Search found 6 matches

by XNK
Sun Nov 08, 2020 12:55 am
Forum: Ideas and Suggestions
Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
Replies: 13
Views: 4328

Re: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator

Yes. The player will need to be (or become) competent at train networking to ensure trains don't back up along mining lines, or you'll quickly end up in a terribly awkward position wrt biters. Or just wall everything in everywhere For sure. There's the question of how the BCE reacts to placed build...
by XNK
Sat Nov 07, 2020 9:30 pm
Forum: Ideas and Suggestions
Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
Replies: 13
Views: 4328

Re: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator

I'dont think a fixed length chain/wheel extractor is necessary. IMO the core concept of this idea (having a more complex rather repetetice late game mining solution) would be better served, if the extraction arm is dynamically lengthend or shortend depending on ore patch size. Any BWE/BCE on a trai...
by XNK
Sat Nov 07, 2020 9:10 pm
Forum: Ideas and Suggestions
Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
Replies: 13
Views: 4328

Re: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator

The bucket chain excavator idea is really old ( https://forums.factorio.com/viewtopic.php?f=6&t=1980 ), but this is nicely worked out. I’m nearly sure this can be done as mod. Yea, I've seen it around a few times. The most important difference here was to ensure that the concept of a 'mobile mi...
by XNK
Fri Nov 06, 2020 4:33 pm
Forum: Ideas and Suggestions
Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
Replies: 13
Views: 4328

Re: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator

I'dont think a fixed length chain/wheel extractor is necessary. IMO the core concept of this idea (having a more complex rather repetetice late game mining solution) would be better served, if the extraction arm is dynamically lengthend or shortend depending on ore patch size. Any BWE/BCE on a trai...
by XNK
Fri Nov 06, 2020 4:24 pm
Forum: Ideas and Suggestions
Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
Replies: 13
Views: 4328

Re: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator

A point of critique, besides the practicability of the general implementation, though automating mining, the outpost defences will still have to be built the current way (if needed). Secondly if the BCE/BWE can be balanced such, that mining yield and throughput to traines can be similar to late gam...
by XNK
Fri Nov 06, 2020 9:11 am
Forum: Ideas and Suggestions
Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
Replies: 13
Views: 4328

Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator

I've played this game for several hundred hours and it's clear to me (and others) that Factorio's endgame lacks a mining solution as simplistic and beautiful as the other endgame features. While by the endgame nearly everything is fully automated, establishing new resource outposts is decidedly not....

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