Modding help
- Topic: Disable the crash ship and force settings
- Replies: 6
- Views: 2481
Disable the crash ship and force settings
So i have some code and because of the crash ship it breaks because the default inventory happens later so i have the default items and i don't want the ship.
So can someone help?
Also when starting a new game there's all those settings like how much iron, coal, copper, uranium and oil to spawn and ...
So can someone help?
Also when starting a new game there's all those settings like how much iron, coal, copper, uranium and oil to spawn and ...
- Mon Nov 16, 2020 3:32 pm
- Forum: Modding help
- Topic: Need help with world generation
- Replies: 5
- Views: 2029
Re: Need help with world generation
Not something I've experimented with, but based on this rather in-depth guide I think this should work:
local noise = require("noise")
data:extend{
{
type = "noise-expression",
name = "point",
intended_property = "elevation",
expression = noise.define_noise_function(function(x, y, tile ...
- Sun Nov 15, 2020 4:33 pm
- Forum: Modding help
- Topic: Need help with world generation
- Replies: 5
- Views: 2029
Re: Need help with world generation
Guess no one so far knows how 

- Sun Nov 15, 2020 2:08 pm
- Forum: Modding help
- Topic: Need help with world generation
- Replies: 5
- Views: 2029
Need help with world generation
So what i need help with is to make it so the hole world is water with 1 tile in the middle that is grass where the player spawns and also has 1 tree.
I do know how to make a custom world gen but not a world like what i want. How would i make that?
I do know how to make a custom world gen but not a world like what i want. How would i make that?