Search found 12 matches

by Dark_Wynd
Wed Oct 30, 2024 1:25 pm
Forum: Pending
Topic: [2.0.12] Productivity Modules on Iron Gear Wheel assembly
Replies: 3
Views: 159

Re: [2.0.12] Productivity Modules on Iron Gear Wheel assembly

We are using mods, yes. However, this is not my game, therefore, I do not control which mods are included or not.

Are there any way to tell which Mod my have affected this?
by Dark_Wynd
Tue Oct 29, 2024 3:26 pm
Forum: Pending
Topic: [2.0.12] Productivity Modules on Iron Gear Wheel assembly
Replies: 3
Views: 159

[2.0.12] Productivity Modules on Iron Gear Wheel assembly

From my reading, Productivity Modules are only to be used on Intermediate products. In that case, why am I unable to place any productivity modules in assembling T2 machines producing Iron Gear Wheels? When I try to insert Productivity modules on Iron Gear Wheels assembly machines manually (not thro...
by Dark_Wynd
Tue Oct 29, 2024 3:13 pm
Forum: Ideas and Suggestions
Topic: Additional train interrupt conditions
Replies: 12
Views: 2888

Re: Additional train interrupt conditions

I completely agree with these suggestions. Considering that, currently, fuel is only measured by Item Count, the Fuel Wildcard being used in Interrupt feels useless given the variable stack size & efficiency of various fuel types. Being able to either count complete stacks of fuel in locomotives...
by Dark_Wynd
Thu Jun 03, 2021 12:57 am
Forum: Ideas and Suggestions
Topic: Specify an output value for Decider Combinators / Negative Output Signals
Replies: 11
Views: 4430

Re: Specify an output value for Decider Combinators

Granted, now that I look at my example, it could be as easy as you describe it. Which is value / 100 -> value. However, that was merely an example to illustrate what I was trying to explain. The values themselves are of no importance, it could even be as wacky as the following example, which is why ...
by Dark_Wynd
Wed Jun 02, 2021 5:25 pm
Forum: Ideas and Suggestions
Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
Replies: 41
Views: 8469

Add a toggle to change the display of circuit network values.

TL;DR It would be awesome to have a way to view the exact value of a given signal when the value is above 1000. What ? Currently, whenever circuit network signals are above 1000, they are abbreviated as 1.0k. While in most cases this is a great display option, I believe it might be beneficial to ha...
by Dark_Wynd
Wed Jun 02, 2021 5:12 pm
Forum: Ideas and Suggestions
Topic: Specify an output value for Decider Combinators / Negative Output Signals
Replies: 11
Views: 4430

Specify an output value for Decider Combinators

TL;DR Decider combinator could be updated to include the possibility to specify a custom value when the condition is met. What ? Currently, Decider combinators have two possible output values: one or input count . I believe that it would be worthwhile to include a third option : value , which would...
by Dark_Wynd
Mon Mar 22, 2021 1:12 am
Forum: Ideas and Suggestions
Topic: Logistic Chests ideas.
Replies: 2
Views: 1193

Re: Logistic Chests ideas.

That does not work as you might expect it, because if you output the contents of a chest and read them at the same time you read the previously outputted content. Which is fatal for requester chests. :D Well, requester chests which have a a request of 100,000 of coal, for example, will only have 4,...
by Dark_Wynd
Thu Mar 18, 2021 12:59 pm
Forum: Ideas and Suggestions
Topic: Logistic Chests ideas.
Replies: 2
Views: 1193

Logistic Chests ideas.

Every logistic chest should have the Circuit Network mode of operation "Enable / Disable" and "none" (Similar to Inserters). (A disabled logistic chest would have bots ignore that chest) Every logistic chest should have the "Read content" as an option (i.e. checkmark), ...
by Dark_Wynd
Thu Mar 18, 2021 12:39 pm
Forum: Ideas and Suggestions
Topic: Add Green and Red wire to the Deconstruction Planner
Replies: 14
Views: 5392

Deconstruct wires

Hello, I believe it could be very useful to include wires (Either power wires or red-green circuit wires) in the Deconstruction Planner. I often find myself in a position where I have to re-wire my machines and doing it by hand is tedious work. In addition, I wish that removed or deconstructed wires...
by Dark_Wynd
Wed Mar 17, 2021 3:23 pm
Forum: Gameplay Help
Topic: High volume of bots is making my factory enter in Low Power.
Replies: 9
Views: 3289

Re: High volume of bots is making my factory enter in Low Power.

You're pushing the steam through way too many tanks and pipes. There's only enough steam making it through all your fluidboxes to power a small proportion of your steam turbines; the rest are empty. Look at the fill levels of your steam tanks for example: the ones nearest the heat exchangers are ne...
by Dark_Wynd
Tue Mar 16, 2021 12:11 pm
Forum: Gameplay Help
Topic: High volume of bots is making my factory enter in Low Power.
Replies: 9
Views: 3289

Re: High volume of bots is making my factory enter in Low Power.

As recommended, I'm attaching my save game for more information.
by Dark_Wynd
Mon Mar 15, 2021 8:07 pm
Forum: Gameplay Help
Topic: High volume of bots is making my factory enter in Low Power.
Replies: 9
Views: 3289

High volume of bots is making my factory enter in Low Power.

Hello, I have noticed that whenever I have a big number of bots performing tasks, my factory is automatically entering low-power mode. And that's even though I have the capacity to generate enough power to meet the satisfaction needs. I have a nuclear reactor setup with 200 steam turbines, at a max ...

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