Hi,
I got a crash to desktop when attempting to import the attached save into a new world.
What I did when it CTD'd:
1. Start new save. I used sandbox scenario
2. /editor
3. Generate lab tiles on nauvis
4. Import save
I don't know why, but for some reason I can't upload the log/dmp/save as they ...
Search found 20 matches
- Sat Nov 30, 2024 9:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Crash importing save in editor "Error Chunk.cpp:575: !GameView::prepareRunning was not true"
- Replies: 1
- Views: 932
- Sat Aug 15, 2020 12:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
- Replies: 5
- Views: 23134
Re: [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
Hi,
I realised that I must have missed this bug report, because it was marked as "not a bug", a category I had not checked for dupes. Also thanks to whichever mod/dev changed the title to something more appropriate - I was having a bit too much fun at 2am and apparently had difficulties coming up ...
I realised that I must have missed this bug report, because it was marked as "not a bug", a category I had not checked for dupes. Also thanks to whichever mod/dev changed the title to something more appropriate - I was having a bit too much fun at 2am and apparently had difficulties coming up ...
- Sat Aug 15, 2020 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
- Replies: 5
- Views: 23134
[kovarex] [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
Hi,
See image. If you stand on belt and normal surface on either side of water, void or whatever, the legs attempt to keep on some surface but are pushed further and further away by the belts.
Our record so far is 1024 tile stretch from the body to the end of the stretched leg. Update: you can set ...
See image. If you stand on belt and normal surface on either side of water, void or whatever, the legs attempt to keep on some surface but are pushed further and further away by the belts.
Our record so far is 1024 tile stretch from the body to the end of the stretched leg. Update: you can set ...
- Sun Apr 12, 2020 11:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.18] Extra sound playing when digging items
- Replies: 7
- Views: 3601
Re: [0.18.18] Extra sound playing when digging items
The deconning sound for walls has an amplified "fluid flow in pipe" sound that is very noticable. When you deconstruct a pipe full of a fluid, I understand it making the sound. However if you place a pipe on its own that has no fluid, the sound still plays. In fact, no matter what item I construct ...
- Fri Nov 08, 2019 5:12 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 93012
Re: Friday Facts #320 - Color correction
I love the terrain colour changes on the map. I remember the colours used to look quite vibrant and uniform before 0.13 was released, and then it became a bit of a mess (in my mind). Now it looks great again. I think one icon that should be updated is the biter base - the red squares are great, but ...
- Wed Jul 10, 2019 8:17 am
- Forum: Not a bug
- Topic: [0.17.55] Trains/train stations "default" colours not copying correctly
- Replies: 1
- Views: 867
[0.17.55] Trains/train stations "default" colours not copying correctly
Hi there,
I've noticed that the train station and and train colours default colours are slightly different (Train: 234, 17, 0 | Train station: 242, 0, 0), which causes some odd behaviour when copying and pasting colours to and from the newly placed entities. These include:
Copying default train ...
I've noticed that the train station and and train colours default colours are slightly different (Train: 234, 17, 0 | Train station: 242, 0, 0), which causes some odd behaviour when copying and pasting colours to and from the newly placed entities. These include:
Copying default train ...
- Wed Jul 10, 2019 8:01 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] Performance Issues [0.17.2]
- Replies: 10
- Views: 5056
Re: [posila] Performance Issues [0.17.2]
Hi posila,
No, thanks.
Bobby
No, thanks.
Bobby
- Sun Mar 03, 2019 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Biters getting into massive clumps and lagging
- Replies: 4
- Views: 3980
Re: [0.17.4] Biters getting into massive clumps and lagging
Hi,
I've already have a conversation with Klonan about it, he's got the save file and many details on the issue, and I think he'll fix it after the weekend.
Thanks,
Bobby
I've already have a conversation with Klonan about it, he's got the save file and many details on the issue, and I think he'll fix it after the weekend.
Thanks,
Bobby
- Fri Mar 01, 2019 5:39 pm
- Forum: Not a bug
- Topic: [0.17.3] Duplicating bots and armour in wave defence [SOLVED, FEATURE]
- Replies: 0
- Views: 828
[0.17.3] Duplicating bots and armour in wave defence [SOLVED, FEATURE]
Hi (again),
https://www.youtube.com/watch?v=EZsvobsgvKM&feature=youtu.be
Yet another wave defence bug, as seen in the video. Will copy out the video description for those too lazy to look themselves:
Had a big massacre at the north oil outpost, and died a couple of times. Every time I ...
https://www.youtube.com/watch?v=EZsvobsgvKM&feature=youtu.be
Yet another wave defence bug, as seen in the video. Will copy out the video description for those too lazy to look themselves:
Had a big massacre at the north oil outpost, and died a couple of times. Every time I ...
- Fri Mar 01, 2019 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Biters getting into massive clumps and lagging
- Replies: 4
- Views: 3980
[0.17.4] Biters getting into massive clumps and lagging
Hi,
https://www.youtube.com/watch?v=b_gW_-A7Fjk&feature=youtu.be
This video demonstrates what is going on with this bug, but I'll post the video description here so you don't have to bother getting to it yourself.
Playing wave defence, every night my UPS drops by about 15, even though my PC is ...
https://www.youtube.com/watch?v=b_gW_-A7Fjk&feature=youtu.be
This video demonstrates what is going on with this bug, but I'll post the video description here so you don't have to bother getting to it yourself.
Playing wave defence, every night my UPS drops by about 15, even though my PC is ...
- Wed Feb 27, 2019 11:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Performance Issues [0.17.2]
- Replies: 10
- Views: 5056
Re: [posila] Performance Issues [0.17.2]
Hi Attal,
There are already multiple bug reports about this issue on the Mac, but this thread is a report on a Windows PC. Current the Mac developer isn't around so Mac users will have to stay put until they make an announcement or similar about it (this is what I've heard from the admins on the ...
There are already multiple bug reports about this issue on the Mac, but this thread is a report on a Windows PC. Current the Mac developer isn't around so Mac users will have to stay put until they make an announcement or similar about it (this is what I've heard from the admins on the ...
- Wed Feb 27, 2019 11:03 pm
- Forum: Not a bug
- Topic: [0.17.2] Can't set recipe in chemical plant [SOLVED, FEATURE]
- Replies: 6
- Views: 2472
Re: [0.17.2] Can't set recipe in chemical plant
Hi CDarklock,
I know I'm being a dummy, but that shouldn't affect anything. Or now thinking about it maybe that's why. A developer should confirm that if a recipe requires more than one fluid it checks if the connecting pipes connect to each other before going in... maybe that's whats going on here ...
I know I'm being a dummy, but that shouldn't affect anything. Or now thinking about it maybe that's why. A developer should confirm that if a recipe requires more than one fluid it checks if the connecting pipes connect to each other before going in... maybe that's whats going on here ...
- Wed Feb 27, 2019 11:01 pm
- Forum: Not a bug
- Topic: [0.17.2] Can't set recipe in chemical plant [SOLVED, FEATURE]
- Replies: 6
- Views: 2472
Re: [0.17.2] Can't set recipe in chemical plant
Hi orzelek,
Read edit in post. The pipes connected were empty, so there was no chance of mixing fluids anywhere.
Thanks,
Bobby
Read edit in post. The pipes connected were empty, so there was no chance of mixing fluids anywhere.
Thanks,
Bobby
- Wed Feb 27, 2019 10:57 pm
- Forum: Not a bug
- Topic: [0.17.2] Can't set recipe in chemical plant [SOLVED, FEATURE]
- Replies: 6
- Views: 2472
[0.17.2] Can't set recipe in chemical plant [SOLVED, FEATURE]
Hi,
Cannot find a bug report on this, but surely there must be one already? But back to the bug. Trying to set chemical plant to turn light fuel into petrol, but flying text says "Cant mix fluids". Same with heavy to light oil, and flamethrower. All other processes the chemical plant can do work ...
Cannot find a bug report on this, but surely there must be one already? But back to the bug. Trying to set chemical plant to turn light fuel into petrol, but flying text says "Cant mix fluids". Same with heavy to light oil, and flamethrower. All other processes the chemical plant can do work ...
- Wed Feb 27, 2019 10:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Performance Issues [0.17.2]
- Replies: 10
- Views: 5056
Re: [posila] Performance Issues [0.17.2]
Hi posila,
More updates on this very specific issue. Usually restarting my PC does not fix the issue, and after the game freezing and crashing my entire PC (in combination with another bug that stopped me from being able to push buttons https://forums.factorio.com/viewtopic.php?f=7&t=65623), I did ...
More updates on this very specific issue. Usually restarting my PC does not fix the issue, and after the game freezing and crashing my entire PC (in combination with another bug that stopped me from being able to push buttons https://forums.factorio.com/viewtopic.php?f=7&t=65623), I did ...
- Wed Feb 27, 2019 8:19 pm
- Forum: Pending
- Topic: [0.17.2] Tooltip stuck on cursor
- Replies: 0
- Views: 994
[0.17.2] Tooltip stuck on cursor
Hi,
Playing wave defence scenario, placed down a new turret and put firearm magazine (yellow) ammo into it. Bots flying around repairing stuff. Biter attacks me whilst I'm putting ammo in, spitter attacks turret at the same time. After the wave is completed, I find that the firearm magazine tooltip ...
Playing wave defence scenario, placed down a new turret and put firearm magazine (yellow) ammo into it. Bots flying around repairing stuff. Biter attacks me whilst I'm putting ammo in, spitter attacks turret at the same time. After the wave is completed, I find that the firearm magazine tooltip ...
- Wed Feb 27, 2019 7:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Performance Issues [0.17.2]
- Replies: 10
- Views: 5056
[posila] Performance Issues [0.17.2]
Hi,
As requested by Twinsen here: https://forums.factorio.com/viewtopic.php?f=7&t=3638 I can post a performance issue as a bug report, because my PC is high-end and very much exceeds what is needed from system requirements (as you can see in log file). Windows.
Every 20 seconds or so, the game ...
As requested by Twinsen here: https://forums.factorio.com/viewtopic.php?f=7&t=3638 I can post a performance issue as a bug report, because my PC is high-end and very much exceeds what is needed from system requirements (as you can see in log file). Windows.
Every 20 seconds or so, the game ...
- Wed Dec 13, 2017 4:22 pm
- Forum: Duplicates
- Topic: [16.0] Multiplayer - Friend cannot use any controls
- Replies: 3
- Views: 1633
[16.0] Multiplayer - Friend cannot use any controls
Hi,
I set up a server for my friend to play with me, but as soon as she joined, she said she couldn't chop down trees or craft anything in her inventory.
OK, so after saving the game to upload the world file, everything worked again.
Version is 0.16.0
I will attach world and log.
Thanks
Bobby
I set up a server for my friend to play with me, but as soon as she joined, she said she couldn't chop down trees or craft anything in her inventory.
OK, so after saving the game to upload the world file, everything worked again.
Version is 0.16.0
I will attach world and log.
Thanks
Bobby
- Tue Feb 16, 2016 11:09 am
- Forum: Technical Help
- Topic: Technical Errors - Graphical Glitches
- Replies: 4
- Views: 6248
Technical Errors - Graphical Glitches
Hi,
I can't seem to get Factorio to load the proper graphics, I think it has been corrupted somehow. I have recently upgraded to Win10 so it could be that. Here is a screenshot of what it looks like on every world:
http://imgur.com/IQ0SJZQ
Thanks!
I can't seem to get Factorio to load the proper graphics, I think it has been corrupted somehow. I have recently upgraded to Win10 so it could be that. Here is a screenshot of what it looks like on every world:
http://imgur.com/IQ0SJZQ
Thanks!
- Mon Jan 25, 2016 8:55 pm
- Forum: Spread the Word
- Topic: Cost of Factorio on Steam?
- Replies: 9
- Views: 28127
Cost of Factorio on Steam?
How much will Factorio cost on Steam?
Been following the game for almost 1 year now, it has changed a lot over the years. I can finally buy it!
Thanks,
Bobby45800
Been following the game for almost 1 year now, it has changed a lot over the years. I can finally buy it!
Thanks,
Bobby45800