Search found 3 matches
- Tue Oct 29, 2024 12:01 am
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2898
Re: Train interrupt "Destination full or no path" question
I think a wait condition such as "Wait until next station in schedule is not full" would be perfect to streamline the process and avoid train jumping stations.
- Mon Oct 28, 2024 11:58 pm
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2898
Re: Train interrupt "Destination full or no path" question
My Workarround right now is to have two Stations in my Interrupt: Wait location, followed by Pickup/Dropoff depending on loadstate. Both with the same wait conditions as on normal scheudle. The drawback is, i need two interrupts for each cargo im hauling, as i need to define the Pickup/Dropoff loca...
- Fri Oct 25, 2024 5:27 am
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 15
- Views: 2898
Train interrupt "Destination full or no path" question
Hello, In 1.1 my trains were following this schedule : -Res pickup -> until full -Depot -> 1s inactivity -Res drop off -> until empty -Depot -> 1s inactivity The Depot station acted as a fuel station as well. The Res pickup and drop-off stations were moderated by circuit that adjust the train limit ...