Search found 950 matches
- Sun Mar 06, 2016 5:20 pm
- Forum: Gameplay Help
- Topic: How to fight against big worms
- Replies: 6
- Views: 18337
Re: How to fight against big worms
There are two really good ways to kill big worms cheaply, the first is laser turrets, they out-range the big worms and rip them to shreds since the big worm has no laser resistance. The other good way is poison capsules. They out-range the big worm if you take advantage of area damage. Poison capsul...
- Fri Mar 04, 2016 6:54 pm
- Forum: Gameplay Help
- Topic: New Hope level 2 gives me quite some trouble
- Replies: 4
- Views: 13633
Re: New Hope level 2 gives me quite some trouble
This mission is funny playing with the knowledge and strategies gained from freeplay: 1) Repair the powerplant and collect the 3 laser turrets around it, laser turret rush the nearby nests, do this before starting mining. 2) Setup local iron mines and iron production and a basic belt assembler, buil...
- Fri Mar 04, 2016 11:21 am
- Forum: General discussion
- Topic: A story of tanks and war, and how my vanilla tank is better.
- Replies: 3
- Views: 2245
Re: A story of tanks and war, and how my vanilla tank is better.
I'm a big fan of tank. For extra fun, use a combination of repair bots and defender capsules. Defender capsules are kind of crappy without upgrades but if you get all the bullet upgrades they absolutely shred everything including big biters (bullet upgrades also enhance gun turrets, your SMG and the...
- Tue Mar 01, 2016 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Capsule Launcher Module (Modular Equipment)
- Replies: 1
- Views: 1552
Capsule Launcher Module (Modular Equipment)
When playing on higher biter settings, you quickly hit a wall when it comes to personal combat. Here is one example, the global capsule cooldown is ~1s, so you can throw 1 capsule a second and no more. A distractor capsule can absorb 6 big worm spits. A big worm spits every 2s which means that dist...
- Mon Feb 29, 2016 10:26 am
- Forum: Outdated/Not implemented
- Topic: Give alien artifacts a calorific value
- Replies: 8
- Views: 2931
Give alien artifacts a calorific value
I was thinking that since it's possible to burn power poles and wooden boxes and other fairly nonsensical (from a gameplay not realism) perspective, how about giving a MJ value to alien artifacts? I know this probably sounds pretty retarded, but alien artifacts are one of those things you either don...
- Mon Feb 29, 2016 10:23 am
- Forum: Gameplay Help
- Topic: ratio of coal mines to steam engines
- Replies: 15
- Views: 12839
Re: ratio of coal mines to steam engines
As a fan of oil power plants, I was wondering the same: Based on the above: Chemical plant has crafting speed of 1.25 and solid fuel recipe has crafting time of 3s, so a solid fuel is created in 2.4s (this should be the same for all solid fuel recipes). Chemical Plant creates 0.417 solid fuel/s, at ...
- Thu Feb 25, 2016 12:38 pm
- Forum: Gameplay Help
- Topic: Fluids experiments.
- Replies: 9
- Views: 6427
Re: Fluids experiments.
Oops I actually meant "steam engines" not "boilers". When you take a single small pump (which provides enough water to run 5 steam engines), then connect that to 10 steam engines, the 5 steam engines furthest from the pump consume the water, and the 5 closest to the pump consume ...
- Mon Feb 22, 2016 3:13 pm
- Forum: Gameplay Help
- Topic: Fluids experiments.
- Replies: 9
- Views: 6427
Re: Fluids experiments.
All pump does is it REMOVES THE EFFECT OF TRAVELING THROUGH PIPES. That might explain why when you connect 1 pump to a string of 10 boilers, you can end up with the 5 boilers at the far end of the string consuming the liquid, and the 5 at the near end of the string (closest to the pump) being starv...
- Sun Feb 14, 2016 8:50 am
- Forum: Gameplay Help
- Topic: Acquiring Alien Artifacts automatically?
- Replies: 14
- Views: 34856
Re: Acquiring Alien Artifacts automatically?
harvesting artifacts with the tank is very easy if you beeline it (at least moderately) and then once you have the tank you should still only be facing small biters (unless you went absolutely ballistic producing pollution), then just drive around squishing nests to your heart's content: and here's ...
- Thu Feb 04, 2016 7:10 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 121227
Re: The Ctrl+V Game
I wonder how
Really I don't know why that was on my clipboard, I would say I wonder how it got there