Search found 21 matches

by smartguy1196
Tue Apr 16, 2024 5:52 pm
Forum: Not a bug
Topic: [0.16.16] Tile prototype limit (255) too low
Replies: 30
Views: 16987

Re: [0.16.16] Tile prototype limit (255) too low

Anyway 255 is very reasonable maximum number of tile types. Vanilla uses just 31, so mods can still add more than 200 tile types. Go complain to the mod creators to keep their usage of tiles reasonable :) The tile limit is easily broken when using the various space mods (they add a lot of tiles). M...
by smartguy1196
Sun Jan 10, 2021 1:45 pm
Forum: Ideas and Requests For Mods
Topic: WIP - concept art for a Factorio Forklift Drone
Replies: 0
Views: 735

WIP - concept art for a Factorio Forklift Drone

https://i.imgur.com/6zI8AzF.png Idea is to make my own variant of transport drones. I didn't like that drones require petroleum nor the limited controls with requester depots. I want to use this new mod I am working on to make a "mail" delivery system Inspiration for the drone is a mix be...
by smartguy1196
Sun Jan 10, 2021 8:35 am
Forum: General discussion
Topic: 3D model source files?
Replies: 9
Views: 16174

Re: 3D model source files?

I'd like to have access to the assets too. Creating mods that replicate in game entities can be difficult with photoshop alone. Having a set of 3D objects to work with would be very helpful
by smartguy1196
Sat Jan 09, 2021 3:34 pm
Forum: Multiplayer / Dedicated Server
Topic: Headless Factorio Server Interface
Replies: 9
Views: 4911

Re: Headless Factorio Server Interface

Actually if you want to follow my work, I'll be announcing when I intend to open it up for a public beta on my "todo" list - viewtopic.php?f=34&t=93708
by smartguy1196
Sat Jan 09, 2021 3:24 pm
Forum: Multiplayer / Dedicated Server
Topic: Headless Factorio Server Interface
Replies: 9
Views: 4911

Re: Headless Factorio Server Interface

so is there a beta available to test? Not yet. I'm going between 4 different projects right now. Right now my next goal is to get my recursive blueprints mod expansion out. Then wrap up my work for Clusterio. Then I'll return here. I'm waiting until Clusterio, because Clusterio also uses RCON and c...
by smartguy1196
Tue Dec 29, 2020 6:57 am
Forum: Multiplayer / Dedicated Server
Topic: Headless Factorio Server Interface
Replies: 9
Views: 4911

Re: Headless Factorio Server Interface

Patch is coming along. I am going between 3 different factorio projects right now. I've got this one, Clusterio and recursive blueprints. Currently, the patch is officially written, however there isn't a client/client script written to work well with asynchronous RCON. That's the next step. I need t...
by smartguy1196
Sat Dec 26, 2020 9:46 pm
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

Re: LuaRCON instances should persist!

Actually, I just found it: From the original Source RCON protocol spec (https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Packet_ID): The packet id field is a 32-bit little endian integer chosen by the client for each request. It may be set to any positive integer. When the server respo...
by smartguy1196
Sat Dec 26, 2020 9:25 pm
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

Re: LuaRCON instances should persist!

It is not even close to what i asked. Quoted part says that rcon client has full freedom of choosing ID values, up to using non unique ID's which means server cannot use request ID's for its own purposes (for example it cannot use it for request duplicate removal because client could reuse old valu...
by smartguy1196
Sat Dec 26, 2020 8:45 am
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

Re: LuaRCON instances should persist!

What's implemented deviates so much from the "specification" that a standard RCON client doesn't work with Factorio. Since we already have to write our RCON clients to conform to Factorio's dialect there's little in the way for deviating more from it. I'm pretty sure this still is in spec...
by smartguy1196
Sat Dec 26, 2020 8:32 am
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

Re: LuaRCON instances should persist!

Do you have any protocol description references for that claim? responses should arrive in the same order as the commands they requested them, so sending responses in order ID=1 (for request 1), ID=2 (for request 2) then ID=1 (unsolicited) would violate the order preserving property. Actually, I ju...
by smartguy1196
Sat Dec 26, 2020 8:24 am
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

Re: LuaRCON instances should persist!

Do you have any protocol description references for that claim? responses should arrive in the same order as the commands they requested them, so sending responses in order ID=1 (for request 1), ID=2 (for request 2) then ID=1 (unsolicited) would violate the order preserving property. Hmm... no, but...
by smartguy1196
Sat Dec 26, 2020 8:14 am
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

Re: LuaRCON instances should persist!

Wont implement. Understood. RCON is specified to be request-response based. Unsolicited responses would confuse some rcon clients and there would be no specific value to be placed in the ID field of the response. FYI, you can send the same ID more than one, as long as it is a Response and it is sen...
by smartguy1196
Sat Dec 26, 2020 7:55 am
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

Re: LuaRCON instances should persist!

But if this was added I wouldn't call it RCON any more, there's no mechanism in RCON to send data from the server to the client outside the response to a command. I also don't quite see how this would work. Factorio can have multiple RCON connections active at the same time. How does Factorio know ...
by smartguy1196
Fri Dec 25, 2020 9:36 pm
Forum: Multiplayer / Dedicated Server
Topic: Headless Factorio Server Interface
Replies: 9
Views: 4911

Re: Headless Factorio Server Interface

Currently waiting on status of LuaRCON problem: viewtopic.php?f=28&t=93548
- Marked as Won't Implement - so, I'll make a patch myself.
by smartguy1196
Fri Dec 25, 2020 9:27 pm
Forum: Not a bug
Topic: [1.0.0] LuaRCON and events: rcon does not persist after call
Replies: 2
Views: 1041

Re: [1.0.0] LuaRCON and events: rcon does not persist after call

Not a bug. rcon is valid only during command called by rcon and cannot be used outside of it. Alright moved it to a feature request then: https://forums.factorio.com/viewtopic.php?f=28&t=93548 Can you explain why it was implemented like this? I understand why disabling the `rcon` variable would...
by smartguy1196
Fri Dec 25, 2020 8:04 am
Forum: Won't implement
Topic: LuaRCON instances should persist!
Replies: 12
Views: 5235

LuaRCON instances should persist!

relevant thread: https://forums.factorio.com/viewtopic.php?f=23&t=93545&p=528996#p528996 LuaRCON objects should be allowed to print() after calling it Currently, if you send this to RCON... /c local remote = rcon script.on_event( defines.events.on_console_chat, function ( event ) remote.prin...
by smartguy1196
Fri Dec 25, 2020 6:47 am
Forum: Not a bug
Topic: [1.0.0] LuaRCON and events: rcon does not persist after call
Replies: 2
Views: 1041

[1.0.0] LuaRCON and events: rcon does not persist after call

If I send any of these to the server (headless) via RCON: /c local remote = rcon script.on_event( defines.events.on_console_chat, function ( event ) remote.print( "this does not work. reeeeee" ) end) rcon.print( "this works" ) or /c script.on_event( defines.events.on_console_cha...
by smartguy1196
Mon Dec 21, 2020 4:21 am
Forum: Multiplayer / Dedicated Server
Topic: Headless Factorio Server Interface
Replies: 9
Views: 4911

Re: Headless Factorio Server Interface

UPDATE #1: progress on the GUI
by smartguy1196
Wed Dec 16, 2020 6:36 am
Forum: Multiplayer / Dedicated Server
Topic: Headless Factorio Server Interface
Replies: 9
Views: 4911

Re: Headless Factorio Server Interface

Future Plans:
  • Improve stdout (all that white and black text bit
  • Add ssh connectability
  • Add server settings and map gen control
  • Add modloader
  • Add Lua script injection
  • Post Code
by smartguy1196
Wed Dec 16, 2020 6:33 am
Forum: Multiplayer / Dedicated Server
Topic: Headless Factorio Server Interface
Replies: 9
Views: 4911

Headless Factorio Server Interface

Headless Factorio Server Interface (hFI)
--Currently still in development
--This is a show case of where my work is currently at
--It is compatible with anything that can run Google Chrome + nodejs (electronJS)

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