Search found 22 matches

by krayziez
Sat May 02, 2015 11:15 am
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 30171

Re: 2 VERY SIMPLE implementions that are MUSTS! Can't believe it's not done yet.

Maybe could you find a echo to your suggestions in these posts : https://forums.factorio.com/forum/viewtopic.php?f=6&t=1341&hilit=order+queue+building https://forums.factorio.com/forum/viewtopic.php?p=54387#p54387 https://forums.factorio.com/forum/viewtopic.php?p=43731#p43731 https://forums...
by krayziez
Sat May 02, 2015 11:10 am
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 30171

Re: 2 VERY SIMPLE implementions that are MUSTS! Can't believe it's not done yet.

It's deliberate that the game is designed this way. We're not meant to craft large quantities of anything by hand. I still sometimes find myself doing that, yes, but when I find myself doing it I acknowledge that I'm playing Factorio wrong . E.g. if I find myself with a huge queue to craft 200 Scie...
by krayziez
Fri May 01, 2015 6:51 pm
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 30171

Improvement of crafting queue

For the link-list of this topic see down! -- ßilk I can't believe these haven't been implemented yet. 1) When an item is in the toolbox, and when crafting something that requires that item as one of the ingredients, then do NOT take away that item to craft the current item. Example: Normal inserter...
by krayziez
Mon May 12, 2014 2:15 am
Forum: Show your Creations
Topic: Rocket Defense X 36 :) End game X 36
Replies: 5
Views: 7437

Re: Rocket Defense X 36 :) End game X 36

I dont think that the game should be about getting to rocket defense but more about expanding to whole map :D Now thats going to take a while seeing as i think factorio is basically infinite when you look away from the bit limit. :o i tried to drive away from my base and for 20 mins i kept on going...
by krayziez
Tue May 06, 2014 3:11 am
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 16987

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

i did use blueprints but i did so many that it took 3 hours.. 25 Gj of stored energy and up to i think 300 MW max output from 5000 solars.
by krayziez
Tue May 06, 2014 3:01 am
Forum: Show your Creations
Topic: Rocket Defense X 36 :) End game X 36
Replies: 5
Views: 7437

Re: Rocket Defense X 36 :) End game X 36

more pics and here's the save file in case u think i photoshopped it :)

https://www.dropbox.com/s/y4blfycmi4c6t4t/krayziez3.zip

i know it's very messy. i just crammed all the stuff there to build the speed/productivity modules faster.
by krayziez
Tue May 06, 2014 2:54 am
Forum: Show your Creations
Topic: Rocket Defense X 36 :) End game X 36
Replies: 5
Views: 7437

Rocket Defense X 36 :) End game X 36

End game 36 times over
by krayziez
Fri May 02, 2014 12:10 pm
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 16987

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

kengonakajima wrote:Could we see whole railway image?
I thought you have to put mining site at far places..
i use mostly belts to go to the railway stations. i only have maybe 5 connecting railway stations outside of my base.

(spoiler) biters dont attack belts. u can check my saved file.
by krayziez
Thu May 01, 2014 4:47 pm
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 16987

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

Drury wrote:I wonder how much you'll be able to stockpile till they actually release the update.
i could go for 100M copper and 20M iron lol but that would take 10x the size of my base now.
by krayziez
Thu May 01, 2014 4:44 pm
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 16987

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

i just added solars and accumulators. took me 3 hours :)
by krayziez
Thu May 01, 2014 4:41 pm
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 16987

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

elkar wrote:Finally... someone with base compareable to mine.

The proper one. :mrgreen:
can u link me to ur save file?
by krayziez
Thu May 01, 2014 4:39 pm
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 16987

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

Here's the save file: https://www.dropbox.com/s/4uukwpui6ix4vfb/krayziez2.zip i just added solars so now i'm not using my steams anymore. it's not the most organized base but hey it works for me. i had to keep upgrading and adding new things thats why some of the things you may not see as organized ...
by krayziez
Thu May 01, 2014 4:21 am
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 16987

Ready for next update :) 11M copper, 2M iron plate, 6k sci

End game until next big update. 3000 storage boxes fit: 11M copper, 2M iron plate, 600k plastic bars, 400k coal, 100k steel, 6k science packs. Got 30 labs ready for all the science upgrades if there's any new ones in the future :) 3 major train stations on main base. 125 total hours played. Lots of ...
by krayziez
Tue Apr 08, 2014 2:03 am
Forum: Ideas and Suggestions
Topic: Network cable should work for provider/requester boxes
Replies: 1
Views: 1230

Network cable should work for provider/requester boxes

I haven't used network cables to a large extent yet but I'm assuming it's just for smart inserters and boxes? It would be nice to pick which provider box will only be used for a certain requester box. I have two train stops coming into my main base. It's very annoying to have my barrels full of oil ...
by krayziez
Tue Apr 08, 2014 1:55 am
Forum: Implemented Suggestions
Topic: blueprints should not have to require miners to be on minera
Replies: 9
Views: 4693

Re: blueprints should not have to require miners to be on mi

Yes, I can make it, that miners that have no resources will not just be built, but the whole blueprint will be buildable. Yes please do this for the upcoming updates. It's very much needed. I would like to just be able to use ONE blueprint and paste everything on an area of mineral deposits and be ...
by krayziez
Sun Apr 06, 2014 3:25 am
Forum: Implemented Suggestions
Topic: blueprints should not have to require miners to be on minera
Replies: 9
Views: 4693

blueprints should not have to require miners to be on minera

Currently if I were to place my blueprint and some of my electric miners happen to be outside of the mineral resources area, it will turn red and will not allow me to implement it. This is very annoying because there are no area of mineral deposits that are exactly alike. We should be able to implem...
by krayziez
Tue Apr 01, 2014 10:57 am
Forum: Ideas and Suggestions
Topic: ideas on medium and ep ic updates
Replies: 8
Views: 3834

Re: ideas on medium and epic updates

One important suggestion I think: Player should not be able to pick up chest if the contents of the chest doesn't fit into player's own inventory. When this happens, all the items get spewed all over the map and it's messy. I don't know how many times I accidentally did this and was forced to load a...

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