Search found 22 matches
- Tue Feb 09, 2016 12:49 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
- Replies: 12
- Views: 24763
Re: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
Yes, there was a bug in 0.2.0, it's been fixed in 0.3.0 . For the second issue, I need more details please, can you post a screenshot and/or a save file? It could be "normal" in the sense that I don't control bot behavior and what I do is create a pattern where the bot receive requests in ...
- Tue Feb 02, 2016 10:22 pm
- Forum: Modding help
- Topic: Changing Speed Based Conditionally
- Replies: 8
- Views: 19895
Re: Changing Speed Based Conditionally
yeskiba wrote:Because it modify ALL movement bonus of every hoverboard?
Actions are limited in a car, this is why i suggested the exoskeleton approach.kiba wrote:As long as players can do all the things in a car, I won't care too much.
- Tue Feb 02, 2016 7:47 pm
- Forum: Modding help
- Topic: Changing Speed Based Conditionally
- Replies: 8
- Views: 19895
Re: Changing Speed Based Conditionally
I think the simplest approach is to make an equipment similar to exoskeleton.
You can copy the exosketon from your factorio folder and modify it in your mod.
/factorio/data/base/prototypes/equipment
You can copy the exosketon from your factorio folder and modify it in your mod.
/factorio/data/base/prototypes/equipment
- Tue Feb 02, 2016 6:28 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
- Replies: 12
- Views: 24763
Re: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
New version available (0.3.0).
Fixed blueprints.
Robots no longer bring too much items.
Fixed blueprints.
Robots no longer bring too much items.
- Tue Feb 02, 2016 4:43 pm
- Forum: Modding help
- Topic: Changing Speed Based Conditionally
- Replies: 8
- Views: 19895
Re: Changing Speed Based Conditionally
Just got an idea while working on my mod.
Equipment has an energy field that is RW.
So i guess it would be possible to set it at 0 when not on copper-floor.
Equipment has an energy field that is RW.
So i guess it would be possible to set it at 0 when not on copper-floor.
- Tue Feb 02, 2016 2:30 pm
- Forum: Modding help
- Topic: Changing Speed Based Conditionally
- Replies: 8
- Views: 19895
Re: Changing Speed Based Conditionally
There is a few things you could try (I didnt try any): - Modify data.raw.entity["overboard"].movement_bonus on the fly (is not an option if you want to support multiplayer) - Insert a dummy equipment in armor, I dont if it work when armor is full, maybe if you can set size to 0 (probably w...
- Wed Jan 27, 2016 6:12 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
- Replies: 12
- Views: 24763
Re: [MOD 0.12.11+] Smarters Chests (requester/storage hybrid)
My first language is french, so I make mistakes sometimes lol. I'm working on the next version where priorities will change a bit from 0.2.0. For the basic, it send requests for one tick every 100 ticks. It force requests for some cases where it's needed for functionality reasons. If you want to kno...
- Wed Jan 27, 2016 3:08 pm
- Forum: Modding help
- Topic: Detect blueprint making [Resolved]
- Replies: 5
- Views: 15122
Re: Detect blueprint making
Thanks rk84, with your hints I was able to figure out how to do it.
Code: Select all
function put_item(event)
if game.player.cursor_stack.valid_for_read and
game.player.cursor_stack.name == "blueprint" then
-- code goes here
end
end
script.on_event({defines.events.on_put_item}, put_item)
- Tue Jan 26, 2016 8:49 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
- Replies: 12
- Views: 24763
Re: [MOD 0.12.11+] Smarters Chests (requester/storage hybrid)
With version 0.2.0 it work.
If something (not mentioned in know issue) is not working correctly post it here.
And thanks, plz give me your feedback when you have tried it.
More features to come
If something (not mentioned in know issue) is not working correctly post it here.
And thanks, plz give me your feedback when you have tried it.
More features to come
- Tue Jan 26, 2016 3:04 pm
- Forum: Modding help
- Topic: Detect blueprint making [Resolved]
- Replies: 5
- Views: 15122
Re: Detect blueprint making
If it help understand, I will show how i manage to keep requests when the chest is destroyed. So when I detect that the chest died, I restore the requester slots then destroy the linked entity and cleanup links. function entity_died(event) if event.entity.name == "logistic-chest-storage2-ui&quo...
- Tue Jan 26, 2016 2:43 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
- Replies: 12
- Views: 24763
Re: [MOD 0.12.11+] Smarters Chests (requester/storage hybrid)
New version available.
Fix many UI issues.
Changed graphics to differentiate from storage chest.
Fix many UI issues.
Changed graphics to differentiate from storage chest.
- Tue Jan 26, 2016 2:34 am
- Forum: Modding help
- Topic: Detect blueprint making [Resolved]
- Replies: 5
- Views: 15122
Re: Detect blueprint making
I know that, but my mod need to disable requests most of the running time.
What I'm looking for is a state that indicate that a blueprint is in the making, I can create my own event if needed.
What I'm looking for is a state that indicate that a blueprint is in the making, I can create my own event if needed.
- Mon Jan 25, 2016 8:48 pm
- Forum: Modding help
- Topic: Detect blueprint making [Resolved]
- Replies: 5
- Views: 15122
Detect blueprint making [Resolved]
I made a mod that offer a hybrid chest requester/provider. My issue is that i need to detect when a blueprint is in the making, so it can keep requests in the blueprint. Does anyone know a way to detect when a blueprint is made? My mod: https://forums.factorio.com/forum/viewtopic.php?f=97&t=1943...
- Sat Jan 23, 2016 10:32 pm
- Forum: Ideas and Requests For Mods
- Topic: RepairChest Mod
- Replies: 33
- Views: 19697
Re: RepairChest Mod
I just posted a mod that I think do what you are looking for.
It add possibility to configure requests to storage chests.
https://forums.factorio.com/forum/vie ... 97&t=19438
It add possibility to configure requests to storage chests.
https://forums.factorio.com/forum/vie ... 97&t=19438
- Sat Jan 23, 2016 7:47 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Logistic Factories
- Replies: 1
- Views: 6518
Re: [Request] Logistic Factories
I just posted a mod that I think do what you asked.
https://forums.factorio.com/forum/vie ... 97&t=19438
https://forums.factorio.com/forum/vie ... 97&t=19438
- Sat Jan 23, 2016 7:42 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
- Replies: 12
- Views: 24763
[MOD 0.12.11+] Smarter Chests (requester/storage hybrid)
Type: Mod Name: Smarter Chests Description: Add a hybrid chest (requester/storage). Web: https://github.com/Phenix0cs/Smarter-chests License: The MIT License (MIT) Version: 0.3.0 Release: 2016-02-02 Tested-With-Factorio-Version: 0.12.20 Category: Gameplay Tags: Chests, Robots, Logistic Download-Url:...
- Tue Jan 19, 2016 5:48 pm
- Forum: Modding help
- Topic: Requester methods and fields?
- Replies: 8
- Views: 8974
Re: Requester methods and fields?
Yes, I had found the info mentioned but I expected Inheritance, since I'm more used to OO programming. Now I'm looking to add functions to do what I need using the methods and fields provided. I'm learning how to make custom events to trigger functions when a field change. New language and new API, ...
- Sun Jan 17, 2016 10:04 pm
- Forum: Modding help
- Topic: Requester methods and fields?
- Replies: 8
- Views: 8974
Re: Requester methods and fields?
Ok i understood that.
So what you are saying is that there is no other fields and/or methods specific to requesters?
So what you are saying is that there is no other fields and/or methods specific to requesters?
- Sun Jan 17, 2016 9:58 pm
- Forum: Modding help
- Topic: Requester methods and fields?
- Replies: 8
- Views: 8974
Re: Requester methods and fields?
Klonan, that's the same i got but that's only for entity.
I need the same for requester, which is not on the wiki.
I need the same for requester, which is not on the wiki.
- Sun Jan 17, 2016 9:38 pm
- Forum: Modding help
- Topic: Requester methods and fields?
- Replies: 8
- Views: 8974
Requester methods and fields?
I cant find the way to get the methods and fields of requesters. The best I got was entity methods and fields. Here is the code I used. script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity}, function(event) if event.created_entity.name == "logistic-chest-request...