Search found 1396 matches

by Airat9000
Tue Dec 14, 2021 10:53 am
Forum: PyMods
Topic: finally finished
Replies: 7
Views: 1219

Re: finally finished

I've had ~10 previous play throughs with each getting further and further (last 3 or 4 was at production or utility science) so first part of the game I've gone through quite fast. Didn't take me long to get through blue science. The biggest time saver is using drones mods. Transportation drones ar...
by Airat9000
Sun Dec 12, 2021 6:27 am
Forum: Mods
Topic: Idea mods button for marking directly on the recipe in the game
Replies: 0
Views: 96

Idea mods button for marking directly on the recipe in the game

that there would be a button for marking directly on the recipe in the game, in order to understand that there is already a finished building and a building on the map. right in the inventory with recipes ..
by Airat9000
Sun Sep 12, 2021 8:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3735
Views: 873437

Re: Development and Discussion

:D again my questions Space Exploration compatible... ???? Are you crazy? Do you want a 500 hour game on a single map :lol: ? I'm playing with Angel's Tech/Components/Science and probably I'll hit the rocket stage at around 200 hours... But as far as I know, not compatible. That would be quite a ma...
by Airat9000
Sun Sep 12, 2021 4:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3735
Views: 873437

Re: Development and Discussion

:D again my questions Space Exploration compatible... ????
by Airat9000
Sun Aug 15, 2021 7:26 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3735
Views: 873437

Re: Development and Discussion

The new update is released. You can view the complete changelog on github or ingame for each mod separate. Be aware, this update contains breaking changes ! We have compatibility for existing bases (as usual), but be prepared to rebuild your ore sorting facilities since most of the chunk and crysta...
by Airat9000
Fri Jun 25, 2021 3:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3674
Views: 651511

Re: Bugs & FAQ

:D Questions again... compatible in SE mod?
by Airat9000
Fri Jun 18, 2021 11:47 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 975
Views: 155511

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

:D new mod in compatible in angels and bob to Space Exp?
by Airat9000
Tue Jun 08, 2021 3:27 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 191470

Re: [MOD 1.1] Xander Mod v3.6.1

good idea Space Exploration compatible
by Airat9000
Tue Jun 08, 2021 12:59 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

DarkShadow44 wrote:
Tue Jun 08, 2021 12:37 pm
I have no idea what you're trying to tell me. :?
limits planets :) their number can be more than 600? or higher? randomly located in the universe or only in the same places?
by Airat9000
Tue Jun 08, 2021 12:25 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod. This is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000? it would just be interesting to create space bases in the d...
by Airat9000
Tue Jun 08, 2021 12:00 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

I would like to understand how many planets you can open on the map - the map is infinite, right? Or is the restriction the same as the normal map?
by Airat9000
Tue Jun 08, 2021 8:33 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 43
Views: 12395

Re: [1.1] Bob's Mods: General Discussion

Of course right after I asked I spotted an elemental spawner in radar range, went to check and got myself some colored alien artifacts. My usual (lack of) luck. Everything works fine then. Sorry. ;) Oh, right, maybe I'm still half asleep. if you specifically want the coloured artifacts, you need to...
by Airat9000
Mon Jun 07, 2021 10:10 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

Since there is no access to the discord .. I literally linked it right above your post... :roll: 1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get better. Not sure what exactly you mean, but there is a...
by Airat9000
Mon Jun 07, 2021 10:01 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

TaylorItaly wrote:
Mon Jun 07, 2021 9:21 am
There is access to discord !!
Try it harder !!!
:( Discord blocked me - not access in email, I solve the issue
by Airat9000
Mon Jun 07, 2021 9:07 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

Since there is no access to the discord .. I want to say about the mod! Great just great = more realism .. Ideas and suggestions (I hope they will see) 1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get ...
by Airat9000
Sun Jun 06, 2021 9:23 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

find bug..

not access to discord
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mod-list.json
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find mods in trable
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Скриншот 07-06-2021 125816.jpg (5.91 KiB) Viewed 2428 times
by Airat9000
Sun Jun 06, 2021 3:05 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 180065

Re: [0.17+] Space Exploration WIP

questions

RSO , BOB, Angels and Pyadons mods future compartible?
by Airat9000
Sun Jun 06, 2021 2:23 pm
Forum: PyMods
Topic: low quality graphics ..
Replies: 39
Views: 4218

Re: low quality graphics ..

no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no.... You see, I play on a computer with an 8 gigabyte video card, and 32 GB of RAM .. and then my FPS drops to 15 ... in the middle of the game. it would be nice to help or so...
by Airat9000
Sun Jun 06, 2021 12:27 pm
Forum: PyMods
Topic: low quality graphics ..
Replies: 39
Views: 4218

Re: low quality graphics ..

no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no.... You see, I play on a computer with an 8 gigabyte video card, and 32 GB of RAM .. and then my FPS drops to 15 ... in the middle of the game. it would be nice to help or so...

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