Search found 12 matches

by michelguenette
Sat Jul 04, 2026 4:50 am
Forum: Ideas and Suggestions
Topic: Repurpose the Satellite for Space Age: Temporary Radar
Replies: 3
Views: 345

Re: Repurpose the Satellite for Space Age: Temporary Radar

For the use of satellites in orbit that generate power, it would not matter whether the solar panels are on Aquilo or in orbit, you are still dealing with the long distance from the star.

Let's assume that you double the power output and ignore the night time downtime. It is still not a lot of ...
by michelguenette
Thu Jul 02, 2026 7:37 pm
Forum: Ideas and Suggestions
Topic: Repurpose the Satellite for Space Age: Temporary Radar
Replies: 3
Views: 345

Repurpose the Satellite for Space Age: Temporary Radar

The satellite is not used in Space Age. It is replaced with the cargo pods shuttling items back and forth to the space platforms. I am proposing that it be repurposed to allow for temporary satellite coverage of the map.

I admit that we have roboports with a little bit of visibility and spidertrons ...
by michelguenette
Sat Jun 27, 2026 3:50 pm
Forum: Ideas and Suggestions
Topic: Auto-select first weapon type with ammo loaded or available of a weapon
Replies: 0
Views: 71

Auto-select first weapon type with ammo loaded or available of a weapon

I have outfitted tanks with equipment and loaded the machine gun with piercing ammo. I did not have shells or flamethrower ammo. I drove off to explore, but forgot to change the selected weapon, because it defaults to the first slot, even though it is empty. When I got into trouble by getting too ...
by michelguenette
Sun Oct 12, 2025 5:21 pm
Forum: Ideas and Suggestions
Topic: please allow the player to read the fuel count of burner mining drills
Replies: 4
Views: 1409

Re: please allow the player to read the fuel count of burner mining drills

+1

We were discussing this during a recent stream.

We just want to prevent starving the snake or loop of burner miners, while pulling out some surplus fuel for other uses.
by michelguenette
Wed Dec 18, 2024 4:38 am
Forum: Wiki Talk
Topic: Fusion Generator dimensions in the wiki
Replies: 2
Views: 2019

Fusion Generator dimensions in the wiki

I was reading the wiki, trying to learn more about fusion power for Space Age. I looked at the dimensions for the fusion generator. It is listed as 4x6, but the image of the fusion generator is on the checkerboard surface and it is clearly 3x5. I opened my cheated map to place a fusion generator ...
by michelguenette
Tue Oct 29, 2024 6:17 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 22818

Re: Version 2.0.12

A clarifying question. When you mention 'gridded', do you see 32-tile wide and tall chunks with a slightly heavier weight to those lines? If so, then you probably have a debug feature turn on by accident.

To remove the grid:
Press F4
Look through the list for an attribute named (something like ...
by michelguenette
Sun Oct 01, 2023 4:34 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 238004

Re: Friday Facts #378 - Trains on another level

I have not read every reply that was posted, but I heard on JDPlays stream about the '20 tiles' limit for stretches of straight rail that must be kept up using supports. In a different reply, someone mentioned '20 rail tiles'. Now, I need a bit of clarification.

Are we talking about 20 [terrain ...
by michelguenette
Mon Aug 30, 2021 11:20 am
Forum: Wiki Talk
Topic: Stronger explosives in the wiki seems off
Replies: 4
Views: 4398

Re: Stronger explosives in the wiki seems off

Thank you for letting me know that I made an incorrect assumption. It was late in my time zone, and I just wanted to verify the result quickly. I was partially right though, with the formula being written wrong on the wiki. Actually, I performed the test twice, but I did not spend enough time ...
by michelguenette
Mon Aug 30, 2021 4:00 am
Forum: Wiki Talk
Topic: Stronger explosives in the wiki seems off
Replies: 4
Views: 4398

Stronger explosives in the wiki seems off

I happened to look at the wiki page about Stronger explosives because I was curious about whether or not the radius of the nuclear blast would increase in size on screen. However, when I paid more attention to the values for infinite research, something did not jive.

For Level 7, the equation ...
by michelguenette
Thu Dec 03, 2020 4:07 am
Forum: Releases
Topic: Version 1.1.3
Replies: 10
Views: 18090

Re: Version 1.1.3

Even though it is because I was looking for answers to a mod issue, I found something that might have been overlooked and missed in the base code. If the duplication is not supposed to be there, then I figured that I would bring it to someone's attention, so that it can be rectified with the next ...
by michelguenette
Thu Dec 03, 2020 2:50 am
Forum: Releases
Topic: Version 1.1.3
Replies: 10
Views: 18090

Re: Version 1.1.3

This might not belong here, but it is related to 1.1.3.

I was looking for some insights into a mod that I have provided assistance with, and I was trying to determine if there is an easy way to prevent handcrafting of certain items, because the recipe creates more than one stack when completed, and ...
by michelguenette
Tue Nov 10, 2020 10:32 pm
Forum: Technical Help
Topic: [1.0.0] Crash, out of memory
Replies: 1
Views: 1734

[1.0.0] Crash, out of memory

I will try to explain what happened. Sorry for the novella you are about to read.

Last night, my time zone, I finished working on some blueprints. As usual, I hit Escape and saved the current map following my own file naming convention. It saved without any warnings or issues and I exited Factorio ...

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