Search found 17 matches

by Ezhar
Mon May 22, 2017 11:51 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Re: Tech (production) tree / Factory plan

Updated for Factorio 0.15
by Ezhar
Wed Nov 02, 2016 12:36 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Re: Tech (production) tree / Factory plan

Updated for Factorio 0.13.20.
Added distinctly coloured edges for Copper, Iron and Steel plate.
by Ezhar
Sat Jan 16, 2016 2:05 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Re: Tech (production) tree / Factory plan

Added crafting times to output (clock icon).
by Ezhar
Sat Jan 09, 2016 4:20 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Re: Tech (production) tree / Factory plan

Updated for 0.12.21.
by Ezhar
Fri Aug 29, 2014 2:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Throwables missing green circle while driving car
Replies: 3
Views: 3362

[0.10.9] Throwables missing green circle while driving car

How to reproduce:

Hold a throwable (Poison Capsule in this case) on your mouse pointer. Observe a green circle denoting the distance it can be thrown. Enter car. Green circle disappears. Also happens when already in the car and grabbing the Poison Capsule. This did work in 0.10.8.
by Ezhar
Tue Aug 26, 2014 7:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Re: Tech (production) tree / Factory plan

Updated for 10.0.0 and published source code (see top post).
by Ezhar
Fri Apr 25, 2014 4:42 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Re: Tech tree / Factory plan

Ezhar wrote:
kovarex wrote:Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
Probably, if all the data is in there somewhere. Might be a bit before I have more hacking time, I also want to play ;-)
Something like this?
by Ezhar
Fri Apr 18, 2014 5:29 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Pausing scheduled trains doesn't clear yellow signal
Replies: 8
Views: 2944

Re: [0.9.8] Why is this signal yellow?

I've figured it out. It seems the real bug here is that when a scheduled train has its schedule paused, any reservations it has made to signals ahead aren't freed (and manually driven trains don't make reservations). So the signal is yellow because a train had previously reserved it, but then been p...
by Ezhar
Wed Apr 16, 2014 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Pausing scheduled trains doesn't clear yellow signal
Replies: 8
Views: 2944

Re: [0.9.8] Why is this signal yellow?

Yes, yellow is a look-behind block reservation. There is no train heading towards that signal, so it shouldn't make reservations.
by Ezhar
Wed Apr 16, 2014 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Pausing scheduled trains doesn't clear yellow signal
Replies: 8
Views: 2944

[0.9.8] Pausing scheduled trains doesn't clear yellow signal

Screenshot How to reproduce: Build track as pictured, set train to drive to both stations (stop 0 seconds at both if that matters), then pause train at left station and manually drive down the dead-end track until past the signal there. I'd expect that signal to show green. Bug? Feature? Edit: See ...
by Ezhar
Tue Apr 15, 2014 11:30 pm
Forum: Ideas and Suggestions
Topic: Load balancing of multi-platform train stations
Replies: 6
Views: 4423

Re: Load balancing of multi-platform train stations

Place a station just before where your track splits into the unloading platforms. Schedule your trains to stop at that station before the unloading station(s). Set the stop time to zero.
by Ezhar
Tue Apr 15, 2014 9:53 pm
Forum: Implemented Suggestions
Topic: Doors and Gates
Replies: 19
Views: 10137

Re: gate

i wouldn't minds stone floor slabs, instead of making an entity it could change the terrain to a concrete style. then my factories could really look like factories(also it could give a production bonus if built upon for those who need a reason to build things) Some floor enhancement would be nice, ...
by Ezhar
Tue Apr 15, 2014 9:48 pm
Forum: Implemented Suggestions
Topic: Doors and Gates
Replies: 19
Views: 10137

Re: gate

I too want gates. I immediately remembered the neat gates from an old Command & Conquer game that were essentially barriers that automatically dropped into the ground when sensing an approaching vehicle. I found a screenshot of this (top right the barrier dropped to let a vehicle pass, bottom it...
by Ezhar
Sat Apr 12, 2014 3:26 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Auto-updater fails on changelog.txt.
Replies: 7
Views: 3076

Re: [0.9.8] Auto-updater fails on changelog.txt.

Got the same. Am downloading the full installer now, which for some reason is very slow (throttled to around 100 KB/sec).
by Ezhar
Thu Apr 03, 2014 7:46 am
Forum: General discussion
Topic: gui screen size
Replies: 5
Views: 2778

Re: gui screen size

I actually have the opposite problem, where the UI is too small on my screen. But the solution is the same: UI scaling. Which I'd love to see.
by Ezhar
Tue Apr 01, 2014 11:35 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Re: Tech tree / Factory plan

kovarex wrote:Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
Probably, if all the data is in there somewhere. Might be a bit before I have more hacking time, I also want to play ;-)
by Ezhar
Tue Apr 01, 2014 10:55 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech (production) tree / Factory plan
Replies: 14
Views: 52621

Tech (production) tree / Factory plan

Tech, and more importantly, production tree for Factorio. This is generated from the LUA recipes found in the data folder using Graphviz and a LUA script I hacked up. One version is the full tree with all recipes, the other is filtered to exclude stuff you will probably not want (like burner inserte...

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