Search found 22 matches
- Sat May 02, 2015 11:15 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 19
- Views: 31734
Re: 2 VERY SIMPLE implementions that are MUSTS! Can't believe it's not done yet.
Maybe could you find a echo to your suggestions in these posts : https://forums.factorio.com/forum/viewtopic.php?f=6&t=1341&hilit=order+queue+building https://forums.factorio.com/forum/viewtopic.php?p=54387#p54387 https://forums.factorio.com/forum/viewtopic.php?p=43731#p43731 https://forums...
- Sat May 02, 2015 11:10 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 19
- Views: 31734
Re: 2 VERY SIMPLE implementions that are MUSTS! Can't believe it's not done yet.
It's deliberate that the game is designed this way. We're not meant to craft large quantities of anything by hand. I still sometimes find myself doing that, yes, but when I find myself doing it I acknowledge that I'm playing Factorio wrong . E.g. if I find myself with a huge queue to craft 200 Scie...
- Fri May 01, 2015 6:51 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 19
- Views: 31734
Improvement of crafting queue
For the link-list of this topic see down! -- ßilk I can't believe these haven't been implemented yet. 1) When an item is in the toolbox, and when crafting something that requires that item as one of the ingredients, then do NOT take away that item to craft the current item. Example: Normal inserter...
- Mon May 12, 2014 2:15 am
- Forum: Show your Creations
- Topic: Rocket Defense X 36 :) End game X 36
- Replies: 5
- Views: 7756
Re: Rocket Defense X 36 :) End game X 36
I dont think that the game should be about getting to rocket defense but more about expanding to whole map :D Now thats going to take a while seeing as i think factorio is basically infinite when you look away from the bit limit. :o i tried to drive away from my base and for 20 mins i kept on going...
- Tue May 06, 2014 3:11 am
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
i did use blueprints but i did so many that it took 3 hours.. 25 Gj of stored energy and up to i think 300 MW max output from 5000 solars.
- Tue May 06, 2014 3:01 am
- Forum: Show your Creations
- Topic: Rocket Defense X 36 :) End game X 36
- Replies: 5
- Views: 7756
Re: Rocket Defense X 36 :) End game X 36
more pics and here's the save file in case u think i photoshopped it
https://www.dropbox.com/s/y4blfycmi4c6t4t/krayziez3.zip
i know it's very messy. i just crammed all the stuff there to build the speed/productivity modules faster.
https://www.dropbox.com/s/y4blfycmi4c6t4t/krayziez3.zip
i know it's very messy. i just crammed all the stuff there to build the speed/productivity modules faster.
- Tue May 06, 2014 2:54 am
- Forum: Show your Creations
- Topic: Rocket Defense X 36 :) End game X 36
- Replies: 5
- Views: 7756
Rocket Defense X 36 :) End game X 36
End game 36 times over
- Fri May 02, 2014 12:11 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
save link was in the original post:Reygan wrote:Save, please
https://www.dropbox.com/s/4uukwpui6ix4vfb/krayziez2.zip
- Fri May 02, 2014 12:10 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
i use mostly belts to go to the railway stations. i only have maybe 5 connecting railway stations outside of my base.kengonakajima wrote:Could we see whole railway image?
I thought you have to put mining site at far places..
(spoiler) biters dont attack belts. u can check my saved file.
- Thu May 01, 2014 4:47 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
i could go for 100M copper and 20M iron lol but that would take 10x the size of my base now.Drury wrote:I wonder how much you'll be able to stockpile till they actually release the update.
- Thu May 01, 2014 4:44 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
i just added solars and accumulators. took me 3 hours
- Thu May 01, 2014 4:42 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
- Thu May 01, 2014 4:42 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
here's some other pics.
- Thu May 01, 2014 4:41 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
can u link me to ur save file?elkar wrote:Finally... someone with base compareable to mine.
The proper one.
- Thu May 01, 2014 4:39 pm
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
Here's the save file: https://www.dropbox.com/s/4uukwpui6ix4vfb/krayziez2.zip i just added solars so now i'm not using my steams anymore. it's not the most organized base but hey it works for me. i had to keep upgrading and adding new things thats why some of the things you may not see as organized ...
- Thu May 01, 2014 4:21 am
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17953
Ready for next update :) 11M copper, 2M iron plate, 6k sci
End game until next big update. 3000 storage boxes fit: 11M copper, 2M iron plate, 600k plastic bars, 400k coal, 100k steel, 6k science packs. Got 30 labs ready for all the science upgrades if there's any new ones in the future :) 3 major train stations on main base. 125 total hours played. Lots of ...
- Tue Apr 08, 2014 2:03 am
- Forum: Ideas and Suggestions
- Topic: Network cable should work for provider/requester boxes
- Replies: 1
- Views: 1406
Network cable should work for provider/requester boxes
I haven't used network cables to a large extent yet but I'm assuming it's just for smart inserters and boxes? It would be nice to pick which provider box will only be used for a certain requester box. I have two train stops coming into my main base. It's very annoying to have my barrels full of oil ...
- Tue Apr 08, 2014 1:55 am
- Forum: Implemented Suggestions
- Topic: blueprints should not have to require miners to be on minera
- Replies: 9
- Views: 5290
Re: blueprints should not have to require miners to be on mi
Yes, I can make it, that miners that have no resources will not just be built, but the whole blueprint will be buildable. Yes please do this for the upcoming updates. It's very much needed. I would like to just be able to use ONE blueprint and paste everything on an area of mineral deposits and be ...
- Sun Apr 06, 2014 3:25 am
- Forum: Implemented Suggestions
- Topic: blueprints should not have to require miners to be on minera
- Replies: 9
- Views: 5290
blueprints should not have to require miners to be on minera
Currently if I were to place my blueprint and some of my electric miners happen to be outside of the mineral resources area, it will turn red and will not allow me to implement it. This is very annoying because there are no area of mineral deposits that are exactly alike. We should be able to implem...
- Tue Apr 01, 2014 10:57 am
- Forum: Ideas and Suggestions
- Topic: ideas on medium and ep ic updates
- Replies: 8
- Views: 4448
Re: ideas on medium and epic updates
One important suggestion I think: Player should not be able to pick up chest if the contents of the chest doesn't fit into player's own inventory. When this happens, all the items get spewed all over the map and it's messy. I don't know how many times I accidentally did this and was forced to load a...