Search found 4 matches
- Tue Apr 30, 2024 12:51 am
- Forum: Documentation Improvement Requests
- Topic: Some non-/conditionally-required properties not marked optional
- Replies: 1
- Views: 680
Some non-/conditionally-required properties not marked optional
In writing my ReflectionLibrary mod , I found a few instances of data.raw not satisfying my interpretation of the documentation. My mod has a list of workarounds that modify the in-memory docs such that data.raw passes my checks. I would entirely believe that my checks are wrong, not the docs, but ...
- Wed Mar 27, 2024 7:34 pm
- Forum: Modding interface requests
- Topic: mod option for hiding weapon slots
- Replies: 3
- Views: 780
Re: mod option for hiding weapon slots
Apologies. Can a mod move the post or should I delete this and repost it there?
EDIT: It looks like that request has already been made there: viewtopic.php?f=28&t=86027&p=500422&hil ... ot#p500422 Sorry.
EDIT: It looks like that request has already been made there: viewtopic.php?f=28&t=86027&p=500422&hil ... ot#p500422 Sorry.
- Wed Mar 27, 2024 5:42 pm
- Forum: Modding interface requests
- Topic: mod option for hiding weapon slots
- Replies: 3
- Views: 780
mod option for hiding weapon slots
TL;DR
Mods should be able to remove the weapon slots in the bottom left.
What ?
When using https://mods.factorio.com/mod/Pacifist (or another mod to disable the combat portion of the game), the bottom-left character UI looks like
no-weapons.png
showing empty weapon slots that cannot be ...
Mods should be able to remove the weapon slots in the bottom left.
What ?
When using https://mods.factorio.com/mod/Pacifist (or another mod to disable the combat portion of the game), the bottom-left character UI looks like
no-weapons.png
showing empty weapon slots that cannot be ...
- Fri Oct 30, 2020 9:28 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 93640
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Thanks, those QoL improvements look great!
The one QoL thing that's been bothering me is the organization of the logistics request screen. I try to keep my logistic requests organized, but they don't tend to stay very organized as the game goes on and my requests change. The search option on that ...
The one QoL thing that's been bothering me is the organization of the logistics request screen. I try to keep my logistic requests organized, but they don't tend to stay very organized as the game goes on and my requests change. The search option on that ...