Search found 3 matches

by Azhdar
Tue Oct 29, 2024 12:01 am
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 15
Views: 2898

Re: Train interrupt "Destination full or no path" question

I think a wait condition such as "Wait until next station in schedule is not full" would be perfect to streamline the process and avoid train jumping stations.
by Azhdar
Mon Oct 28, 2024 11:58 pm
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 15
Views: 2898

Re: Train interrupt "Destination full or no path" question

My Workarround right now is to have two Stations in my Interrupt: Wait location, followed by Pickup/Dropoff depending on loadstate. Both with the same wait conditions as on normal scheudle. The drawback is, i need two interrupts for each cargo im hauling, as i need to define the Pickup/Dropoff loca...
by Azhdar
Fri Oct 25, 2024 5:27 am
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 15
Views: 2898

Train interrupt "Destination full or no path" question

Hello, In 1.1 my trains were following this schedule : -Res pickup -> until full -Depot -> 1s inactivity -Res drop off -> until empty -Depot -> 1s inactivity The Depot station acted as a fuel station as well. The Res pickup and drop-off stations were moderated by circuit that adjust the train limit ...

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