Search found 19 matches

by Mr. Mechanic
Fri Mar 20, 2020 10:41 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 54651

Re: Friday Facts #339 - Beacon HR + Redesign process

Improving the speed and efficiency of a machine by transmitting 'signals' to it never made much sense to me. Why not represent beacons as external cooling and waste-heat recovering units? With several pipes running into the ground, hinting at underground connections to nearby buildings (or perhaps a...
by Mr. Mechanic
Fri Mar 01, 2019 12:44 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] Tile transitions not rendering correctly
Replies: 3
Views: 1974

[posila] [0.17.3] Tile transitions not rendering correctly

Tile transitions are not rendering correctly: Factorio 0.17 graphics problem.png The problem is most obvious around coastlines, but it happens with various other tile transitions as well, including concrete floors. I tried the following, to no avail: Disabling GPU accelerated (mipmap) compression, a...
by Mr. Mechanic
Tue Jul 18, 2017 6:20 pm
Forum: Ideas and Suggestions
Topic: Train stops and schedule improvements
Replies: 5
Views: 1790

Re: Train stops and schedule improvements

+1 to this. #2 can be worked around with a bit of circuit network logic, but #1 is a problem. I was thinking about trains being able to reserve a station, but being able to set a reservation count is even better. In addition to trains ignoring stations that are 'capped', it'd be nice if stations tha...
by Mr. Mechanic
Sat Jul 15, 2017 10:57 pm
Forum: General discussion
Topic: Production and military science pack
Replies: 4
Views: 1489

Re: Production and military science pack

Biters occupy land and resources, and they react to pollution, so there are still a few reasons to kill them. Purple science can't be automated, and it penalizes people that play without biters, so I think it's been a good decision to replace it with more specific and complex science packs. Initiall...
by Mr. Mechanic
Sat Jul 15, 2017 10:52 pm
Forum: Ideas and Suggestions
Topic: Train stop improvement
Replies: 5
Views: 1389

Re: Train stop improvement

You can copy train schedules with shift + right mouse button, and paste them with shift + left mouse button, just like how you can copy assembler recipes. I think this works for any entity that has settings, such as combinators, filter inserters, chests (limits), cargo wagon filters, train stations ...
by Mr. Mechanic
Wed Jul 05, 2017 4:21 pm
Forum: General discussion
Topic: do you think we could get back to our civiliazation ?
Replies: 14
Views: 3247

Re: do you think we could get back to our civiliazation ?

Or maybe a whole bunch of biters got stranded on our planet, and we're all that's left? Git off mah planet!
by Mr. Mechanic
Wed Jul 05, 2017 4:05 pm
Forum: General discussion
Topic: Pico8 Factorio demake by @NuSan_fx
Replies: 1
Views: 1024

Re: Pico8 Factorio demake by @NuSan_fx

That does look pretty cool! Factorio distilled to its essence. :)
by Mr. Mechanic
Tue Jun 27, 2017 10:21 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 447
Views: 200627

Re: Just bought the game; What were Your first impressions?

What's with the weird ass techs like miltech requiring grenades... yes that's right high science requires shrapnel inducing frag grenades *raises eyebrow; & why so goddamn much!?! 1000 for uranium bullets arbitrary 1000 for the rocket of arbitrary all types. Military tech apparently requires lo...
by Mr. Mechanic
Sun Jun 25, 2017 11:42 am
Forum: Ideas and Suggestions
Topic: Import/Export blueprints as PNG images
Replies: 7
Views: 3817

Re: Import/Export blueprints as PNG images

The only problem I see here is that blueprint images cannot easily be distinguished from normal screenshots, and that might cause some confusion. I think making the data obviously visible (by reserving a bunch of pixels for it) would be better.
by Mr. Mechanic
Fri Jun 23, 2017 10:43 am
Forum: General discussion
Topic: what the point researching robot speed ? (infinite research)
Replies: 8
Views: 3041

Re: what the point researching robot speed ? (infinite research)

Why don't you post these kind of things in the 'Ideas and Suggestions' board? That's what it is for.
by Mr. Mechanic
Wed Jun 14, 2017 9:39 pm
Forum: Ideas and Suggestions
Topic: No overlap for map text labels
Replies: 3
Views: 1112

Re: No overlap for map text labels

I'd like to second (third?) this - not only are station names unreadable, it's also hard to tell which of several are disabled. Perhaps if multiple stations with the same name are located close to each other a single label can be shown instead, with an 'enabled/total' count next to it?
by Mr. Mechanic
Wed Jun 14, 2017 8:50 pm
Forum: Releases
Topic: Version 0.15.20
Replies: 29
Views: 16388

Re: Version 0.15.20

Transports belt entities show belt speed in the tooltip and entity description. Wow, I really... hate this :) To be more precise : I'd like to see 1/2/3, and not 13.33/26.66/40 in belt tooltip. Why ? Because it's more consistent : drills, furnaces, assembly machines... every speed is shown as a fac...
by Mr. Mechanic
Sun Jun 11, 2017 8:02 am
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 94566

Re: Lazy Bastard Achievement - No hand crafting challenge

One thing... in what order should things be built? 0. Get enough raw materials to build all of the 106 items at once 1. Electricity (for assembling machines and laboratories) 2. Lab/research (for automation) 3. Assembling machine 1 4. Assembling machine 2 5. Pumpjack Is that correct? So, in the beg...
by Mr. Mechanic
Sat Jun 10, 2017 9:18 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 40156

Re: My guide to "There is no spoon" (14.X version)

I recently finished a No Spoon run on 0.15, so it's certainly possible. My first attempt ended after roughly 6.5 hours: I was setting up hi-tech science, but with low steel and plastic production and so little time left I abandoned it. I then sat down to determine the amount of production I would ne...
by Mr. Mechanic
Sat Jun 10, 2017 5:52 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 94566

Re: Lazy Bastard Achievement - No hand crafting challenge

So, in v0.15.19 the absolute minimum is 106? It looks like it, yes. The starting items are enough to get some raw resources done, albeit slowly. You'll eventually need electricity, which means: 1 pump (2 circuits, 1 pipe, 1 gear): +8 1 boiler (1 furnace, 4 pipes - but the starting furnace can be us...
by Mr. Mechanic
Sat Jun 10, 2017 5:28 pm
Forum: General discussion
Topic: Have you seen spawners being built?
Replies: 11
Views: 3187

Re: Have you seen spawners being built?

Just set expansion cooldowns to the lowest possible settings and they'll expand roughly every 3 minutes (I like to call it 'Biter breeding season'). Plenty of chance to observe them. From what I've seen, an expansion group just sits there (the biters don't move at all, unless they spot you), and fro...
by Mr. Mechanic
Fri Jun 02, 2017 10:01 pm
Forum: Releases
Topic: Version 0.15.18
Replies: 20
Views: 19689

Re: Version 0.15.18

Did this update just reset achievements? Or does switching from a modded game back to vanilla do that (if so, why - can't it keep track of both modded and vanilla achievement progress)? I installed Bob's mods a few days ago while I was on 0.15.17. I just upgraded to 0.15.18, then disabled all mods, ...
by Mr. Mechanic
Sun Jan 10, 2016 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20] Game freezes when vehicle is destroyed over water
Replies: 1
Views: 7367

[0.12.20] Game freezes when vehicle is destroyed over water

I tried my hand at modding the game by creating a hovercraft vehicle - just a copy of the car entity, except that its collision mask is set to { "object-layer" } . That works as intended, but the game froze when the hovercraft I was driving got destroyed by worms while it was hovering over...

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