Search found 19 matches

by YotaXP
Wed Aug 07, 2019 3:12 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 289
Views: 58381

Re: [0.17+] Space Exploration WIP

sankto wrote:
Tue Aug 06, 2019 7:40 pm
I'm getting this error since the last Factorio update :

https://imgur.com/a/270GoKV
Likewise. Going back to 0.17.62 got rid of the error. I wonder what changed in the update to cause this.
by YotaXP
Fri Mar 16, 2018 7:21 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 13331

Re: Friday Facts #234 - Office pictures

I worry that the land mines will be far more visible on some terrains (sand) compared to others, putting some teams at a disadvantage.
by YotaXP
Fri Oct 28, 2016 3:54 am
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 247
Views: 141039

Re: [MOD 0.14] Warehousing v0.0.11

If I may ask, what was the rationale for giving Storage Warehouses 250% more slots than other warehouses? From what I've seen, it just causes everyone I see to use them in place of normal and passive provider warehouses. This invariably causes my OCD to go absolutely bonkers. Particularly when othe...
by YotaXP
Fri Oct 14, 2016 12:30 am
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 247
Views: 141039

Re: [MOD 0.14] Warehousing v0.0.11

If I may ask, what was the rationale for giving Storage Warehouses 250% more slots than other warehouses? From what I've seen, it just causes everyone I see to use them in place of normal and passive provider warehouses. This invariably causes my OCD to go absolutely bonkers. Particularly when other...
by YotaXP
Fri Apr 15, 2016 8:28 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 67
Views: 19726

Re: Friday Facts #134 - Signal placement indicator

My 0.13 expectations are growing to a point where they will be difficult to meet. I'm also getting worried about bugs. Every few feature will introduce bugs, and there are a LOT of new features coming. As for the signals. Would it be possible to allow us to bypass the placement checks by holding Shi...
by YotaXP
Sat Apr 09, 2016 12:24 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 37992

Re: Friday Facts #133 - The train struggle

I fiddled around with the train thing myself in Blender. While the stretching still quite obvious, I think using some quadratic easing makes it a much smoother transition. (It looked like the GIF in the FFF used linear interpolation, as it size seemed to 'bounce' when it went horizontal.) With grid:...
by YotaXP
Fri Jan 15, 2016 8:23 pm
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 26977

Re: Friday Facts #121 - Path Finder Optimisation II

We haven't yet figured if all the experimental updates will go to Steam, or what exactly will be the model, but we are working on that.
Pretty sure you can upload multiple branches to Steam. Players can choose which branch they want to play from the "Betas" tab of the game's property page.
by YotaXP
Sat Nov 08, 2014 4:35 pm
Forum: Mods
Topic: [MOD 0.11.X] patched Advanced-Solar-Energy
Replies: 1
Views: 3524

Re: [MOD 0.11.X] patched Advanced-Solar-Energy

FYI, I had to rename a few LUA files and folders to lowercase in order for the mod to work while zipped. It appears things are case sensitive in zips.

Thanks for the mod!
by YotaXP
Thu Jul 31, 2014 12:34 am
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 14057

Re: Tree Behavior Proposal

SHiRKiT wrote:Both of them requires tree to having a tick operation. Unless they throw into a single controller, which could help reduce the performance impact.
Trees can just throw themselves into a special list when they get damaged. No need to tick every tree.
by YotaXP
Thu Jul 31, 2014 12:29 am
Forum: Ideas and Suggestions
Topic: Energy graphs on electric network info
Replies: 7
Views: 11907

Re: Energy graphs on electric network info

Nice mock up!

If nothing else is planned for that space, then I'd totally second this suggestion.
by YotaXP
Thu Jul 31, 2014 12:21 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 184
Views: 121362

Re: Peace with Aliens

I like the idea of a third party. Two sorts of natives to the planet. One who seeks peace, and another that thrives for war. Building an resource hungry pollution factory is a very different experience from building an efficient and eco-friendly factory, and that provides a good level of replayabili...
by YotaXP
Thu Jul 31, 2014 12:07 am
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 37037

Re: Supression of the size shift of electric furnaces

I eventually came to the realization that electric furnaces are NOT an upgrade from steel furnaces. They're more a sidegrade if anything. Consider the following: Due to the larger footprint, you can only fit 2 electric furnaces in the space that 3 steel furnaces could occupy. Since they have the sam...
by YotaXP
Sun May 25, 2014 2:38 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 184
Views: 121362

Re: Peace with Aliens

I love the idea. If I had any sort of talent, I'd draw a picture of the player holding out a bright light source to a medium biter, which is holding out a dimly glowing artifact to the player. (Do they glow? I feel like they would.) They look and behave more like animals than a civilisation. Dats ra...
by YotaXP
Sun May 18, 2014 12:55 am
Forum: Ideas and Suggestions
Topic: My (controls) suggestions after player 37 hours freeplay
Replies: 11
Views: 2572

Re: My (controls) suggestions after player 37 hours freeplay

It took me a while until I learned how it all works. Some things are closed with E others with Q. I can't remember off hand anything that required Q. Jog my memory? When I want to place a building and my mouse is already at the correct position I notice that I am too far away. Then I come closer, b...
by YotaXP
Sun May 18, 2014 12:30 am
Forum: Ideas and Suggestions
Topic: If I clicked on grayed out icon, craft the item
Replies: 6
Views: 530

Re: If I clicked on grayed out icon, craft the item

The wiki should probably be updated to match the game, but it's kinda out of date in a number of areas anyway... As for the idea, how about another modifier key? (Alt?) The idea being that it enables you to queue any item already on the tool belt, whether it is out of stock or not. Don't need to mar...
by YotaXP
Fri May 16, 2014 5:55 am
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 7435

Re: Half Belt Splitter

I've been thinking about this problem for a while as well, and have come up with nothing either. Single-purpose items are simply never a good idea. I don't think it's a matter of complexity, but just bad design. As Alton Brown often said, the only uni-tasker that should be found in the kitchen is a ...
by YotaXP
Mon May 05, 2014 9:55 pm
Forum: General discussion
Topic: 3D vs 2D which is better for Factorio?
Replies: 32
Views: 8456

Re: 3D vs 2D which is better for Factorio?

You've described that you're hitting a wall in VRAM due to the sheer number of sprites the game requires. Going 3D is just a way to avoid that wall. Instead of a 16x12 grid of 32x32px sprites per tier of belt, each tier could have a single static 64x64 image of a belt drawn on a plane, animated by m...
by YotaXP
Mon May 05, 2014 3:29 pm
Forum: General discussion
Topic: 3D vs 2D which is better for Factorio?
Replies: 32
Views: 8456

Re: 3D vs 2D which is better for Factorio?

Reading that thread, a lot of the participants strike me as having little to no experience in the subject. I'm no game developer myself, but as a programmer, I have no doubt whatsoever that a switch to 3D rendering would resolve all the memory and fidelity problems. The only issue is the difficulty ...
by YotaXP
Mon May 05, 2014 2:52 pm
Forum: Balancing
Topic: Why are electric furnaces so expensive?
Replies: 53
Views: 40924

Re: Why are electric furnaces so expensive?

I'm inclined to agree that they aren't really worth the sum of their parts. They smelt as fast as steel furnaces, but take up much more space. If you form lines of furnaces as I do, that's a 66% speed penalty, meaning you'd need to use speed modules (Mk 2+) to give them any sort of edge. I'm not sur...

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