Search found 4 matches

by aebonyne
Tue Apr 30, 2024 12:51 am
Forum: Documentation Improvement Requests
Topic: Some non-/conditionally-required properties not marked optional
Replies: 1
Views: 489

Some non-/conditionally-required properties not marked optional

In writing my ReflectionLibrary mod , I found a few instances of data.raw not satisfying my interpretation of the documentation. My mod has a list of workarounds that modify the in-memory docs such that data.raw passes my checks. I would entirely believe that my checks are wrong, not the docs, but h...
by aebonyne
Wed Mar 27, 2024 7:34 pm
Forum: Modding interface requests
Topic: mod option for hiding weapon slots
Replies: 3
Views: 545

Re: mod option for hiding weapon slots

Apologies. Can a mod move the post or should I delete this and repost it there?

EDIT: It looks like that request has already been made there: viewtopic.php?f=28&t=86027&p=500422&hil ... ot#p500422 Sorry.
by aebonyne
Wed Mar 27, 2024 5:42 pm
Forum: Modding interface requests
Topic: mod option for hiding weapon slots
Replies: 3
Views: 545

mod option for hiding weapon slots

TL;DR Mods should be able to remove the weapon slots in the bottom left. What ? When using https://mods.factorio.com/mod/Pacifist (or another mod to disable the combat portion of the game), the bottom-left character UI looks like no-weapons.png showing empty weapon slots that cannot be filled. It w...
by aebonyne
Fri Oct 30, 2020 9:28 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 86684

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Thanks, those QoL improvements look great! The one QoL thing that's been bothering me is the organization of the logistics request screen. I try to keep my logistic requests organized, but they don't tend to stay very organized as the game goes on and my requests change. The search option on that sc...

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