This should be the one: https://brage.info/factorio-hdr-weirdness.log
I don't see anything unusual. The pixel format is still RGB888, so I would be suspicious of the compositor more than anything else. Though I don't think that could cause the weird shoreline rendering.
Search found 95 matches
- Sat Mar 16, 2024 1:53 am
- Forum: Assigned
- Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
- Replies: 3
- Views: 438
- Fri Mar 15, 2024 6:15 pm
- Forum: Assigned
- Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
- Replies: 3
- Views: 438
[raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
Well, it's marked as an experimental feature and the checkbutton literally landed yesterday, but I thought I'd mention anyway. If you enable HDR in KDE6, as such: https://usercontent.irccloud-cdn.com/file/AVuECqFo/image.png Then the rendering of Factorio breaks fairly badly: https://usercontent.ircc...
- Thu Mar 14, 2024 2:10 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
Re: [1.1.104] Crash in wayland_get_system_cursor
That is somewhat relieving.
- Thu Mar 14, 2024 12:24 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
Re: [1.1.104] Crash in wayland_get_system_cursor
O-kay...
I haven't yet played a full game with this, doing that this Friday, but I trust your integration tests. And/or the possibility that you don't mean "set *(unsigned int*)Wayland_ShowCursor = 0xc3c03148".
I haven't yet played a full game with this, doing that this Friday, but I trust your integration tests. And/or the possibility that you don't mean "set *(unsigned int*)Wayland_ShowCursor = 0xc3c03148".
- Wed Mar 13, 2024 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
Re: [1.1.104] Crash in wayland_get_system_cursor
Ah, I see. There's a lot of bugfixes to the code in question in 2.30.1, so you might want to consider that. I'll admit my setup is a bit rare at the moment, but it won't be staying that way; part of what I'm doing is searching for problems that can be fixed on the distro level. Though unfortunately ...
- Wed Mar 13, 2024 4:28 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
Re: [1.1.104] Crash in wayland_get_system_cursor
I was able to do that regardless. It's a little bit of a hack, but I suppose this is fine; I don't see any difference in game behavior from what's expected. Pretty simple, just do this: gdb ./bin/x64/factorio --write # wayland_get_system_cursor does not exist. # It is presumably inlined. Whatever; d...
- Wed Mar 13, 2024 4:00 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
Re: [1.1.104] Crash in wayland_get_system_cursor
Setting an XCURSOR_THEME does not appear to solve the problem. svein@saya ~/factorio [1]> echo $XCURSOR_PATH /nix/store/7brazl8m0rhc8yacpw98flwaxs5g12qz-plasma-workspace-6.0.0/share/icons /home/svein/.icons /home/svein/.local/share/icons /home/svein/.local/share/flatpak/exports/share/icons /home/sve...
- Tue Mar 12, 2024 11:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
Re: [1.1.104] Crash in wayland_get_system_cursor
NixOS, Plasma 6. Though as I said, this might be fixed upstream; it appears similar to https://bugzilla.redhat.com/show_bug.cgi?id=2165386, which isn't GPU-related. I'd love to test a newer SDL version for you, except... I wound up rebuilding my OS with a newer SDL, then realised it's statically lin...
- Tue Mar 12, 2024 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
Re: [1.1.104] Crash in wayland_get_system_cursor
I spot a lot of changes to that particular function, some in reference to crashes.
Factorio appears to have SDL linked statically, so I can't test it, but I suspect that updating to the newest SDL2 release might do it.
Factorio appears to have SDL linked statically, so I can't test it, but I suspect that updating to the newest SDL2 release might do it.
- Tue Mar 12, 2024 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1107
[1.1.104] Crash in wayland_get_system_cursor
This is with SDL_VIDEODRIVER=wayland. Note that Factorio is unplayable without this set; the window blinks white several times per second during normal gameplay. No mods are loaded. It reliably happens while scrolling the mod menu; I haven't gotten far enough to try gameplay. svein@saya ~/factorio [...
- Sat Sep 24, 2022 1:49 am
- Forum: Technical Help
- Topic: Instantly dropped on joining multiplayer server
- Replies: 3
- Views: 1154
Re: Instantly dropped on joining multiplayer server
Considering that it's a modded game, it's likely that you're running flib . If you are running it (it shows up as "Factorio library" in-game), try updating it to the latest version if it's not already updated. The library had a bug with translations that had almost exactly these symptoms,...
- Fri Sep 23, 2022 7:27 pm
- Forum: Technical Help
- Topic: Instantly dropped on joining multiplayer server
- Replies: 3
- Views: 1154
Re: Instantly dropped on joining multiplayer server
> This may be a buffer bloat problem as once both the client and server have timed out, the host can still receive UDP packets 5-10 seconds later.
This is actually the client.
This is actually the client.
- Fri Sep 16, 2022 8:43 pm
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 25405
Re: Version 1.1.69
Definitely not a fan of the new icons. They're fine on the ground, but as an icon in my inventory they're frankly ugly.
- Wed Mar 24, 2021 8:48 pm
- Forum: Releases
- Topic: Version 1.1.30
- Replies: 21
- Views: 24419
Re: Version 1.1.30
If this is the changelog for .29, what's the one for .30?
- Fri Jan 15, 2021 10:47 am
- Forum: Technical Help
- Topic: Does Factorio work on the new Macbooks?
- Replies: 4
- Views: 4410
Re: Does Factorio work on the new Macbooks?
It runs fine, and in headless mode actually about 20% faster than on my 1920X (impressive!). But. This is a huge but. Using --benchmark on the same save and mod config, on both machines, I get a different checksum on the M1. Connecting to a multiplayer sessions seems to have worked, however, so I'm ...
- Sat Jul 18, 2020 3:42 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590159
Re: pY Coal Processing - Discussion
That doesn't seem to be working.
I guess it's expired? It's the weekend now, so I should be able to check the forum more often.
- Wed Jul 15, 2020 7:20 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590159
Re: pY Coal Processing - Discussion
I would be, but can't find a link. Help?immortal_sniper1 wrote: βWed Jul 15, 2020 5:41 pmno for stuff like that talk with py , are u on discord (our server) u can ask there
- Wed Jul 15, 2020 4:25 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590159
Re: pY Coal Processing - Discussion
i forgot that glass in stone furnace was removed , i should make a fast recipe(fast since it would use just a little fuel ) but not great in terms on molten/quartz ratio and it affects all mod combinations since it is a pyCP thing not pyAL i need to finish bioprinting then i will take a look again ...
- Wed Jul 08, 2020 6:51 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590159
Re: pY Coal Processing - Discussion
I guess I am blessed with ears that do not hear the high pitched noise, though I wonder if that's really a blessing or rather a curse... :? The post processing one does sound very muffled though. My sound card driver let's me setup EQ-profiles, perhaps setting up a specific profile for Factorio mig...
- Tue Jul 07, 2020 8:08 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590159
Re: pY Coal Processing - Discussion
Definitely not. Your headphones and/or ears might be missing it; it's up at 8kHz, as you can see here: https://brage.info/factorio/squeal/Screenshot_20200707_205902.png I took the liberty to apply a low-pass filter to the existing sounds; ffmpeg -af lowpass=f=1000 . You can see the results here: htt...