Some mod created crafting devices want to handle a set of recipes related to but not the same as the recipes handled by another crafting device. Even in the built in sets of categories we see this sort of structure: "crafting", "advanced-crafting", crafting-with-fluid".
Productivity modules are ...
Search found 2 matches
- Thu May 25, 2017 1:03 am
- Forum: Modding interface requests
- Topic: More powerful recipe 'categories'
- Replies: 3
- Views: 1760
- Sun May 07, 2017 12:46 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 637278
Re: [MOD 0.14] AAI Programmable Vehicles
I had a small feature request for this and the miner mod-a config setting to disable the placement of items in starting inventories.