Search found 19 matches
- Fri Mar 20, 2020 10:41 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 99948
Re: Friday Facts #339 - Beacon HR + Redesign process
Improving the speed and efficiency of a machine by transmitting 'signals' to it never made much sense to me. Why not represent beacons as external cooling and waste-heat recovering units? With several pipes running into the ground, hinting at underground connections to nearby buildings (or perhaps a...
- Thu Mar 07, 2019 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] Tile transitions not rendering correctly
- Replies: 3
- Views: 3014
Re: [posila] [0.17.3] Tile transitions not rendering correctly
Thanks for the fix!
- Fri Mar 01, 2019 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] Tile transitions not rendering correctly
- Replies: 3
- Views: 3014
[posila] [0.17.3] Tile transitions not rendering correctly
Tile transitions are not rendering correctly: Factorio 0.17 graphics problem.png The problem is most obvious around coastlines, but it happens with various other tile transitions as well, including concrete floors. I tried the following, to no avail: Disabling GPU accelerated (mipmap) compression, a...
- Tue Jul 18, 2017 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Train stops and schedule improvements
- Replies: 5
- Views: 3086
Re: Train stops and schedule improvements
+1 to this. #2 can be worked around with a bit of circuit network logic, but #1 is a problem. I was thinking about trains being able to reserve a station, but being able to set a reservation count is even better. In addition to trains ignoring stations that are 'capped', it'd be nice if stations tha...
- Sat Jul 15, 2017 10:57 pm
- Forum: General discussion
- Topic: Production and military science pack
- Replies: 4
- Views: 2360
Re: Production and military science pack
Biters occupy land and resources, and they react to pollution, so there are still a few reasons to kill them. Purple science can't be automated, and it penalizes people that play without biters, so I think it's been a good decision to replace it with more specific and complex science packs. Initiall...
- Sat Jul 15, 2017 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Train stop improvement
- Replies: 5
- Views: 2412
Re: Train stop improvement
You can copy train schedules with shift + right mouse button, and paste them with shift + left mouse button, just like how you can copy assembler recipes. I think this works for any entity that has settings, such as combinators, filter inserters, chests (limits), cargo wagon filters, train stations ...
- Wed Jul 05, 2017 4:21 pm
- Forum: General discussion
- Topic: do you think we could get back to our civiliazation ?
- Replies: 14
- Views: 4990
Re: do you think we could get back to our civiliazation ?
Or maybe a whole bunch of biters got stranded on our planet, and we're all that's left? Git off mah planet!
- Wed Jul 05, 2017 4:05 pm
- Forum: General discussion
- Topic: Pico8 Factorio demake by @NuSan_fx
- Replies: 1
- Views: 1657
Re: Pico8 Factorio demake by @NuSan_fx
That does look pretty cool! Factorio distilled to its essence.
- Tue Jun 27, 2017 10:21 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 298499
Re: Just bought the game; What were Your first impressions?
What's with the weird ass techs like miltech requiring grenades... yes that's right high science requires shrapnel inducing frag grenades *raises eyebrow; & why so goddamn much!?! 1000 for uranium bullets arbitrary 1000 for the rocket of arbitrary all types. Military tech apparently requires lo...
- Sun Jun 25, 2017 11:42 am
- Forum: Ideas and Suggestions
- Topic: Import/Export blueprints as PNG images
- Replies: 7
- Views: 5655
Re: Import/Export blueprints as PNG images
The only problem I see here is that blueprint images cannot easily be distinguished from normal screenshots, and that might cause some confusion. I think making the data obviously visible (by reserving a bunch of pixels for it) would be better.
- Fri Jun 23, 2017 10:43 am
- Forum: General discussion
- Topic: what the point researching robot speed ? (infinite research)
- Replies: 8
- Views: 4801
Re: what the point researching robot speed ? (infinite research)
Why don't you post these kind of things in the 'Ideas and Suggestions' board? That's what it is for.
- Wed Jun 14, 2017 9:39 pm
- Forum: Ideas and Suggestions
- Topic: No overlap for map text labels
- Replies: 3
- Views: 1813
Re: No overlap for map text labels
I'd like to second (third?) this - not only are station names unreadable, it's also hard to tell which of several are disabled. Perhaps if multiple stations with the same name are located close to each other a single label can be shown instead, with an 'enabled/total' count next to it?
- Wed Jun 14, 2017 8:50 pm
- Forum: Releases
- Topic: Version 0.15.20
- Replies: 29
- Views: 21569
Re: Version 0.15.20
Transports belt entities show belt speed in the tooltip and entity description. Wow, I really... hate this :) To be more precise : I'd like to see 1/2/3, and not 13.33/26.66/40 in belt tooltip. Why ? Because it's more consistent : drills, furnaces, assembly machines... every speed is shown as a fac...
- Sun Jun 11, 2017 8:02 am
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 107231
Re: Lazy Bastard Achievement - No hand crafting challenge
One thing... in what order should things be built? 0. Get enough raw materials to build all of the 106 items at once 1. Electricity (for assembling machines and laboratories) 2. Lab/research (for automation) 3. Assembling machine 1 4. Assembling machine 2 5. Pumpjack Is that correct? So, in the beg...
- Sat Jun 10, 2017 9:18 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (14.X version)
- Replies: 35
- Views: 47482
Re: My guide to "There is no spoon" (14.X version)
I recently finished a No Spoon run on 0.15, so it's certainly possible. My first attempt ended after roughly 6.5 hours: I was setting up hi-tech science, but with low steel and plastic production and so little time left I abandoned it. I then sat down to determine the amount of production I would ne...
- Sat Jun 10, 2017 5:52 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 107231
Re: Lazy Bastard Achievement - No hand crafting challenge
So, in v0.15.19 the absolute minimum is 106? It looks like it, yes. The starting items are enough to get some raw resources done, albeit slowly. You'll eventually need electricity, which means: 1 pump (2 circuits, 1 pipe, 1 gear): +8 1 boiler (1 furnace, 4 pipes - but the starting furnace can be us...
- Sat Jun 10, 2017 5:28 pm
- Forum: General discussion
- Topic: Have you seen spawners being built?
- Replies: 11
- Views: 5159
Re: Have you seen spawners being built?
Just set expansion cooldowns to the lowest possible settings and they'll expand roughly every 3 minutes (I like to call it 'Biter breeding season'). Plenty of chance to observe them. From what I've seen, an expansion group just sits there (the biters don't move at all, unless they spot you), and fro...
- Fri Jun 02, 2017 10:01 pm
- Forum: Releases
- Topic: Version 0.15.18
- Replies: 20
- Views: 23217
Re: Version 0.15.18
Did this update just reset achievements? Or does switching from a modded game back to vanilla do that (if so, why - can't it keep track of both modded and vanilla achievement progress)? I installed Bob's mods a few days ago while I was on 0.15.17. I just upgraded to 0.15.18, then disabled all mods, ...
- Sun Jan 10, 2016 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] Game freezes when vehicle is destroyed over water
- Replies: 1
- Views: 8041
[0.12.20] Game freezes when vehicle is destroyed over water
I tried my hand at modding the game by creating a hovercraft vehicle - just a copy of the car entity, except that its collision mask is set to { "object-layer" } . That works as intended, but the game froze when the hovercraft I was driving got destroyed by worms while it was hovering over...